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Ignore:
Timestamp:
Feb 14, 2009, 10:17:35 PM (15 years ago)
Author:
rgrieder
Message:

Merged presentation branch back to trunk.

Location:
code/trunk
Files:
2 deleted
39 edited
10 copied

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/orxonox/objects/worldentities/Backlight.cc

    r2261 r2662  
    3030#include "Backlight.h"
    3131
    32 #include <OgreBillboard.h>
    3332#include <OgreRibbonTrail.h>
    3433#include <OgreSceneManager.h>
    3534
     35#include "core/Core.h"
    3636#include "core/CoreIncludes.h"
    37 #include "core/ConfigValueIncludes.h"
    3837#include "core/Executor.h"
    39 #include "util/Math.h"
    40 #include "GraphicsEngine.h"
     38#include "core/XMLPort.h"
     39#include "objects/Scene.h"
     40#include "util/Exception.h"
    4141
    4242namespace orxonox
     
    4444    CreateFactory(Backlight);
    4545
    46     float Backlight::timeFactor_s = 1.0;
    47 
    48     Backlight::Backlight(float maxspeed, float brakingtime, float scale)
     46    Backlight::Backlight(BaseObject* creator) : FadingBillboard(creator)
    4947    {
    5048        RegisterObject(Backlight);
    5149
    52         this->setConfigValues();
    53         this->traillength_ = 1;
    54 
    55         this->configure(maxspeed, brakingtime, scale);
    56     }
    57    
    58     bool Backlight::create(){
    59       if(!WorldEntity::create())
    60         return false;
    61      
    62       this->getNode()->setInheritScale(false);
    63 
    64       this->billboard_.setBillboardSet("Flares/backlightflare");
    65       this->attachObject(this->billboard_.getBillboardSet());
    66 
    67       this->ribbonTrail_ = GraphicsEngine::getInstance().getLevelSceneManager()->createRibbonTrail(this->getName() + "RibbonTrail");
    68       this->ribbonTrailNode_ = GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName() + "RibbonTrailNode");
    69       this->ribbonTrailNode_->attachObject(this->ribbonTrail_);
    70       this->ribbonTrail_->addNode(this->getNode());
    71 
    72 
    73       this->ribbonTrail_->setTrailLength(this->maxTraillength_);
    74       this->ribbonTrail_->setMaterialName("Trail/backlighttrail");
    75 
    76         //this->setTimeFactor(Orxonox::getInstance().getTimeFactor());
    77       this->setTimeFactor(1.0f);
    78      
    79       this->ribbonTrail_->setMaxChainElements(this->maxTrailsegments_);
    80       this->ribbonTrail_->setTrailLength(this->traillength_ = 2 * this->maxTrailsegments_);
    81       this->ribbonTrail_->setInitialWidth(0, this->width_ * this->getScale());
    82       this->ribbonTrail_->setWidthChange(0, this->width_ * this->getScale() / this->maxLifeTime_ * Backlight::timeFactor_s);
    83       return true;
     50        this->ribbonTrail_ = 0;
     51        this->ribbonTrailNode_ = 0;
     52
     53        this->width_ = 0;
     54        this->length_ = 1.0f;
     55        this->lifetime_ = 0.001f;
     56        this->maxelements_ = 1;
     57
     58        this->tickcount_ = 0;
     59
     60        if (Core::showsGraphics())
     61        {
     62            if (!this->getScene())
     63                ThrowException(AbortLoading, "Can't create Backlight, no scene given.");
     64            if (!this->getScene()->getSceneManager())
     65                ThrowException(AbortLoading, "Can't create Backlight, no scene manager given.");
     66            if (!this->getScene()->getRootSceneNode())
     67                ThrowException(AbortLoading, "Can't create Backlight, no root scene node given.");
     68
     69            this->ribbonTrail_ = this->getScene()->getSceneManager()->createRibbonTrail(this->getNode()->getName());
     70
     71            this->ribbonTrailNode_ = this->getScene()->getRootSceneNode()->createChildSceneNode();
     72            this->ribbonTrailNode_->attachObject(this->ribbonTrail_);
     73
     74            this->ribbonTrail_->setMaxChainElements(this->maxelements_);
     75            this->ribbonTrail_->setTrailLength(this->length_);
     76            this->ribbonTrail_->setInitialWidth(0, 0);
     77        }
     78
     79        this->registerVariables();
    8480    }
    8581
     
