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Changeset 8186


Ignore:
Timestamp:
Apr 4, 2011, 3:21:48 PM (13 years ago)
Author:
sven
Message:

DockToShip and some fixes

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/dockingsystem/src/modules/docking/Dock.cc

    r8185 r8186  
    3333
    3434#include "Dock.h"
     35#include "worldentities/pawns/Pawn.h"
     36#include "interfaces/PlayerTrigger.h"
    3537
    3638
     
    7476        //TODO: Handle MultiDistanceTrigger
    7577
    76         //TODO: This way too oversimplified
    77         if(bTriggered) {
    78             DockingEffect::invokeEffect(docking::DOCKING, NULL, effects_);
    79             DockingEffect::invokeEffect(docking::ATTACH, NULL, effects_);
    80         } else {
    81             DockingEffect::invokeEffect(docking::RELEASE, NULL, effects_);
     78        PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger);
     79        Pawn* pawn = NULL;
     80
     81        // If the trigger is a PlayerTrigger.
     82        if(pTrigger != NULL)
     83        {
     84            if(!pTrigger->isForPlayer())  // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one.
     85                return false;
     86            else
     87                pawn = pTrigger->getTriggeringPlayer();
     88        }
     89        else
     90            return false;
     91
     92        if(pawn == NULL)
     93        {
     94            COUT(4) << "Docking: Can't retrieve Pawn from Trigger. (" << trigger->getIdentifier()->getName() << ")" << std::endl;
     95            return false;
    8296        }
    8397
     98        // Extract the PlayerInfo from the Pawn.
     99        PlayerInfo* player = pawn->getPlayer();
     100
     101        if(player == NULL)
     102        {
     103            COUT(3) << "The PlayerInfo* is NULL." << std::endl;
     104            return false;
     105        }
     106
     107        //TODO: This is way too oversimplified
     108        if(bTriggered) {
     109            DockingEffect::invokeEffect(docking::DOCKING, player, effects_);
     110            DockingEffect::invokeEffect(docking::ATTACH, player, effects_);
     111        } else {
     112            DockingEffect::invokeEffect(docking::RELEASE, player, effects_);
     113        }
    84114
    85115        return true;
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