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Ignore:
Timestamp:
Jun 7, 2006, 9:33:10 PM (18 years ago)
Author:
patrick
Message:

bsp: collision registering should now work

Location:
branches/bsp_model/src/lib/collision_reaction
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • branches/bsp_model/src/lib/collision_reaction/collision_event.h

    r8203 r8216  
    2525  { this->entityA = entityA; this->entityB = entityB; this->bvA = bvA; this->bvB = bvB; }
    2626  /** collides two WorldEntities @param entity world entity , @param ground ground plane, @param position position on the ground */
    27   inline void collide(WorldEntity* entity, Plane* ground, Vector position)
    28   { this->entityA = entity; this->ground = ground; this->position = position; }
     27  inline void collide(WorldEntity* entity, Vector normal, Vector position)
     28  { this->entityA = entity; this->groundNormal = normal; this->position = position; }
    2929
    3030
     
    3939
    4040  /** @return ground plane if collided with bsp model */
    41   inline Plane* getGroundPlane() { return this->ground; }
    42 
    43 
    44 
    45   inline void operator()(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) { this->collide(entityA, entityB, bvA, bvB); }
    46   inline void operator()(WorldEntity* entity, Plane* ground, Vector position) { this->collide(entity, ground, position); }
     41  inline Vector getGroundNormal() { return this->groundNormal; }
    4742
    4843
     
    5449  BoundingVolume*   bvB;                           //!< reference to the bounding volume B
    5550
    56   Plane*            ground;                        //!< the ground plane with which it collides (only for bsp-model collisions
     51  Vector            groundNormal;                  //!< the ground plane with which it collides (only for bsp-model collisions
    5752  Vector            position;                      //!< position of the collision on the ground plane
    5853};
  • branches/bsp_model/src/lib/collision_reaction/cr_object_damage.cc

    r8190 r8216  
    5252void CRObjectDamage::reactToCollision(Collision* collision)
    5353{
    54   float damage;
     54  float damage = 0.0f;
    5555
    5656  PRINTF(0)("Dealing damage - Handling collision: %s vs %s\n",
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