    8884        if (this->isInitialized())
    8985        {
    90             this->detachObject(this->billboard_.getBillboardSet());
    91             GraphicsEngine::getInstance().getLevelSceneManager()->destroySceneNode(this->getName() + "RibbonTrailNode");
    92             GraphicsEngine::getInstance().getLevelSceneManager()->destroyRibbonTrail(this->ribbonTrail_);
    93         }
    94     }
    95 
    96     void Backlight::setConfigValues()
    97     {
    98         SetConfigValue(maxLifeTime_, 4.0).description("The maximal amount of seconds the trail behind a SpaceShip stays visible");
    99         SetConfigValue(trailSegmentLength_, 50).description("The length of one segment of the trail behind a SpaceShip (lower values make it more smooth)");
    100         SetConfigValue(width_, 7.0).description("The width of the trail");
    101     }
    102 
    103     void Backlight::setTimeFactor(float factor)
    104     {
    105         Backlight::timeFactor_s = factor;
    106         float change = Backlight::timeFactor_s / this->maxLifeTime_;
    107         this->ribbonTrail_->setWidthChange(0, this->width_ * change);
    108         this->updateColourChange();
    109     }
    110 
    111     void Backlight::updateColourChange()
    112     {
    113         this->ribbonTrail_->setColourChange(0, ColourValue(0, 0, 0, this->maxTraillength_ / this->traillength_ / this->maxLifeTime_ * Backlight::timeFactor_s));
    114     }
    115    
    116    
    117     void Backlight::XMLPort(Element& xmlelement, XMLPort::Mode mode){
    118       SUPER(Backlight, XMLPort, xmlelement, mode);
    119      
    120       Backlight::create();
     86            if (this->ribbonTrail_)
     87            {
     88                if (this->ribbonTrailNode_)
     89                {
     90                    this->ribbonTrailNode_->detachObject(this->ribbonTrail_);
     91                    this->getScene()->getSceneManager()->destroySceneNode(this->ribbonTrailNode_->getName());
     92                }
     93                this->getScene()->getSceneManager()->destroyRibbonTrail(this->ribbonTrail_);
     94            }
     95        }
     96    }
     97
     98    void Backlight::XMLPort(Element& xmlelement, XMLPort::Mode mode)
     99    {
     100        SUPER(Backlight, XMLPort, xmlelement, mode);
     101
     102        XMLPortParam(Backlight, "length",        setLength,        getLength,        xmlelement, mode).defaultValues(100.0f);
     103        XMLPortParam(Backlight, "width",         setWidth,         getWidth,         xmlelement, mode).defaultValues(1.0f);
     104        XMLPortParam(Backlight, "elements",      setMaxElements,   getMaxElements,   xmlelement, mode).defaultValues(10);
     105        XMLPortParam(Backlight, "lifetime",      setLifetime,      getLifetime,      xmlelement, mode).defaultValues(1.0f);
     106        XMLPortParam(Backlight, "trailmaterial", setTrailMaterial, getTrailMaterial, xmlelement, mode);
     107    }
     108
     109    void Backlight::registerVariables()
     110    {
     111        registerVariable(this->width_,         variableDirection::toclient, new NetworkCallback<Backlight>(this, &Backlight::update_width));
     112        registerVariable(this->lifetime_,      variableDirection::toclient, new NetworkCallback<Backlight>(this, &Backlight::update_lifetime));
     113        registerVariable(this->length_,        variableDirection::toclient, new NetworkCallback<Backlight>(this, &Backlight::update_length));
     114        registerVariable(this->maxelements_,   variableDirection::toclient, new NetworkCallback<Backlight>(this, &Backlight::update_maxelements));
     115        registerVariable(this->trailmaterial_, variableDirection::toclient, new NetworkCallback<Backlight>(this, &Backlight::update_trailmaterial));
     116    }
     117
     118    void Backlight::changedColour()
     119    {
     120        FadingBillboard::changedColour();
     121
     122        if (this->ribbonTrail_ && this->tickcount_ >= 2)
     123            this->ribbonTrail_->setInitialColour(0, this->getFadedColour());
     124    }
     125
     126    void Backlight::update_width()
     127    {
     128        if (this->ribbonTrail_ && this->tickcount_ >= 2)
     129            this->ribbonTrail_->setInitialWidth(0, this->width_ * this->getWorldScale());
     130        this->update_lifetime();
     131    }
     132
     133    void Backlight::update_lifetime()
     134    {
     135        if (this->ribbonTrail_ && this->tickcount_ >= 2)
     136        {
     137            this->ribbonTrail_->setWidthChange(0, this->width_ * this->getWorldScale() / this->lifetime_ * this->getTimeFactor());
     138            this->ribbonTrail_->setColourChange(0, 0, 0, 0, 1.0f / this->lifetime_ * this->getTimeFactor());
     139        }
     140    }
     141
     142    void Backlight::update_length()
     143    {
     144        if (this->ribbonTrail_ && this->tickcount_ >= 2)
     145            this->ribbonTrail_->setTrailLength(this->length_ * this->getWorldScale());
     146    }
     147
     148    void Backlight::update_maxelements()
     149    {
     150        if (this->ribbonTrail_ && this->tickcount_ >= 2)
     151            this->ribbonTrail_->setMaxChainElements(this->maxelements_);
     152    }
     153
     154    void Backlight::update_trailmaterial()
     155    {
     156        if (this->ribbonTrail_ && this->tickcount_ >= 2)
     157            this->ribbonTrail_->setMaterialName(this->trailmaterial_);
     158    }
     159
     160    void Backlight::changedVisibility()
     161    {
     162        SUPER(Backlight, changedVisibility);
     163
     164        if (this->ribbonTrail_)
     165            this->ribbonTrail_->setVisible(this->isVisible());
     166    }
     167
     168    void Backlight::startturnonoff()
     169    {
     170        FadingBillboard::startturnonoff();
     171
     172        if (this->ribbonTrail_ && this->isActive() && this->isVisible())
     173            this->ribbonTrail_->setVisible(true);
     174    }
     175
     176    void Backlight::stopturnonoff()
     177    {
     178        this->postprocessingtime_ = max(0.0f, this->lifetime_ - this->turnofftime_);
     179
     180        FadingBillboard::stopturnonoff();
     181
     182        if (this->ribbonTrail_)
     183            this->ribbonTrail_->setInitialColour(0, this->getFadedColour());
     184    }
     185
     186    void Backlight::poststopturnonoff()
     187    {
     188        FadingBillboard::poststopturnonoff();
     189
     190        if (this->ribbonTrail_)
     191            this->ribbonTrail_->setVisible(false);
     192    }
     193
     194    void Backlight::changedScale()
     195    {
     196        SUPER(Backlight, changedScale);
     197
     198        this->update_width();
     199        this->update_length();
    121200    }
    122201
    123202    void Backlight::tick(float dt)
    124203    {
     204        if (this->tickcount_ < 2)
     205        {
     206            ++this->tickcount_;
     207            if (this->tickcount_ == 2)
     208            {
     209                this->changedColour();
     210                this->update_width();
     211                this->update_lifetime();
     212                this->update_length();
     213                this->update_maxelements();
     214                this->update_trailmaterial();
     215                if (this->ribbonTrail_)
     216                    this->ribbonTrail_->addNode(this->node_);
     217            }
     218        }
     219
    125220        SUPER(Backlight, tick, dt);
    126221
    127         if (this->isActive())
    128         {
    129             if (this->traillength_ < this->maxTraillength_)
    130             {
    131                 this->traillength_ = min<float>(this->maxTraillength_, this->traillength_ + dt * this->maxTraillength_ / this->maxLifeTime_);
    132                 this->updateColourChange();
    133             }
    134         }
    135         else
    136         {
    137             if (this->traillength_ > 1)
    138             {
    139                 this->traillength_ = max<float>(1, this->traillength_ - this->brakefactor_ * dt * this->maxTraillength_ / this->maxLifeTime_);
    140                 this->updateColourChange();
    141             }
    142         }
    143 
    144         this->ribbonTrail_->setTrailLength(this->traillength_);
    145     }
    146 
    147     void Backlight::setColour(const ColourValue& colour)
    148     {
    149         this->billboard_.getBillboardSet()->getBillboard(0)->setColour(colour);
    150         this->ribbonTrail_->setInitialColour(0, ColourValue(colour.r / 4 + 0.75, colour.g / 4 + 0.75, colour.b / 4 + 0.75));
    151     }
    152 
    153     void Backlight::configure(float maxspeed, float brakingtime, float scale)
    154     {
    155         this->maxTraillength_ = this->maxLifeTime_ * maxspeed;
    156         this->maxTrailsegments_ = (size_t)(this->maxTraillength_ / this->trailSegmentLength_);
    157 
    158         this->brakefactor_ = this->maxLifeTime_ / brakingtime;
    159 
    160         this->scale(scale);
    161     }
    162 
    163     void Backlight::changedVisibility()
    164     {
    165         SUPER(Backlight, changedVisibility);
    166 
    167         this->billboard_.setVisible(this->isVisible());
    168         this->ribbonTrail_->setVisible(this->isVisible());
     222        if (this->ribbonTrail_ && this->changedirection_ != 0)
     223        {
     224            // we use alpha_blend, only adjust alpha
     225            const ColourValue& colour = this->getColour();
     226            this->ribbonTrail_->setInitialColour(0, colour.r, colour.g, colour.b, this->getFadedColour().a);
     227        }
     228    }
     229
     230    void Backlight::changedTimeFactor(float factor_new, float factor_old)
     231    {
     232        this->update_lifetime();
    169233    }
    170234}
  • code/trunk/src/orxonox/objects/worldentities/Backlight.h

    r2261 r2662  
    3131
    3232#include "OrxonoxPrereqs.h"
    33 
    34 #include "PositionableEntity.h"
    35 #include "tools/BillboardSet.h"
     33#include "FadingBillboard.h"
     34#include "gamestates/GSRoot.h"
    3635
    3736namespace orxonox
    3837{
    39     class _OrxonoxExport Backlight : public PositionableEntity
     38    class _OrxonoxExport Backlight : public FadingBillboard, public TimeFactorListener
    4039    {
    4140        public:
    42             Backlight(float maxspeed = 1.0, float brakingtime = 1.0, float scale = 1.0);
     41            Backlight(BaseObject* creator);
    4342            virtual ~Backlight();
    4443
    45             void setConfigValues();
    4644            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
     45            void registerVariables();
     46
    4747            virtual void tick(float dt);
    4848            virtual void changedVisibility();
    49             virtual bool create();
    5049
    51             void setColour(const ColourValue& colour);
    52             void setTimeFactor(float factor);
     50            inline void setWidth(float width)
     51                { this->width_ = width; this->update_width(); }
     52            inline float getWidth() const
     53                { return this->width_; }
     54
     55            inline void setLifetime(float lifetime)
     56                { this->lifetime_ = lifetime; this->update_lifetime(); }
     57            inline float getLifetime() const
     58                { return this->lifetime_; }
     59
     60            inline void setLength(float length)
     61                { this->length_ = length; this->update_length(); }
     62            inline float getLength() const
     63                { return this->length_; }
     64
     65            inline void setMaxElements(size_t maxelements)
     66                { this->maxelements_ = maxelements; this->update_maxelements(); }
     67            inline size_t getMaxElements() const
     68                { return this->maxelements_; }
     69
     70            inline void setTrailMaterial(const std::string& material)
     71                { this->trailmaterial_ = material; this->update_trailmaterial(); }
     72            inline const std::string& getTrailMaterial() const
     73                { return this->trailmaterial_; }
     74
     75            virtual void changedScale();
     76
     77        protected:
     78            virtual void changedTimeFactor(float factor_new, float factor_old);
    5379
    5480        private:
    55             void configure(float maxspeed, float brakingtime, float scale = 1);
    56             void updateColourChange();
     81            virtual void startturnonoff();
     82            virtual void stopturnonoff();
     83            virtual void poststopturnonoff();
     84            virtual void changedColour();
     85            void update_width();
     86            void update_lifetime();
     87            void update_length();
     88            void update_maxelements();
     89            void update_trailmaterial();
    5790
    58             static float timeFactor_s;
    59             BillboardSet billboard_;
     91            Ogre::RibbonTrail* ribbonTrail_;
    6092            Ogre::SceneNode* ribbonTrailNode_;
    61             Ogre::RibbonTrail* ribbonTrail_;
    62 
    63             float maxLifeTime_;
    64             float trailSegmentLength_;
    6593            float width_;
    66 
    67             float brakefactor_;
    68 
    69             float maxTraillength_;
    70             float traillength_;
    71 
    72             size_t maxTrailsegments_;
     94            float length_;
     95            float lifetime_;
     96            size_t maxelements_;
     97            std::string trailmaterial_;
     98            char tickcount_;
    7399    };
    74100}
  • code/trunk/src/orxonox/objects/worldentities/Billboard.cc

