Changeset 5213 in orxonox.OLD
- Timestamp:
- Sep 21, 2005, 8:10:11 PM (19 years ago)
- Location:
- trunk/src/world_entities
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/world_entities/environment.cc
r5143 r5213 36 36 this->model = (Model*)ResourceManager::getInstance()->load("models/ships/bolido.obj", OBJ, RP_CAMPAIGN); 37 37 38 if(this->obbTree == NULL)39 this->obbTree = new OBBTree(4, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount()); 38 /* if(this->obbTree == NULL) 39 this->obbTree = new OBBTree(4, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount());*/ 40 40 } 41 41 -
trunk/src/world_entities/test_entity.cc
r5116 r5213 36 36 // this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx"); 37 37 // this->md2Model = new MD2Model("models/goblin.md2", "maps/goblin.bmp"); 38 this->obbTree = new OBBTree(4, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices);38 // this->obbTree = new OBBTree(4, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices); 39 39 40 40 this->md2Model->setAnim(RUN); -
trunk/src/world_entities/world_entity.cc
r5208 r5213 99 99 bool WorldEntity::buildObbTree(unsigned int depth) 100 100 { 101 if (this->obbTree)102 delete this->obbTree;103 104 if (this->model)105 {106 PRINTF(4)("creating obb tree\n");107 this->obbTree = new OBBTree(depth, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount());108 return true;109 }110 else111 {112 PRINTF(2)("could not create obb-tree, because no model was loaded yet\n");113 this->obbTree = NULL;114 return false;115 }101 // if (this->obbTree) 102 // delete this->obbTree; 103 // 104 // if (this->model) 105 // { 106 // PRINTF(4)("creating obb tree\n"); 107 // this->obbTree = new OBBTree(depth, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount()); 108 // return true; 109 // } 110 // else 111 // { 112 // PRINTF(2)("could not create obb-tree, because no model was loaded yet\n"); 113 // this->obbTree = NULL; 114 // return false; 115 // } 116 116 } 117 117
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