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Ignore:
Timestamp:
Jul 7, 2005, 11:51:10 AM (19 years ago)
Author:
patrick
Message:

orxonox/trunk: debug module support implemented

Location:
orxonox/trunk/src/lib/graphics/spatial_separation
Files:
4 edited

Legend:

Unmodified
Added
Removed
  • orxonox/trunk/src/lib/graphics/spatial_separation/quadtree.cc

    r4790 r4808  
    1414*/
    1515
    16 //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
     16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SPATIAL_SEPARATION
    1717
    1818#include "quadtree.h"
     
    2828{
    2929   this->setClassID(CL_QUADTREE, "Quadtree");
    30 
    31    /* If you make a new class, what is most probably the case when you write this file
    32       don't forget to:
    33        1. Add the new file new_class.cc to the ./src/Makefile.am
    34        2. Add the class identifier to ./src/class_id.h eg. CL_NEW_CLASS
    35 
    36       Advanced Topics:
    37       - if you want to let your object be managed via the ObjectManager make sure to read
    38         the object_manager.h header comments. You will use this most certanly only if you
    39         make many objects of your class, like a weapon bullet.
    40    */
    4130}
    4231
  • orxonox/trunk/src/lib/graphics/spatial_separation/quadtree_node.cc

    r4805 r4808  
    1414*/
    1515
    16 //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
     16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SPATIAL_SEPARATION
    1717
    1818#include "quadtree_node.h"
  • orxonox/trunk/src/lib/graphics/spatial_separation/spatial_separation.cc

    r4805 r4808  
    1414*/
    1515
    16 //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
     16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SPATIAL_SEPARATION
    1717
    1818#include "spatial_separation.h"
     
    3030   this->setClassID(CL_SPATIAL_SEPARATION, "SpatialSeparation");
    3131
    32    /* If you make a new class, what is most probably the case when you write this file
    33       don't forget to:
    34        1. Add the new file new_class.cc to the ./src/Makefile.am
    35        2. Add the class identifier to ./src/class_id.h eg. CL_NEW_CLASS
    36 
    37       Advanced Topics:
    38       - if you want to let your object be managed via the ObjectManager make sure to read
    39         the object_manager.h header comments. You will use this most certanly only if you
    40         make many objects of your class, like a weapon bullet.
    41    */
    4232}
    4333
  • orxonox/trunk/src/lib/graphics/spatial_separation/spatial_separation.h

    r4805 r4808  
    1010#include "base_object.h"
    1111
    12 // FORWARD DEFINITION
    1312
    1413class AbstractModel;
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