    r2171 r2662  
    3030#include "Billboard.h"
    3131
     32#include <OgreBillboardSet.h>
     33
    3234#include "core/CoreIncludes.h"
    3335#include "core/XMLPort.h"
     36#include "core/Core.h"
    3437#include "objects/Scene.h"
    3538
     
    3841    CreateFactory(Billboard);
    3942
    40     Billboard::Billboard(BaseObject* creator) : PositionableEntity(creator)
     43    Billboard::Billboard(BaseObject* creator) : StaticEntity(creator)
    4144    {
    4245        RegisterObject(Billboard);
     46
     47        this->material_ = "";
     48        this->colour_ = ColourValue::White;
    4349
    4450        this->registerVariables();
     
    5056        {
    5157            if (this->isInitialized() && this->billboard_.getBillboardSet())
    52                 this->getNode()->detachObject(this->billboard_.getName());
     58                this->detachOgreObject(this->billboard_.getBillboardSet());
    5359        }
    5460    }
     
    6470    void Billboard::registerVariables()
    6571    {
    66         REGISTERSTRING(this->material_, direction::toclient, new NetworkCallback<Billboard>(this, &Billboard::changedMaterial));
    67         REGISTERDATA  (this->colour_,   direction::toclient, new NetworkCallback<Billboard>(this, &Billboard::changedColour));
     72        registerVariable(this->material_, variableDirection::toclient, new NetworkCallback<Billboard>(this, &Billboard::changedMaterial));
     73        registerVariable(this->colour_,   variableDirection::toclient, new NetworkCallback<Billboard>(this, &Billboard::changedColour));
    6874    }
    6975
    7076    void Billboard::changedMaterial()
    7177    {
     78        if (this->material_ == "")
     79            return;
     80
    7281        if (!this->billboard_.getBillboardSet())
    7382        {
    74             if (this->getScene() && this->getScene()->getSceneManager())
     83            if (this->getScene() && Core::showsGraphics())
    7584            {
    7685                this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), this->material_, this->colour_, 1);
    7786                if (this->billboard_.getBillboardSet())
    78                     this->getNode()->attachObject(this->billboard_.getBillboardSet());
     87                     this->attachOgreObject(this->billboard_.getBillboardSet());
    7988                this->billboard_.setVisible(this->isVisible());
    8089            }
     
    8897        if (!this->billboard_.getBillboardSet())
    8998        {
    90             if (this->getScene() && this->getScene()->getSceneManager())
     99/*
     100            if (this->getScene() && Core::showsGraphics() && (this->material_ != ""))
    91101            {
    92102                this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), this->material_, this->colour_, 1);
    93103                if (this->billboard_.getBillboardSet())
    94                     this->getNode()->attachObject(this->billboard_.getBillboardSet());
     104                    this->attachOgreObject(this->billboard_.getBillboardSet());
    95105                this->billboard_.setVisible(this->isVisible());
    96106            }
     107*/
    97108        }
    98109        else
  • code/trunk/src/orxonox/objects/worldentities/Billboard.h

    r2087 r2662  
    3131
    3232#include "OrxonoxPrereqs.h"
    33 #include "PositionableEntity.h"
     33#include "StaticEntity.h"
    3434#include "util/Math.h"
    3535#include "tools/BillboardSet.h"
     
    3737namespace orxonox
    3838{
    39     class _OrxonoxExport Billboard : public PositionableEntity
     39    class _OrxonoxExport Billboard : public StaticEntity
    4040    {
    4141        public:
     
    6161                { return this->colour_; }
    6262
     63        protected:
     64            inline BillboardSet& getBillboardSet()
     65                { return this->billboard_; }
     66
     67            virtual void changedColour();
     68
    6369        private:
    6470            void changedMaterial();
    65             void changedColour();
    6671
    6772            BillboardSet billboard_;
  • code/trunk/src/orxonox/objects/worldentities/BlinkingBillboard.cc

    r2171 r2662  
    6868    void BlinkingBillboard::registerVariables()
    6969    {
    70 //        REGISTERDATA(this->amplitude_, direction::toclient);
    71 //        REGISTERDATA(this->frequency_, direction::toclient);
    72 //        REGISTERDATA(this->phase_,     direction::toclient);
     70//        registerVariable(this->amplitude_, variableDirection::toclient);
     71//        registerVariable(this->frequency_, variableDirection::toclient);
     72//        registerVariable(this->phase_,     variableDirection::toclient);
    7373    }
    7474
    7575    void BlinkingBillboard::tick(float dt)
    7676    {
     77        SUPER(BlinkingBillboard, tick, dt);
     78
    7779        if (Core::isMaster() && this->isActive())
    7880        {
  • code/trunk/src/orxonox/objects/worldentities/CMakeLists.txt

    r2131 r2662  
    11SET( SRC_FILES
    22  WorldEntity.cc
    3   PositionableEntity.cc
     3  StaticEntity.cc
    44  MovableEntity.cc
     5  MobileEntity.cc
    56  ControllableEntity.cc
    6   Model.cc
     7
     8  Backlight.cc
    79  Billboard.cc
    810  BlinkingBillboard.cc
     11  ExplosionChunk.cc
     12  FadingBillboard.cc
    913  Light.cc
    1014  Camera.cc
    1115  CameraPosition.cc
    12   SpawnPoint.cc
     16  Model.cc
    1317  ParticleEmitter.cc
    1418  ParticleSpawner.cc
    15 #  Backlight.cc
     19  Planet.cc
     20  SpawnPoint.cc
    1621)
    1722
  • code/trunk/src/orxonox/objects/worldentities/Camera.cc

    r2261 r2662  
    3636#include <OgreSceneManager.h>
    3737#include <OgreSceneNode.h>
    38 #include <OgreViewport.h>
    3938
    4039#include "util/Exception.h"
     
    4847    CreateFactory(Camera);
    4948
    50     Camera::Camera(BaseObject* creator) : PositionableEntity(creator)
     49    Camera::Camera(BaseObject* creator) : StaticEntity(creator)
    5150    {
    5251        RegisterObject(Camera);
    5352
    54         if (!this->getScene() || !this->getScene()->getSceneManager())
    55             ThrowException(AbortLoading, "Can't create Camera, no scene or no scene manager given.");
     53        if (!this->getScene())
     54            ThrowException(AbortLoading, "Can't create Camera, no scene.");
     55        if (!this->getScene()->getSceneManager())
     56            ThrowException(AbortLoading, "Can't create Camera, no scene-manager given.");
     57        if (!this->getScene()->getRootSceneNode())
     58            ThrowException(AbortLoading, "Can't create Camera, no root-scene-node given.");
    5659
    5760        this->camera_ = this->getScene()->getSceneManager()->createCamera(getUniqueNumberString());
    58         this->getNode()->attachObject(this->camera_);
     61        this->cameraNode_ = this->getScene()->getRootSceneNode()->createChildSceneNode();
     62        this->attachNode(this->cameraNode_);
     63        this->cameraNode_->attachObject(this->camera_);
    5964
    6065        this->bHasFocus_ = false;
     
