- Timestamp:
 - May 27, 2006, 3:23:27 AM (19 years ago)
 - Location:
 - branches/gui/src/lib/gui/gl_gui
 - Files:
 - 
          
- 3 edited
 
- 
          glgui_cursor.cc (modified) (2 diffs)
 - 
          glgui_cursor.h (modified) (1 diff)
 - 
          glgui_pushbutton.cc (modified) (1 diff)
 
 
Legend:
- Unmodified
 - Added
 - Removed
 
- 
        
branches/gui/src/lib/gui/gl_gui/glgui_cursor.cc
r7885 r7891 61 61 this->setAbsCoor2D(100, 100); 62 62 this->setLayer(E2D_LAYER_ABOVE_ALL); 63 this->color = 0.0f; 63 64 64 65 } … … 66 67 void GLGuiCursor::tick(float dt) 67 68 { 68 Vector color; 69 this->backMaterial().getDiffuseColor(color.x, color.y, color.z); 70 color = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(80.0*dt,0.0,.0)); 69 this->color += dt*10.0; 70 if (this->color > 360.0) 71 this->color -= 360.0; 72 Vector color = Color::HSVtoRGB(Vector(this->color, 1.0, 1.0)); 71 73 this->backMaterial().setDiffuse(color.x, color.y, color.z); 72 74  - 
        
branches/gui/src/lib/gui/gl_gui/glgui_cursor.h
r7876 r7891 42 42 Vector2D movement; 43 43 44 float color; // so f****ing temporary... ... .... 45 44 46 static float _mouseSensitivity; 45 47  - 
        
branches/gui/src/lib/gui/gl_gui/glgui_pushbutton.cc
r7890 r7891 54 54 printf("%s received focus\n", this->getLabel().c_str()); 55 55 this->frontMaterial().setDiffuse(0, 1, 0); 56 } 56 57 57 58 Vector test;59 this->frontMaterial().getDiffuseColor(test.x, test.y, test.z);60 test.debug();61 }62 58 void GLGuiPushButton::removedFocus() 63 59 {  
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