- Timestamp:
- Apr 29, 2010, 3:26:43 PM (15 years ago)
- File:
-
- 1 edited
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code/trunk/src/modules/objects/triggers/MultiTrigger.cc
r6800 r6805 115 115 if(queue != NULL) 116 116 COUT(4) << "MultiTrigger &" << this << ": " << queue->size() << " new states to state queue." << std::endl; 117 while(queue != NULL && queue->size() > 0) 118 { 119 //TODO: Be more efficient, Don't delete a state and create a new one immediately after that. Reuse! 120 MultiTriggerState* state = queue->front(); 121 this->addState(state->bTriggered & this->isModeTriggered(state->originator), state->originator); 122 queue->pop(); 123 delete state; 124 } 125 delete queue; 117 118 if(queue != NULL) 119 { 120 while(queue->size() > 0) 121 { 122 //TODO: Be more efficient, Don't delete a state and create a new one immediately after that. Reuse! 123 MultiTriggerState* state = queue->front(); 124 if(state == NULL) 125 break; 126 127 this->addState(state->bTriggered & this->isModeTriggered(state->originator), state->originator); 128 queue->pop(); 129 delete state; 130 } 131 delete queue; 132 } 126 133 127 134 if (this->stateQueue_.size() > 0)
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