    6671        this->setConfigValues();
    6772        this->configvaluecallback_changedNearClipDistance();
    68 
    69         this->requestFocus(); // ! HACK ! REMOVE THIS !
    7073    }
    7174
     
    7578        {
    7679            this->releaseFocus();
     80
     81            this->cameraNode_->detachAllObjects();
     82            this->getScene()->getSceneManager()->destroyCamera(this->camera_);
     83
     84            if (this->bDrag_)
     85                this->detachNode(this->cameraNode_);
     86
     87            if (this->getScene()->getSceneManager())
     88                this->getScene()->getSceneManager()->destroySceneNode(this->cameraNode_->getName());
    7789        }
    7890    }
     
    90102    void Camera::tick(float dt)
    91103    {
    92 /*
    93         // this stuff here may need some adjustments
    94         float coeff = (this->bDrag_) ? min(1.0f, 15.0f * dt) : (1.0f);
     104        SUPER(Camera, tick, dt);
    95105
    96         Vector3 offset = this->getNode()->getWorldPosition() - this->cameraNode_->getWorldPosition();
    97         this->cameraNode_->translate(coeff * offset);
     106        if (this->bDrag_)
     107        {
     108            // this stuff here may need some adjustments
     109            float coeff = min(1.0f, 15.0f * dt);
    98110
    99         this->cameraNode_->setOrientation(Quaternion::Slerp(coeff, this->cameraNode_->getWorldOrientation(), this->getWorldOrientation(), false));
    100 */
     111            Vector3 offset = this->getWorldPosition() - this->cameraNode_->getWorldPosition();
     112            this->cameraNode_->translate(coeff * offset);
     113
     114            this->cameraNode_->setOrientation(Quaternion::Slerp(coeff, this->cameraNode_->getWorldOrientation(), this->getWorldOrientation(), true));
     115            //this->cameraNode_->setOrientation(this->getWorldOrientation());
     116        }
    101117    }
    102118
     
    120136    }
    121137
    122     void Camera::setFocus(Ogre::Viewport* viewport)
     138    void Camera::setFocus()
    123139    {
    124140        this->bHasFocus_ = true;
    125         viewport->setCamera(this->camera_);
     141        CameraManager::getInstance().useCamera(this->camera_);
     142    }
     143
     144    void Camera::setDrag(bool bDrag)
     145    {
     146        if (bDrag != this->bDrag_)
     147        {
     148            this->bDrag_ = bDrag;
     149
     150            if (!bDrag)
     151            {
     152                this->attachNode(this->cameraNode_);
     153                this->cameraNode_->setPosition(Vector3::ZERO);
     154                this->cameraNode_->setOrientation(Quaternion::IDENTITY);
     155            }
     156            else
     157            {
     158                this->detachNode(this->cameraNode_);
     159                this->cameraNode_->setPosition(this->getWorldPosition());
     160                this->cameraNode_->setOrientation(this->getWorldOrientation());
     161            }
     162        }
    126163    }
    127164}
  • code/trunk/src/orxonox/objects/worldentities/Camera.h

    r2261 r2662  
    3333
    3434#include <OgrePrerequisites.h>
    35 #include "objects/worldentities/PositionableEntity.h"
     35#include "objects/worldentities/StaticEntity.h"
    3636#include "objects/Tickable.h"
    3737
    3838namespace orxonox
    3939{
    40     class _OrxonoxExport Camera : public PositionableEntity, public Tickable
     40    class _OrxonoxExport Camera : public StaticEntity, public Tickable
    4141    {
    4242        friend class CameraManager;
     
    5555                { return this->bHasFocus_; }
    5656
    57             inline void setDrag(bool bDrag)
    58                 { this->bDrag_ = bDrag; }
     57            void setDrag(bool bDrag);
    5958            inline bool getDrag() const
    6059                { return this->bDrag_; }
     
    6261        private:
    6362            void removeFocus();
    64             void setFocus(Ogre::Viewport* viewport);
     63            void setFocus();
    6564            void configvaluecallback_changedNearClipDistance();
    6665
    67             Ogre::Camera*   camera_;
    68             float           nearClipDistance_;
    69             bool            bHasFocus_;
    70             bool            bDrag_;
     66            Ogre::Camera*    camera_;
     67            Ogre::SceneNode* cameraNode_;
     68            float            nearClipDistance_;
     69            bool             bHasFocus_;
     70            bool             bDrag_;
    7171    };
    7272}
  • code/trunk/src/orxonox/objects/worldentities/CameraPosition.cc

    r2087 r2662  
    3838    CreateFactory(CameraPosition);
    3939
    40     CameraPosition::CameraPosition(BaseObject* creator) : PositionableEntity(creator)
     40    CameraPosition::CameraPosition(BaseObject* creator) : StaticEntity(creator)
    4141    {
    4242        RegisterObject(CameraPosition);
    4343
    4444        this->bDrag_ = false;
     45        this->bAllowMouseLook_ = false;
    4546
    4647        this->setObjectMode(0x0);
     
    5657
    5758        XMLPortParam(CameraPosition, "drag", setDrag, getDrag, xmlelement, mode).defaultValues(false);
     59        XMLPortParam(CameraPosition, "mouselook", setAllowMouseLook, getAllowMouseLook, xmlelement, mode).defaultValues(false);
    5860    }
    5961
    6062    void CameraPosition::attachCamera(Camera* camera)
    6163    {
    62         camera->setDrag(this->bDrag_);
     64        if (!this->bDrag_)
     65            camera->setDrag(false);
     66
    6367        this->attach(camera);
     68
     69        if (this->bDrag_)
     70            camera->setDrag(true);
    6471    }
    6572}
  • code/trunk/src/orxonox/objects/worldentities/CameraPosition.h

    r2087 r2662  
    3232#include "OrxonoxPrereqs.h"
    3333
    34 #include "objects/worldentities/PositionableEntity.h"
     34#include "objects/worldentities/StaticEntity.h"
    3535
    3636namespace orxonox
    3737{
    38     class _OrxonoxExport CameraPosition : public PositionableEntity
     38    class _OrxonoxExport CameraPosition : public StaticEntity
    3939    {
    4040        public:
     
    4949                { return this->bDrag_; }
    5050
     51            inline void setAllowMouseLook(bool bAllow)
     52                { this->bAllowMouseLook_ = bAllow; }
     53            inline bool getAllowMouseLook() const
     54                { return this->bAllowMouseLook_; }
     55
    5156            void attachCamera(Camera* camera);
    5257
    5358        private:
    5459            bool bDrag_;
     60            bool bAllowMouseLook_;
    5561    };
    5662}
  • code/trunk/src/orxonox/objects/worldentities/ControllableEntity.cc

    r2171 r2662  
    2323 *      Fabian 'x3n' Landau
    2424 *   Co-authors:
    25  *      ...
     25 *      Reto Grieder
    2626 *
    2727 */
     
    3030#include "ControllableEntity.h"
    3131
     32#include <OgreSceneManager.h>
     33
    3234#include "core/CoreIncludes.h"
     35#include "core/ConfigValueIncludes.h"
    3336#include "core/Core.h"
    3437#include "core/XMLPort.h"
    3538#include "core/Template.h"
    3639
     40#include "objects/Scene.h"
    3741#include "objects/infos/PlayerInfo.h"
    3842#include "objects/worldentities/Camera.h"
    3943#include "objects/worldentities/CameraPosition.h"
     44#include "objects/gametypes/Gametype.h"
    4045#include "overlays/OverlayGroup.h"
    4146
     
    4449    CreateFactory(ControllableEntity);
    4550
    46     ControllableEntity::ControllableEntity(BaseObject* creator) : WorldEntity(creator)
     51    ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator)
    4752    {
    4853        RegisterObject(ControllableEntity);
    4954
    50         this->bControlled_ = false;
     55        this->bHasLocalController_ = false;
     56        this->bHasHumanController_ = false;
     57
    5158        this->server_overwrite_ = 0;
    5259        this->client_overwrite_ = 0;
     
