Changeset 3911 for data/branches/atmospheric_engine/shaders
- Timestamp:
 - Jun 27, 2006, 2:33:05 PM (19 years ago)
 - File:
 - 
          
- 1 edited
 
 
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data/branches/atmospheric_engine/shaders/mapped_water.frag
r3910 r3911 50 50 vec4 specular = vec4(pow(intensity, kShine)); 51 51 52 gl_FragColor = refractionColor + reflectionColor ;// +specular;52 gl_FragColor = refractionColor + reflectionColor + 0.4 * specular; 53 53 }  
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