- Timestamp:
 - Feb 7, 2006, 2:04:57 PM (20 years ago)
 - Location:
 - trunk/src/world_entities
 - Files:
 - 
          
- 2 edited
 
- 
          creatures/md2_creature.cc (modified) (2 diffs)
 - 
          test_entity.h (modified) (1 diff)
 
 
Legend:
- Unmodified
 - Added
 - Removed
 
- 
        
trunk/src/world_entities/creatures/md2_creature.cc
r7057 r7069 64 64 65 65 this->loadParams(doc.RootElement()); 66 this->toList(OM_GROUP_03); 66 67 } 67 68 … … 224 225 void MD2Creature::collidesWith(WorldEntity* entity, const Vector& location) 225 226 { 226 227 PRINTF(0)("Collided with the md2 model\n"); 228 //entity->die(); 227 229 } 228 230  - 
        
trunk/src/world_entities/test_entity.h
r6512 r7069 26 26 void setAnim(int animationIndex); 27 27 28 void dieHard(); 29 28 30 virtual void tick (float time); 29 31 virtual void collidesWith(WorldEntity* entity, const Vector& location);  
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