Changeset 8216 in orxonox.OLD for branches/bsp_model/src/lib/collision_reaction
- Timestamp:
 - Jun 7, 2006, 9:33:10 PM (19 years ago)
 - Location:
 - branches/bsp_model/src/lib/collision_reaction
 - Files:
 - 
          
- 2 edited
 
- 
          collision_event.h (modified) (3 diffs)
 - 
          cr_object_damage.cc (modified) (1 diff)
 
 
Legend:
- Unmodified
 - Added
 - Removed
 
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branches/bsp_model/src/lib/collision_reaction/collision_event.h
r8203 r8216 25 25 { this->entityA = entityA; this->entityB = entityB; this->bvA = bvA; this->bvB = bvB; } 26 26 /** collides two WorldEntities @param entity world entity , @param ground ground plane, @param position position on the ground */ 27 inline void collide(WorldEntity* entity, Plane* ground, Vector position)28 { this->entityA = entity; this->ground = ground; this->position = position; }27 inline void collide(WorldEntity* entity, Vector normal, Vector position) 28 { this->entityA = entity; this->groundNormal = normal; this->position = position; } 29 29 30 30 … … 39 39 40 40 /** @return ground plane if collided with bsp model */ 41 inline Plane* getGroundPlane() { return this->ground; } 42 43 44 45 inline void operator()(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) { this->collide(entityA, entityB, bvA, bvB); } 46 inline void operator()(WorldEntity* entity, Plane* ground, Vector position) { this->collide(entity, ground, position); } 41 inline Vector getGroundNormal() { return this->groundNormal; } 47 42 48 43 … … 54 49 BoundingVolume* bvB; //!< reference to the bounding volume B 55 50 56 Plane* ground;//!< the ground plane with which it collides (only for bsp-model collisions51 Vector groundNormal; //!< the ground plane with which it collides (only for bsp-model collisions 57 52 Vector position; //!< position of the collision on the ground plane 58 53 };  - 
        
branches/bsp_model/src/lib/collision_reaction/cr_object_damage.cc
r8190 r8216 52 52 void CRObjectDamage::reactToCollision(Collision* collision) 53 53 { 54 float damage ;54 float damage = 0.0f; 55 55 56 56 PRINTF(0)("Dealing damage - Handling collision: %s vs %s\n",  
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