- Timestamp:
- Oct 7, 2005, 1:06:45 AM (19 years ago)
- File:
-
- 1 edited
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- Removed
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trunk/src/story_entities/world.cc
r5292 r5294 422 422 // this->spawn(testEntity); 423 423 424 TestEntity* testEntity2 = new TestEntity();425 testEntity2->setAnim(STAND);426 testEntity2->setRelCoor(Vector(2400.0, 10.0, -30.0));427 testEntity2->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));428 //testEntity2->setParent(this->localPlayer);429 this->spawn(testEntity2);430 431 TestEntity* testEntity3 = new TestEntity();432 testEntity3->setAnim(BOOM);433 testEntity3->setRelCoor(Vector(2450.0, 10.0, -40.0));434 testEntity3->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));435 this->spawn(testEntity3);436 437 TestEntity* testEntity4 = new TestEntity();438 testEntity4->setAnim(FLIP);439 testEntity4->setRelCoor(Vector(2500.0, 10.0, -22.0));440 testEntity4->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));441 this->spawn(testEntity4);442 443 TestEntity* testEntity5 = new TestEntity();444 testEntity5->setAnim(WAVE);445 testEntity5->setRelCoor(Vector(2420.0, 10.0, -50.0));446 testEntity5->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));447 this->spawn(testEntity5);448 449 TestEntity* testEntity6 = new TestEntity();450 testEntity6->setAnim(WAVE);451 testEntity6->setRelCoor(Vector(2420.0, 10.0, -20.0));452 testEntity6->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));453 this->spawn(testEntity6);454 455 TestEntity* testEntity7 = new TestEntity();456 testEntity7->setAnim(WAVE);457 testEntity7->setRelCoor(Vector(2500.0, 10.0, -50.0));458 testEntity7->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));459 this->spawn(testEntity7);424 // TestEntity* testEntity2 = new TestEntity(); 425 // testEntity2->setAnim(STAND); 426 // testEntity2->setRelCoor(Vector(2400.0, 10.0, -30.0)); 427 // testEntity2->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); 428 // //testEntity2->setParent(this->localPlayer); 429 // this->spawn(testEntity2); 430 // 431 // TestEntity* testEntity3 = new TestEntity(); 432 // testEntity3->setAnim(BOOM); 433 // testEntity3->setRelCoor(Vector(2450.0, 10.0, -40.0)); 434 // testEntity3->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); 435 // this->spawn(testEntity3); 436 // 437 // TestEntity* testEntity4 = new TestEntity(); 438 // testEntity4->setAnim(FLIP); 439 // testEntity4->setRelCoor(Vector(2500.0, 10.0, -22.0)); 440 // testEntity4->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); 441 // this->spawn(testEntity4); 442 // 443 // TestEntity* testEntity5 = new TestEntity(); 444 // testEntity5->setAnim(WAVE); 445 // testEntity5->setRelCoor(Vector(2420.0, 10.0, -50.0)); 446 // testEntity5->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); 447 // this->spawn(testEntity5); 448 // 449 // TestEntity* testEntity6 = new TestEntity(); 450 // testEntity6->setAnim(WAVE); 451 // testEntity6->setRelCoor(Vector(2420.0, 10.0, -20.0)); 452 // testEntity6->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); 453 // this->spawn(testEntity6); 454 // 455 // TestEntity* testEntity7 = new TestEntity(); 456 // testEntity7->setAnim(WAVE); 457 // testEntity7->setRelCoor(Vector(2500.0, 10.0, -50.0)); 458 // testEntity7->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); 459 // this->spawn(testEntity7); 460 460 461 461
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