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Changeset 6363 in orxonox.OLD


Ignore:
Timestamp:
Dec 30, 2005, 11:36:13 PM (18 years ago)
Author:
patrick
Message:

network: compiles and links again

Location:
branches/network/src
Files:
4 edited

Legend:

Unmodified
Added
Removed
  • branches/network/src/Makefile.am

    r6357 r6363  
    100100                 story_entities/single_player_world.h \
    101101                 story_entities/multi_player_world.h \
    102                  story_entities/network_world.h \
    103102                 world_entities/world_entity.h \
    104103                 world_entities/camera.h \
  • branches/network/src/story_entities/game_world.h

    r6360 r6363  
    7979    virtual void display ();
    8080
    81     virtual void debug ();
    82 
    8381
    8482  protected:
  • branches/network/src/story_entities/multi_player_world.cc

    r6361 r6363  
    3232
    3333MultiPlayerWorld::MultiPlayerWorld(const TiXmlElement* root)
     34  : GameWorld(root)
    3435{
    3536  this->constuctorInit("", -1);
     
    8687void MultiPlayerWorld::loadParams(const TiXmlElement* root)
    8788{
    88   static_cast<GameWorld*>(this)->loadParams(root);
     89  static_cast<MultiPlayerWorld*>(this)->loadParams(root);
    8990
    9091  PRINTF(4)("Creating a MultiPlayerWorld\n");
     
    99100 * before the load and after the proceeding storyentity has finished
    100101 */
    101 ErrorMessage GameWorld::preLoad()
     102ErrorMessage MultiPlayerWorld::preLoad()
    102103{
    103   static_cast<GameWorld*>(this)->preLoad();
     104  static_cast<MultiPlayerWorld*>(this)->preLoad();
    104105
    105106  /* the the single player specific stuff */
     
    108109
    109110/**
    110  *  loads the GameWorld by initializing all resources, and set their default values.
     111 *  loads the MultiPlayerWorld by initializing all resources, and set their default values.
    111112 */
    112 ErrorMessage GameWorld::load()
     113ErrorMessage MultiPlayerWorld::load()
    113114{
    114   static_cast<GameWorld*>(this)->load();
     115  static_cast<MultiPlayerWorld*>(this)->load();
    115116
    116117  /* the the single player specific stuff here */
     
    119120
    120121/**
    121  *  post loads the GameWorld by initializing all resources, and set their default values.
     122 *  post loads the MultiPlayerWorld by initializing all resources, and set their default values.
    122123 */
    123 ErrorMessage GameWorld::postLoad()
     124ErrorMessage MultiPlayerWorld::postLoad()
    124125{
    125   static_cast<GameWorld*>(this)->postLoad();
     126  static_cast<MultiPlayerWorld*>(this)->postLoad();
    126127
    127128  /* the single player specific stuff here */
  • branches/network/src/story_entities/single_player_world.cc

    r6360 r6363  
    8888void SinglePlayerWorld::loadParams(const TiXmlElement* root)
    8989{
    90   static_cast<GameWorld*>(this)->loadParams(root);
     90  static_cast<SinglePlayerWorld*>(this)->loadParams(root);
    9191
    9292  PRINTF(4)("Creating a SinglePlayerWorld\n");
     
    101101 * before the load and after the proceeding storyentity has finished
    102102 */
    103 ErrorMessage GameWorld::preLoad()
     103ErrorMessage SinglePlayerWorld::preLoad()
    104104{
    105   static_cast<GameWorld*>(this)->preLoad();
     105  static_cast<SinglePlayerWorld*>(this)->preLoad();
    106106
    107107  /* the the single player specific stuff */
     
    110110
    111111/**
    112  *  loads the GameWorld by initializing all resources, and set their default values.
     112 *  loads the SinglePlayerWorld by initializing all resources, and set their default values.
    113113 */
    114 ErrorMessage GameWorld::load()
     114ErrorMessage SinglePlayerWorld::load()
    115115{
    116   static_cast<GameWorld*>(this)->load();
     116  static_cast<SinglePlayerWorld*>(this)->load();
    117117
    118118  /* the the single player specific stuff here */
     
    132132
    133133/**
    134  *  post loads the GameWorld by initializing all resources, and set their default values.
     134 *  post loads the SinglePlayerWorld by initializing all resources, and set their default values.
    135135 */
    136 ErrorMessage GameWorld::postLoad()
     136ErrorMessage SinglePlayerWorld::postLoad()
    137137{
    138   static_cast<GameWorld*>(this)->postLoad();
     138  static_cast<SinglePlayerWorld*>(this)->postLoad();
    139139
    140140  /* the single player specific stuff here */
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