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Ignore:
Timestamp:
Nov 25, 2010, 11:24:50 PM (13 years ago)
Author:
dafrick
Message:

Documenting and extending ForceField.
A little cleaning up in The Time Machine level.
Adding a Bond villain…

Location:
code/trunk/src/modules/objects
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/modules/objects/ForceField.cc

    r5781 r7673  
    2727 */
    2828
     29/**
     30@file ForceField.cc
     31@brief Implementation of the ForceField class.
     32*/
     33
    2934#include "ForceField.h"
    3035
     
    3641{
    3742    CreateFactory(ForceField);
     43   
     44    /*static*/ const std::string modeStringNormal_s = "tube";
     45    /*static*/ const std::string modeStringSphere_s = "sphere";
    3846
    3947    ForceField::ForceField(BaseObject* creator) : StaticEntity(creator)
     
    4351        //Standard Values
    4452        this->setDirection(Vector3::ZERO);
    45         velocity_ = 100;
    46         diameter_ = 500;
    47         length_ = 5000;
     53        this->velocity_ = 100;
     54        this->diameter_ = 500;
     55        this->length_ = 5000;
     56        this->mode_ = ForceFieldMode::tube;
    4857    }
    4958
    50     ForceField::~ForceField() {}
     59    ForceField::~ForceField()
     60    {
     61    }
    5162
    5263    void ForceField::XMLPort(Element& xmlelement, XMLPort::Mode mode)
     
    5869        XMLPortParam(ForceField, "diameter", setDiameter, getDiameter, xmlelement, mode).defaultValues(500);
    5970        XMLPortParam(ForceField, "length"  , setLength  , getLength  , xmlelement, mode).defaultValues(2000);
     71        XMLPortParam(ForceField, "mode", setMode, getMode, xmlelement, mode);
    6072    }
    6173
    6274    void ForceField::tick(float dt)
    6375    {
     76        // Iterate over all objects that could possibly be affected by the ForceField.
    6477        for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it)
    6578        {
    66             //calculate from
    67             Vector3 directionVec = this->getOrientation() * WorldEntity::FRONT;
    68             directionVec.normalise();
     79            if(this->mode_ == ForceFieldMode::tube)
     80            {
     81                // The direction of the orientation of the force field.
     82                Vector3 direction = this->getOrientation() * WorldEntity::FRONT;
     83                direction.normalise();
    6984
    70             Vector3 distanceVec = it->getWorldPosition() - (this->getWorldPosition() + (this->length_ / 2 * directionVec));
     85                // Vector from the center of the force field to the object its acting on.
     86                // TODO: This could probably be simplified.
     87                Vector3 distanceVector = it->getWorldPosition() - (this->getWorldPosition() + (this->halfLength_ * direction));
     88               
     89                // The object is outside of the length of the ForceField.
     90                if(distanceVector.length() > this->halfLength_)
     91                    return;
    7192
    72             //distance from centervector of the field (
    73             float distFromCenterVec = ((it->getWorldPosition() - this->getWorldPosition()).crossProduct(directionVec)).length();
     93                // The distance of the object form the orientation vector. (Or rather the smallest distance from the orientation vector)
     94                float distanceFromDirectionVector = ((it->getWorldPosition() - this->getWorldPosition()).crossProduct(direction)).length();
     95               
     96                // If the object in a tube of radius diameter/2 around the direction of orientation.
     97                if(distanceFromDirectionVector >= this->radius_)
     98                    return;
    7499
    75             if (distanceVec.length() < this->length_ / 2 && distFromCenterVec < diameter_ / 2)
     100                // Apply a force to the object in the direction of the orientation.
     101                // The force is highest when the object is directly on the direction vector, with a linear decrease, finally reaching zero, when distanceFromDirectionVector = radius.
     102                it->applyCentralForce(((this->radius_ - distanceFromDirectionVector)/(this->radius_)) * this->velocity_ * direction);
     103            }
     104            else if(this->mode_ == ForceFieldMode::sphere)
    76105            {
    77                 //normalize distance from center
    78                 it->applyCentralForce(((diameter_ / 2 - distFromCenterVec) / (diameter_ / 2)) * directionVec * velocity_);
     106                Vector3 distanceVector = it->getWorldPosition() - this->getWorldPosition();
     107                float distance = distanceVector.length();
     108                if (distance < this->radius_)
     109                {
     110                    distanceVector.normalise();
     111                    it->applyCentralForce((this->radius_ - distance)/this->radius_ * this->velocity_ * distanceVector);
     112                }
    79113            }
     114        }
     115    }
     116   
     117    void ForceField::setMode(const std::string& mode)
     118    {
     119        if(mode == ForceField::modeStringTube_s)
     120            this->mode_ = ForceFieldMode::tube;
     121        else if(mode == ForceField::modeStringSphere_s)
     122            this->mode_ = ForceFieldMode::sphere;
     123        else
     124        {
     125            COUT(2) << "Wrong mode '" << mode << "' in ForceField. Setting to 'tube'." << std::endl;
     126            this->mode_ = ForceFieldMode::tube;
     127        }
     128    }
     129   
     130    inline const std::string& ForceField::getMode(void)
     131    {
     132        switch(this->mode_)
     133        {
     134            case ForceFieldMode::tube:
     135                return ForceField::modeStringTube_s;
     136            case ForceFieldMode::sphere:
     137                return ForceField::modeStringSphere_s;
     138            default:
     139                return ForceField::modeStringTube_s;
    80140        }
    81141    }
  • code/trunk/src/modules/objects/ForceField.h