    5663        this->camera_ = 0;
    5764        this->bDestroyWhenPlayerLeft_ = false;
    58 
    59         this->velocity_ = Vector3::ZERO;
    60         this->acceleration_ = Vector3::ZERO;
    61 
    62         this->server_position_ = Vector3::ZERO;
    63         this->client_position_ = Vector3::ZERO;
    64         this->server_velocity_ = Vector3::ZERO;
    65         this->client_velocity_ = Vector3::ZERO;
    66         this->server_orientation_ = Quaternion::IDENTITY;
    67         this->client_orientation_ = Quaternion::IDENTITY;
    68 
     65        this->cameraPositionRootNode_ = this->node_->createChildSceneNode();
     66        this->bMouseLook_ = false;
     67        this->mouseLookSpeed_ = 200;
     68
     69        this->gtinfo_ = 0;
     70        this->gtinfoID_ = OBJECTID_UNKNOWN;
     71        this->changedGametype();
     72
     73        this->server_position_         = Vector3::ZERO;
     74        this->client_position_         = Vector3::ZERO;
     75        this->server_linear_velocity_  = Vector3::ZERO;
     76        this->client_linear_velocity_  = Vector3::ZERO;
     77        this->server_orientation_      = Quaternion::IDENTITY;
     78        this->client_orientation_      = Quaternion::IDENTITY;
     79        this->server_angular_velocity_ = Vector3::ZERO;
     80        this->client_angular_velocity_ = Vector3::ZERO;
     81
     82
     83        this->setConfigValues();
     84        this->setPriority( priority::very_high );
    6985        this->registerVariables();
    7086    }
     
    7490        if (this->isInitialized())
    7591        {
    76             if (this->bControlled_)
    77                 this->stopLocalControl();
     92            this->bDestroyWhenPlayerLeft_ = false;
     93
     94            if (this->bHasLocalController_ && this->bHasHumanController_)
     95                this->stopLocalHumanControl();
     96
     97            if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this)
     98                this->getPlayer()->stopControl(this, false);
    7899
    79100            if (this->hud_)
     
    83104                delete this->camera_;
    84105
    85             if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this)
    86                 this->getPlayer()->stopControl(this, false);
     106            for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
     107                delete (*it);
     108
     109            if (this->getScene()->getSceneManager())
     110                this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName());
    87111        }
    88112    }
     
    98122    }
    99123
     124    void ControllableEntity::setConfigValues()
     125    {
     126        SetConfigValue(mouseLookSpeed_, 3.0f);
     127    }
     128
     129    void ControllableEntity::changedGametype()
     130    {
     131        //SUPER(ControllableEntity, changedGametype);
     132        WorldEntity::changedGametype();
     133
     134        this->gtinfo_ = 0;
     135        this->gtinfoID_ = OBJECTID_UNKNOWN;
     136
     137        if (this->getGametype() && this->getGametype()->getGametypeInfo())
     138        {
     139            this->gtinfo_ = this->getGametype()->getGametypeInfo();
     140            this->gtinfoID_ = this->gtinfo_->getObjectID();
     141        }
     142    }
     143
    100144    void ControllableEntity::addCameraPosition(CameraPosition* position)
    101145    {
    102         this->attach(position);
     146        if (position->getAllowMouseLook())
     147            position->attachToNode(this->cameraPositionRootNode_);
     148        else
     149            this->attach(position);
    103150        this->cameraPositions_.push_back(position);
    104151    }
     
    141188            else
    142189            {
    143                 this->attach(this->camera_);
     190                this->camera_->attachToNode(this->cameraPositionRootNode_);
    144191            }
    145192        }
     193    }
     194
     195    void ControllableEntity::mouseLook()
     196    {
     197        this->bMouseLook_ = !this->bMouseLook_;
     198
     199        if (!this->bMouseLook_)
     200            this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY);
     201    }
     202
     203    void ControllableEntity::rotateYaw(const Vector2& value)
     204    {
     205        if (this->bMouseLook_)
     206            this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL);
     207    }
     208
     209    void ControllableEntity::rotatePitch(const Vector2& value)
     210    {
     211        if (this->bMouseLook_)
     212            this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL);
     213    }
     214
     215    void ControllableEntity::rotateRoll(const Vector2& value)
     216    {
     217        if (this->bMouseLook_)
     218            this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL);
    146219    }
    147220
     
    156229        this->player_ = player;
    157230        this->playerID_ = player->getObjectID();
    158         this->bControlled_ = (player->isLocalPlayer() && player->isHumanPlayer());
    159         if (this->bControlled_)
    160         {
    161             this->startLocalControl();
     231        this->bHasLocalController_ = player->isLocalPlayer();
     232        this->bHasHumanController_ = player->isHumanPlayer();
     233
     234        if (this->bHasLocalController_ && this->bHasHumanController_)
     235        {
     236            this->startLocalHumanControl();
    162237
    163238            if (!Core::isMaster())
    164239            {
    165240                this->client_overwrite_ = this->server_overwrite_;
    166 COUT(0) << "CE: bidirectional synchronization" << std::endl;
    167                 this->setObjectMode(direction::bidirectional);
     241                this->setObjectMode(objectDirection::bidirectional);
    168242            }
    169243        }
     
    172246    void ControllableEntity::removePlayer()
    173247    {
    174         if (this->bControlled_)
    175             this->stopLocalControl();
     248        if (this->bHasLocalController_ && this->bHasHumanController_)
     249            this->stopLocalHumanControl();
    176250
    177251        this->player_ = 0;
    178252        this->playerID_ = OBJECTID_UNKNOWN;
    179         this->bControlled_ = false;
    180         this->setObjectMode(direction::toclient);
     253        this->bHasLocalController_ = false;
     254        this->bHasHumanController_ = false;
     255        this->setObjectMode(objectDirection::toclient);
    181256
    182257        if (this->bDestroyWhenPlayerLeft_)
     
    195270    }
    196271
    197     void ControllableEntity::startLocalControl()
    198     {
    199 //        std::cout << this->getObjectID() << " ###### start local control" << std::endl;
    200         this->camera_ = new Camera(this);
    201         this->camera_->requestFocus();
    202         if (this->cameraPositionTemplate_ != "")
    203             this->addTemplate(this->cameraPositionTemplate_);
    204         if (this->cameraPositions_.size() > 0)
    205             this->cameraPositions_.front()->attachCamera(this->camera_);
    206         else
    207             this->attach(this->camera_);
    208 
    209         if (this->hudtemplate_ != "")
    210         {
    211             this->hud_ = new OverlayGroup(this);
    212             this->hud_->addTemplate(this->hudtemplate_);
    213         }
    214     }
    215 
    216     void ControllableEntity::stopLocalControl()
    217     {
    218 //        std::cout << "###### stop local control" << std::endl;
    219         this->camera_->detachFromParent();
    220         delete this->camera_;
    221         this->camera_ = 0;
    222 
    223         delete this->hud_;
    224         this->hud_ = 0;
     272    void ControllableEntity::networkcallback_changedgtinfoID()
     273    {
     274        if (this->gtinfoID_ != OBJECTID_UNKNOWN)
     275        {
     276            this->gtinfo_ = dynamic_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_));
     277
     278            if (!this->gtinfo_)
     279                this->gtinfoID_ = OBJECTID_UNKNOWN;
     280        }
     281    }
     282
     283    void ControllableEntity::startLocalHumanControl()
     284    {
     285        if (!this->camera_)
     286        {
     287            this->camera_ = new Camera(this);
     288            this->camera_->requestFocus();
     289            if (this->cameraPositionTemplate_ != "")
     290                this->addTemplate(this->cameraPositionTemplate_);
     291            if (this->cameraPositions_.size() > 0)
     292                this->cameraPositions_.front()->attachCamera(this->camera_);
     293            else
     294                this->camera_->attachToNode(this->cameraPositionRootNode_);
     295        }
     296
     297        if (!this->hud_)
     298        {
     299            if (this->hudtemplate_ != "")
     300            {
     301                this->hud_ = new OverlayGroup(this);
     302                this->hud_->addTemplate(this->hudtemplate_);
     303                this->hud_->setOwner(this);
     304            }
     305        }
     306    }
     307
     308    void ControllableEntity::stopLocalHumanControl()
     309    {
     310        if (this->camera_)
     311        {
     312            this->camera_->detachFromParent();
     313            delete this->camera_;
     314            this->camera_ = 0;
     315        }
     316
     317        if (this->hud_)
     318        {
     319            delete this->hud_;
     320            this->hud_ = 0;
     321        }
    225322    }
    226323
    227324    void ControllableEntity::tick(float dt)
    228325    {
     326        MobileEntity::tick(dt);
     327
    229328        if (this->isActive())
    230329        {
    231             this->velocity_ += (dt * this->acceleration_);
    232             this->node_->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL);
    233 
    234             if (Core::isMaster())
     330            // Check whether Bullet doesn't do the physics for us
     331            if (!this->isDynamic())
    235332            {
    236                 this->server_velocity_ = this->velocity_;
    237                 this->server_position_ = this->node_->getPosition();
     333                if (Core::isMaster())
     334                {
     335                    this->server_position_ = this->getPosition();
     336                    this->server_orientation_ = this->getOrientation();
     337                    this->server_linear_velocity_ = this->getVelocity();
     338                    this->server_angular_velocity_ = this->getAngularVelocity();
     339                }
     340                else if (this->bHasLocalController_)
     341                {
     342                    this->client_position_ = this->getPosition();
     343                    this->client_orientation_ = this->getOrientation();
     344                    this->client_linear_velocity_ = this->getVelocity();
     345                    this->client_angular_velocity_ = this->getAngularVelocity();
     346                }
    238347            }
    239             else if (this->bControlled_)
    240             {
    241 //                COUT(2) << "setting client position" << endl;
    242                 this->client_velocity_ = this->velocity_;
    243                 this->client_position_ = this->node_->getPosition();
    244             }
    245348        }
    246349    }
     
