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Changeset 4372 in orxonox.OLD


Ignore:
Timestamp:
May 29, 2005, 10:36:20 AM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: slight optimizations and a new definition for PNode.
now one can get the Direction as a Vector (or Quaternion)

Location:
orxonox/trunk/src/lib
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • orxonox/trunk/src/lib/coord/p_node.h

    r4338 r4372  
    5757
    5858
    59   inline const Vector& getRelCoor () const { return this->relCoordinate; }
    6059  void setRelCoor (const Vector& relCoord);
    61   inline const Vector& getAbsCoor () const { return this->absCoordinate; }
     60  /** \returns the relative position */
     61  inline const Vector& getRelCoor () const { return this->relCoordinate; };
    6262  void setAbsCoor (const Vector& absCoord);
     63  /** \retuns the absolute position */
     64  inline const Vector& getAbsCoor () const { return this->absCoordinate; };
    6365  void shiftCoor (const Vector& shift);
    6466
    65   inline const Quaternion& getRelDir () const { return this->relDirection; }
    6667  void setRelDir (const Quaternion& relDir);
    67   inline const Quaternion& getAbsDir () const { return this->absDirection; }
     68  /** \returns the relative Direction */
     69  inline const Quaternion& getRelDir () const { return this->relDirection; };
     70  /** \returns a Vector pointing into the relative Direction */
     71  inline Vector getRelDirV() const { return this->relDirection.apply(Vector(0,1,0)); };
    6872  void setAbsDir (const Quaternion& absDir);
     73  /** \returns the absolute Direction */
     74  inline const Quaternion& getAbsDir () const { return this->absDirection; };
     75  /** \returns a Vector pointing into the absolute Direction */
     76  inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); };
     77
    6978  void shiftDir (const Quaternion& shift);
    7079
  • orxonox/trunk/src/lib/math/vector.cc

    r3971 r4372  
    100100*/
    101101
    102 Vector Vector::getNormalized()
     102Vector Vector::getNormalized() const
    103103{
    104104  float l = len();
     
    329329*/
    330330
    331 Vector Quaternion::apply (Vector& v) const
     331Vector Quaternion::apply (const Vector& v) const
    332332{
    333333  Quaternion q;
  • orxonox/trunk/src/lib/math/vector.h

    r3971 r4372  
    5656                      z = z / l;
    5757                    }
    58   Vector getNormalized();
     58  Vector getNormalized() const;
    5959  Vector abs();
    6060
     
    9696  return r;}
    9797  Quaternion inverse () const;
    98   Vector apply (Vector& f) const;
     98  Vector apply (const Vector& f) const;
    9999  float norm () const;
    100100  void matrix (float m[4][4]) const;
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