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Ignore:
Timestamp:
May 17, 2010, 1:22:26 PM (14 years ago)
Author:
dafrick
Message:

Added DistanceTriggerBeacon, which is a device which can be attached to objects to trigger a DistanceTrigger (both the (single) DistanceTrigger and DistanceMultiTrigger) based on the name of the DistanceTri$
Also some minor adjustements in QuestEffectBeacon: Removed some output and adjusted the outputlevel of some other output.
And started working on PickupInventory again (though no significant changes yet).

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/modules/questsystem/QuestEffectBeacon.cc

    r6859 r6906  
    9999    bool QuestEffectBeacon::execute(bool b, BaseObject* trigger)
    100100    {
    101         //TODO: Remove debug output.
    102         COUT(1) << "Debug: Calling execute on QuestEffectBeacon." << std::endl;
    103        
    104101        if(!b)
    105102        {
     
    108105        if(!(this->isActive())) //!< If the QuestEffectBeacon is inactive it cannot be executed.
    109106        {
    110             COUT(3) << "The QuestEffectBeacon is inactive." << std::endl;
     107            COUT(4) << "The QuestEffectBeacon is inactive." << std::endl;
    111108            return false;
    112109        }
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