    248351    void ControllableEntity::registerVariables()
    249352    {
    250         REGISTERSTRING(this->cameraPositionTemplate_, direction::toclient);
    251 
    252         REGISTERDATA(this->client_overwrite_,   direction::toserver);
    253        
    254         REGISTERDATA(this->server_position_,    direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition));
    255         REGISTERDATA(this->server_velocity_,    direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerVelocity));
    256         REGISTERDATA(this->server_orientation_, direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation));
    257         REGISTERDATA(this->server_overwrite_,   direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite));
    258 
    259         REGISTERDATA(this->client_position_,    direction::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition));
    260         REGISTERDATA(this->client_velocity_,    direction::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientVelocity));
    261         REGISTERDATA(this->client_orientation_, direction::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation));
    262 
    263 
    264         REGISTERDATA(this->playerID_, direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID));
     353        registerVariable(this->cameraPositionTemplate_,  variableDirection::toclient);
     354        registerVariable(this->hudtemplate_,             variableDirection::toclient);
     355
     356        registerVariable(this->server_position_,         variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition));
     357        registerVariable(this->server_linear_velocity_,  variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity));
     358        registerVariable(this->server_orientation_,      variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation));
     359        registerVariable(this->server_angular_velocity_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity));
     360
     361        registerVariable(this->server_overwrite_,        variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite));
     362        registerVariable(this->client_overwrite_,        variableDirection::toserver);
     363
     364        registerVariable(this->client_position_,         variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition));
     365        registerVariable(this->client_linear_velocity_,  variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity));
     366        registerVariable(this->client_orientation_,      variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation));
     367        registerVariable(this->client_angular_velocity_, variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity));
     368
     369        registerVariable(this->playerID_,                variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID));
     370        registerVariable(this->gtinfoID_,                variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedgtinfoID));
    265371    }
    266372
    267373    void ControllableEntity::processServerPosition()
    268374    {
    269         if (!this->bControlled_)
    270             this->node_->setPosition(this->server_position_);
    271     }
    272 
    273     void ControllableEntity::processServerVelocity()
    274     {
    275         if (!this->bControlled_)
    276             this->velocity_ = this->server_velocity_;
     375        if (!this->bHasLocalController_)
     376            MobileEntity::setPosition(this->server_position_);
     377    }
     378
     379    void ControllableEntity::processServerLinearVelocity()
     380    {
     381        if (!this->bHasLocalController_)
     382            MobileEntity::setVelocity(this->server_linear_velocity_);
    277383    }
    278384
    279385    void ControllableEntity::processServerOrientation()
    280386    {
    281         if (!this->bControlled_)
    282             this->node_->setOrientation(this->server_orientation_);
     387        if (!this->bHasLocalController_)
     388            MobileEntity::setOrientation(this->server_orientation_);
     389    }
     390
     391    void ControllableEntity::processServerAngularVelocity()
     392    {
     393        if (!this->bHasLocalController_)
     394            MobileEntity::setAngularVelocity(this->server_angular_velocity_);
    283395    }
    284396
    285397    void ControllableEntity::processOverwrite()
    286398    {
    287         if (this->bControlled_)
     399        if (this->bHasLocalController_)
    288400        {
    289401            this->setPosition(this->server_position_);
    290             this->setVelocity(this->server_velocity_);
    291402            this->setOrientation(this->server_orientation_);
     403            this->setVelocity(this->server_linear_velocity_);
     404            this->setAngularVelocity(this->server_angular_velocity_);
    292405
    293406            this->client_overwrite_ = this->server_overwrite_;
     
    299412        if (this->server_overwrite_ == this->client_overwrite_)
    300413        {
    301 //            COUT(2) << "callback: setting client position" << endl;
    302             this->node_->setPosition(this->client_position_);
    303             this->server_position_ = this->client_position_;
    304         }
    305 //        else
    306 //          COUT(2) << "callback: not setting client position" << endl;
    307     }
    308 
    309     void ControllableEntity::processClientVelocity()
     414            MobileEntity::setPosition(this->client_position_);
     415            this->server_position_ = this->getPosition();
     416        }
     417    }
     418
     419    void ControllableEntity::processClientLinearVelocity()
    310420    {
    311421        if (this->server_overwrite_ == this->client_overwrite_)
    312422        {
    313             this->velocity_ = this->client_velocity_;
    314             this->server_velocity_ = this->client_velocity_;
     423            MobileEntity::setVelocity(this->client_linear_velocity_);
     424            this->server_linear_velocity_ = this->getVelocity();
    315425        }
    316426    }
     
    320430        if (this->server_overwrite_ == this->client_overwrite_)
    321431        {
    322             this->node_->setOrientation(this->client_orientation_);
    323             this->server_orientation_ = this->client_orientation_;
    324         }
    325     }
    326 
     432            MobileEntity::setOrientation(this->client_orientation_);
     433            this->server_orientation_ = this->getOrientation();
     434        }
     435    }
     436
     437    void ControllableEntity::processClientAngularVelocity()
     438    {
     439        if (this->server_overwrite_ == this->client_overwrite_)
     440        {
     441            MobileEntity::setAngularVelocity(this->client_angular_velocity_);
     442            this->server_angular_velocity_ = this->getAngularVelocity();
     443        }
     444    }
    327445
    328446    void ControllableEntity::setPosition(const Vector3& position)
     
    330448        if (Core::isMaster())
    331449        {
    332             this->node_->setPosition(position);
    333             this->server_position_ = position;
     450            MobileEntity::setPosition(position);
     451            this->server_position_ = this->getPosition();
    334452            ++this->server_overwrite_;
    335453        }
    336         else if (this->bControlled_)
    337         {
    338             this->node_->setPosition(position);
    339             this->client_position_ = position;
     454        else if (this->bHasLocalController_)
     455        {
     456            MobileEntity::setPosition(position);
     457            this->client_position_ = this->getPosition();
     458        }
     459    }
     460
     461    void ControllableEntity::setOrientation(const Quaternion& orientation)
     462    {
     463        if (Core::isMaster())
     464        {
     465            MobileEntity::setOrientation(orientation);
     466            this->server_orientation_ = this->getOrientation();
     467            ++this->server_overwrite_;
     468        }
     469        else if (this->bHasLocalController_)
     470        {
     471            MobileEntity::setOrientation(orientation);
     472            this->client_orientation_ = this->getOrientation();
    340473        }
    341474    }
     
