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Ignore:
Timestamp:
Jun 1, 2010, 9:28:28 PM (14 years ago)
Author:
dafrick
Message:

Made the QuestGUI completely lua based in an attempt to remove a segfault that occured when closing orxonox. Successfully, I might add. ;)
In the process of doing so I expanded the GUITools by adding a function that calculates the height that text in an input window needs, with word-wrap enabled.
Also fixed a small error in the Quest_PirateAttack level.

Location:
code/branches/presentation3/data/levels
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation3/data/levels/Quest_PirateAttack.oxw

    r7036 r7072  
    158158                                        <attached>
    159159                                                <Billboard position="0,0,0" scale=3 colour="1.0,1.0,0" material="Examples/Flare" />
    160                                                 <DistanceTrigger name=questbeacon2  targetname=Me position="0,0,0" distance=400 target="Pawn" />
     160                                                <DistanceTrigger name=questbeacon2 targetname=Me position="0,0,0" target=DistanceTriggerBeacon distance=400 />
    161161                                        </attached>
    162162                                        <effects>
  • code/branches/presentation3/data/levels/pickups.oxw

    r7038 r7072  
    66<?lua
    77  include("templates/spaceship_assff.oxt")
    8   include("templates/spaceship_pirate.oxt")
    98  include("templates/pickup_representation_templates.oxt")
    109  include("templates/lodinformation.oxt")
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