    r7601 r7673  
    2323 *      Aurelian Jaggi
    2424 *   Co-authors:
    25  *      ...
     25 *      Damian 'Mozork' Frick
    2626 *
    2727 */
     
    3131    @brief Definition of the ForceField class.
    3232    @ingroup Objects
     33*/
     34
     35/**
     36@file ForceField.h
     37@brief Definition of the ForceField class.
     38@inGroup Objects
    3339*/
    3440
     
    4349namespace orxonox
    4450{
     51
     52    /**
     53    @brief
     54        The mode of the ForceField.
     55   
     56    @inGroup Objects
     57    */
     58    namespace ForceFieldMode
     59    {
     60        enum Value {
     61            tube, //!< The ForceField has a tube shape.
     62            sphere //!< The ForceField has a spherical shape.
     63           
     64        };
     65    }
     66
     67    /**
     68    @brief
     69        Implements a force field, that applies a force to any @ref orxonox::MoblieEnity "MobileEntity" that enters its range.
     70       
     71        The following parameters can be set to specify the behavior of the ForceField.
     72        - @b velocity The amount of force the ForceField excerts.
     73        - @b diameter The diameter of the ForceField.
     74        - @b length The length of the ForceField.
     75        - @b mode The mode the ForceField is in. For mode:
     76        -- <em>tube</em> A ForceField which exerts force only in the direction it is oriented. The force is only exerted on objects that are in a tube of length <em>length</em> and diameter <em>diameter</em>. The magintude of the force is proportional to the <em><velocity/em>, being highest when an object is in the middle of the tube (radius-wise), linearly decreasing with greater radii and finally reaching zero, when the object is <code>diameter/2</code> away from the orientation vector.
     77        -- <em>sphere</em> A Force Field which exerts force radially away from itself, with the greatest magnitude (proportional to <em>velocity</em>) being in the origin of the ForceField, linearly decreasing with respect to the distance to the origin and finally reaching zero at distance <code>diameter/2</code>.
     78       
     79    @author
     80        Aurelian Jaggi
     81       
     82    @author
     83        Damian 'Mozork' Frick
     84       
     85    @inGroup Objects
     86    */
    4587    class _ObjectsExport ForceField : public StaticEntity, public Tickable
    4688    {
    47     public:
    48         ForceField(BaseObject* creator);
    49         virtual ~ForceField();
    50         virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
    51         virtual void tick(float dt);
     89        public:
     90            ForceField(BaseObject* creator);
     91            virtual ~ForceField();
     92            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
     93            virtual void tick(float dt);
    5294
    53         inline void setVelocity(float vel)
    54             { this->velocity_ = vel; }
     95            inline void setVelocity(float vel)
     96                { this->velocity_ = vel; }
    5597
    56         inline float getVelocity()
    57             { return velocity_; }
     98            inline float getVelocity()
     99                { return this->velocity_; }
    58100
    59         inline void setDiameter(float diam)
    60             { this->diameter_ = diam; }
     101            inline void setDiameter(float diam)
     102                { this->diameter_ = diam; this->radius_ = diam/2; }
    61103
    62         inline float getDiameter()
    63             { return diameter_; }
     104            inline float getDiameter()
     105                { return this->diameter_; }
    64106
    65         inline void setLength(float l)
    66             { this->length_ = l; }
     107            inline void setLength(float l)
     108                { this->length_ = l; this->halfLength_ = l/2; }
    67109
    68         inline float getLength()
    69             { return length_; }
     110            inline float getLength()
     111                { return this->length_; }
     112               
     113            void setMode(const std::string& mode);
     114               
     115            inline const std::string& getMode(void);
    70116
    71     private:
    72         float velocity_;
    73         float diameter_;
    74         float length_;
     117        private:
     118            static const std::string modeStringTube_s;
     119            static const std::string modeStringSphere_s;
     120       
     121            float velocity_;
     122            float diameter_;
     123            float radius_;
     124            float length_;
     125            float halfLength_;
     126            ForceFieldMode::Value mode_;
    75127  };
    76128}
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