    345478        if (Core::isMaster())
    346479        {
    347             this->velocity_ = velocity;
    348             this->server_velocity_ = velocity;
     480            MobileEntity::setVelocity(velocity);
     481            this->server_linear_velocity_ = this->getVelocity();
    349482            ++this->server_overwrite_;
    350483        }
    351         else if (this->bControlled_)
    352         {
    353             this->velocity_ = velocity;
    354             this->client_velocity_ = velocity;
    355         }
    356     }
    357 
    358     void ControllableEntity::translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo)
     484        else if (this->bHasLocalController_)
     485        {
     486            MobileEntity::setVelocity(velocity);
     487            this->client_linear_velocity_ = this->getVelocity();
     488        }
     489    }
     490
     491    void ControllableEntity::setAngularVelocity(const Vector3& velocity)
    359492    {
    360493        if (Core::isMaster())
    361494        {
    362             this->node_->translate(distance, relativeTo);
    363             this->server_position_ = this->node_->getPosition();
     495            MobileEntity::setAngularVelocity(velocity);
     496            this->server_angular_velocity_ = this->getAngularVelocity();
    364497            ++this->server_overwrite_;
    365498        }
    366         else if (this->bControlled_)
    367         {
    368             this->node_->translate(distance, relativeTo);
    369             this->client_position_ = this->node_->getPosition();
    370         }
    371     }
    372 
    373     void ControllableEntity::setOrientation(const Quaternion& orientation)
    374     {
     499        else if (this->bHasLocalController_)
     500        {
     501            MobileEntity::setAngularVelocity(velocity);
     502            this->client_angular_velocity_ = this->getAngularVelocity();
     503        }
     504    }
     505
     506    void ControllableEntity::setWorldTransform(const btTransform& worldTrans)
     507    {
     508        MobileEntity::setWorldTransform(worldTrans);
    375509        if (Core::isMaster())
    376510        {
    377             this->node_->setOrientation(orientation);
    378             this->server_orientation_ = orientation;
    379             ++this->server_overwrite_;
    380         }
    381         else if (this->bControlled_)
    382         {
    383             this->node_->setOrientation(orientation);
    384             this->client_orientation_ = orientation;
    385         }
    386     }
    387 
    388     void ControllableEntity::rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo)
    389     {
    390         if (Core::isMaster())
    391         {
    392             this->node_->rotate(rotation, relativeTo);
    393             this->server_orientation_ = this->node_->getOrientation();
    394             ++this->server_overwrite_;
    395         }
    396         else if (this->bControlled_)
    397         {
    398             this->node_->rotate(rotation, relativeTo);
    399             this->client_orientation_ = this->node_->getOrientation();
    400         }
    401     }
    402 
    403     void ControllableEntity::yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo)
    404     {
    405         if (Core::isMaster())
    406         {
    407             this->node_->yaw(angle, relativeTo);
    408             this->server_orientation_ = this->node_->getOrientation();
    409             ++this->server_overwrite_;
    410         }
    411         else if (this->bControlled_)
    412         {
    413             this->node_->yaw(angle, relativeTo);
    414             this->client_orientation_ = this->node_->getOrientation();
    415         }
    416     }
    417 
    418     void ControllableEntity::pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo)
    419     {
    420         if (Core::isMaster())
    421         {
    422             this->node_->pitch(angle, relativeTo);
    423             this->server_orientation_ = this->node_->getOrientation();
    424             ++this->server_overwrite_;
    425         }
    426         else if (this->bControlled_)
    427         {
    428             this->node_->pitch(angle, relativeTo);
    429             this->client_orientation_ = this->node_->getOrientation();
    430         }
    431     }
    432 
    433     void ControllableEntity::roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo)
    434     {
    435         if (Core::isMaster())
    436         {
    437             this->node_->roll(angle, relativeTo);
    438             this->server_orientation_ = this->node_->getOrientation();
    439             ++this->server_overwrite_;
    440         }
    441         else if (this->bControlled_)
    442         {
    443             this->node_->roll(angle, relativeTo);
    444             this->client_orientation_ = this->node_->getOrientation();
    445         }
    446     }
    447 
    448     void ControllableEntity::lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector)
    449     {
    450         if (Core::isMaster())
    451         {
    452             this->node_->lookAt(target, relativeTo, localDirectionVector);
    453             this->server_orientation_ = this->node_->getOrientation();
    454             ++this->server_overwrite_;
    455         }
    456         else if (this->bControlled_)
    457         {
    458             this->node_->lookAt(target, relativeTo, localDirectionVector);
    459             this->client_orientation_ = this->node_->getOrientation();
    460         }
    461     }
    462 
    463     void ControllableEntity::setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector)
    464     {
    465         if (Core::isMaster())
    466         {
    467             this->node_->setDirection(direction, relativeTo, localDirectionVector);
    468             this->server_orientation_ = this->node_->getOrientation();
    469             ++this->server_overwrite_;
    470         }
    471         else if (this->bControlled_)
    472         {
    473             this->node_->setDirection(direction, relativeTo, localDirectionVector);
    474             this->client_orientation_ = this->node_->getOrientation();
     511            this->server_position_ = this->getPosition();
     512            this->server_orientation_ = this->getOrientation();
     513            this->server_linear_velocity_ = this->getVelocity();
     514            this->server_angular_velocity_ = this->getAngularVelocity();
     515        }
     516        else if (this->bHasLocalController_)
     517        {
     518            this->client_position_ = this->getPosition();
     519            this->client_orientation_ = this->getOrientation();
     520            this->client_linear_velocity_ = this->getVelocity();
     521            this->client_angular_velocity_ = this->getAngularVelocity();
    475522        }
    476523    }
  • code/trunk/src/orxonox/objects/worldentities/ControllableEntity.h

    r2087 r2662  
    2323 *      Fabian 'x3n' Landau
    2424 *   Co-authors:
    25  *      ...
     25 *      Reto Grieder
    2626 *
    2727 */
     
    3232#include "OrxonoxPrereqs.h"
    3333
    34 #include "WorldEntity.h"
    35 #include "objects/Tickable.h"
     34#include "MobileEntity.h"
     35#include "objects/weaponSystem/WeaponSystem.h"
    3636
    3737namespace orxonox
    3838{
    39     class _OrxonoxExport ControllableEntity : public WorldEntity, public Tickable
     39    class _OrxonoxExport ControllableEntity : public MobileEntity
    4040    {
    4141        public:
     
    4646            virtual void tick(float dt);
    4747            void registerVariables();
     48            void setConfigValues();
     49
     50            virtual void changedGametype();
    4851
    4952            virtual void setPlayer(PlayerInfo* player);
     
    6164            virtual void moveUpDown(const Vector2& value) {}
    6265
    63             virtual void rotateYaw(const Vector2& value) {}
    64             virtual void rotatePitch(const Vector2& value) {}
    65             virtual void rotateRoll(const Vector2& value) {}
     66            virtual void rotateYaw(const Vector2& value);
     67            virtual void rotatePitch(const Vector2& value);
     68            virtual void rotateRoll(const Vector2& value);
    6669
    67             virtual void fire() {}
    68             virtual void altFire() {}
     70            inline void moveFrontBack(float value)
     71                { this->moveFrontBack(Vector2(value, 0)); }
     72            inline void moveRightLeft(float value)
     73                { this->moveRightLeft(Vector2(value, 0)); }
     74            inline void moveUpDown(float value)
     75                { this->moveUpDown(Vector2(value, 0)); }
    6976
     77            inline void rotateYaw(float value)
     78                { this->rotateYaw(Vector2(value, 0)); }
     79            inline void rotatePitch(float value)
     80                { this->rotatePitch(Vector2(value, 0)); }
     81            inline void rotateRoll(float value)
     82                { this->rotateRoll(Vector2(value, 0)); }
     83
     84            virtual void fire(WeaponMode::Enum fireMode) {}
     85            virtual void altFire(WeaponMode::Enum fireMode) {}
     86
     87            virtual void boost() {}
    7088            virtual void greet() {}
    7189            virtual void use() {}
     90            virtual void dropItems() {}
    7291            virtual void switchCamera();
     92            virtual void mouseLook();
    7393
    74             inline const Vector3& getVelocity() const
    75                 { return this->velocity_; }
    76             inline const Vector3& getAcceleration() const
    77                 { return this->acceleration_; }
    7894            inline const std::string& getHudTemplate() const
    7995                { return this->hudtemplate_; }
    80 
    81             using WorldEntity::setPosition;
    82             using WorldEntity::translate;
    83             using WorldEntity::setOrientation;
    84             using WorldEntity::rotate;
    85             using WorldEntity::yaw;
    86             using WorldEntity::pitch;
    87             using WorldEntity::roll;
    88             using WorldEntity::lookAt;
    89             using WorldEntity::setDirection;
    90 
    91             void setPosition(const Vector3& position);
    92             void translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL);
    93             void setOrientation(const Quaternion& orientation);
    94             void rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL);
    95             void yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL);
    96             void pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL);
    97             void roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL);
    98             void lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z);
    99             void setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z);
    100 
    101             void setVelocity(const Vector3& velocity);
    102             inline void setVelocity(float x, float y, float z)
    103                 { this->velocity_.x = x; this->velocity_.y = y; this->velocity_.z = z; }
    104 
    105             inline void setAcceleration(const Vector3& acceleration)
    106                 { this->acceleration_ = acceleration; }
    107             inline void setAcceleration(float x, float y, float z)
    108                 { this->acceleration_.x = x; this->acceleration_.y = y; this->acceleration_.z = z; }
    10996
    11097            inline Camera* getCamera() const
     
