- Timestamp:
 - Feb 6, 2006, 10:33:04 PM (20 years ago)
 - Location:
 - trunk/src
 - Files:
 - 
          
- 2 edited
 
- 
          util/hud.cc (modified) (3 diffs)
 - 
          world_entities/world_entity.h (modified) (1 diff)
 
 
Legend:
- Unmodified
 - Added
 - Removed
 
- 
        
trunk/src/util/hud.cc
r7062 r7064 130 130 { 131 131 weapon->getEnergyWidget()->show(); 132 weapon->getEnergyWidget()->backMaterial().setDiffuse( .8,.2,.11); 133 weapon->getEnergyWidget()->backMaterial().setTransparency(.1); 134 weapon->getEnergyWidget()->frontMaterial().setDiffuse( .2,.5,.7); 135 weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); 132 136 this->weaponsWidgets.push_back(weapon->getEnergyWidget()); 133 137 } … … 151 155 { 152 156 this->energyWidget->setAbsCoor2D(0 * this->resX, 0 * this->resY); 153 this->energyWidget->setSize2D(. 3* this->resX, 1 * this->resY);157 this->energyWidget->setSize2D(.25 * this->resX, 1 * this->resY); 154 158 } 155 159 … … 157 161 158 162 std::list<GLGuiWidget*>::iterator weaponWidget; 159 float pos = . 2;163 float pos = .3; 160 164 for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++, pos+=.03) 161 165 {  - 
        
trunk/src/world_entities/world_entity.h
r6959 r7064 94 94 void increaseHealthMax(float increaseHealth); 95 95 GLGuiWidget* getHealthWidget(); 96 bool hasHealthWidget() const { return this->healthWidget; }; 96 97 97 98 protected:  
Note: See TracChangeset
          for help on using the changeset viewer.
      


            