    123110                { return this->cameraPositionTemplate_; }
    124111
     112            using WorldEntity::setPosition;
     113            using WorldEntity::setOrientation;
     114            using MobileEntity::setVelocity;
     115            using MobileEntity::setAngularVelocity;
     116
     117            void setPosition(const Vector3& position);
     118            void setOrientation(const Quaternion& orientation);
     119            void setVelocity(const Vector3& velocity);
     120            void setAngularVelocity(const Vector3& velocity);
     121
     122            inline bool hasLocalController() const
     123                { return this->bHasLocalController_; }
     124            inline bool hasHumanController() const
     125                { return this->bHasHumanController_; }
     126
     127            inline const GametypeInfo* getGametypeInfo() const
     128                { return this->gtinfo_; }
     129
     130            inline bool isInMouseLook() const
     131                { return this->bMouseLook_; }
     132            inline float getMouseLookSpeed() const
     133                { return this->mouseLookSpeed_; }
     134
    125135        protected:
    126             virtual void startLocalControl();
    127             virtual void stopLocalControl();
     136            virtual void startLocalHumanControl();
     137            virtual void stopLocalHumanControl();
    128138
    129139            inline void setHudTemplate(const std::string& name)
    130140                { this->hudtemplate_ = name; }
    131 
    132             inline bool isLocallyControlled() const
    133                 { return this->bControlled_; }
    134 
    135             Vector3 acceleration_;
    136141
    137142        private:
     
    140145
    141146            void processServerPosition();
    142             void processServerVelocity();
     147            void processServerLinearVelocity();
    143148            void processServerOrientation();
     149            void processServerAngularVelocity();
    144150
    145151            void processClientPosition();
    146             void processClientVelocity();
     152            void processClientLinearVelocity();
    147153            void processClientOrientation();
     154            void processClientAngularVelocity();
    148155
    149156            void networkcallback_changedplayerID();
     157            void networkcallback_changedgtinfoID();
     158
     159            // Bullet btMotionState related
     160            void setWorldTransform(const btTransform& worldTrans);
    150161
    151162            unsigned int server_overwrite_;
    152163            unsigned int client_overwrite_;
    153164
    154             Vector3 velocity_;
     165            bool bHasLocalController_;
     166            bool bHasHumanController_;
     167            bool bDestroyWhenPlayerLeft_;
    155168
    156             bool bControlled_;
    157169            Vector3 server_position_;
    158170            Vector3 client_position_;
    159             Vector3 server_velocity_;
    160             Vector3 client_velocity_;
     171            Vector3 server_linear_velocity_;
     172            Vector3 client_linear_velocity_;
    161173            Quaternion server_orientation_;
    162174            Quaternion client_orientation_;
     175            Vector3 server_angular_velocity_;
     176            Vector3 client_angular_velocity_;
    163177
    164178            PlayerInfo* player_;
    165179            unsigned int playerID_;
     180
    166181            std::string hudtemplate_;
    167182            OverlayGroup* hud_;
     183
    168184            Camera* camera_;
    169             bool bDestroyWhenPlayerLeft_;
    170 
     185            bool bMouseLook_;
     186            float mouseLookSpeed_;
     187            Ogre::SceneNode* cameraPositionRootNode_;
    171188            std::list<CameraPosition*> cameraPositions_;
    172189            std::string cameraPositionTemplate_;
     190
     191            const GametypeInfo* gtinfo_;
     192            unsigned int gtinfoID_;
    173193    };
    174194}
  • code/trunk/src/orxonox/objects/worldentities/Light.cc

    r2171 r2662  
    3636
    3737#include "util/String.h"
    38 #include "util/Convert.h"
     38#include "util/Exception.h"
     39#include "core/Core.h"
    3940#include "core/CoreIncludes.h"
    4041#include "core/XMLPort.h"
     
    4344namespace orxonox
    4445{
    45     unsigned int Light::lightCounter_s = 0;
    46 
    4746    CreateFactory(Light);
    4847
    49     Light::Light(BaseObject* creator) : PositionableEntity(creator)
     48    Light::Light(BaseObject* creator) : StaticEntity(creator)
    5049    {
    5150        RegisterObject(Light);
    5251
    53         if (this->getScene() && this->getScene()->getSceneManager())
    54         this->light_ = this->getScene()->getSceneManager()->createLight("Light" + convertToString(Light::lightCounter_s++));
    55         this->getNode()->attachObject(this->light_);
     52        this->light_ = 0;
     53        this->diffuse_ = ColourValue::White;
     54        this->specular_ = ColourValue::White;
     55        this->type_ = Ogre::Light::LT_POINT;
     56        this->attenuation_ = Vector4(100000, 1, 0, 0);
     57        this->spotlightRange_ = Vector3(40.0f, 30.0f, 1.0f);
     58
     59        if (Core::showsGraphics())
     60        {
     61            if (!this->getScene())
     62                ThrowException(AbortLoading, "Can't create Light, no scene given.");
     63            if (!this->getScene()->getSceneManager())
     64                ThrowException(AbortLoading, "Can't create Light, no scene manager given.");
     65
     66            if (this->getScene() && this->getScene()->getSceneManager())
     67            {
     68                this->light_ = this->getScene()->getSceneManager()->createLight("Light" + getUniqueNumberString());
     69                this->light_->setDirection(WorldEntity::FRONT);
     70                this->attachOgreObject(this->light_);
     71
     72                this->updateType();
     73                this->updateDiffuseColour();
     74                this->updateSpecularColour();
     75                this->updateAttenuation();
     76                this->updateSpotlightRange();
     77            }
     78        }
    5679
    5780        this->registerVariables();
     
    7194        SUPER(Light, XMLPort, xmlelement, mode);
    7295
    73         XMLPortParam(Light, "type", setTypeString, getTypeString, xmlelement, mode).defaultValues("point");
    74         XMLPortParamExternTemplate(Light, Ogre::Light, this->light_, "diffuse",   setDiffuseColour,  getDiffuseColour,  xmlelement, mode, const ColourValue&);
    75         XMLPortParamExternTemplate(Light, Ogre::Light, this->light_, "specular",  setSpecularColour, getSpecularColour, xmlelement, mode, const ColourValue&);
    76         XMLPortParamExternTemplate(Light, Ogre::Light, this->light_, "direction", setDirection,      getDirection,      xmlelement, mode, const Vector3&);
     96        XMLPortParam(Light, "type",           setTypeString,     getTypeString,     xmlelement, mode).defaultValues("point");
     97        XMLPortParam(Light, "diffuse",        setDiffuseColour,  getDiffuseColour,  xmlelement, mode).defaultValues(ColourValue::White);
     98        XMLPortParam(Light, "specular",       setSpecularColour, getSpecularColour, xmlelement, mode).defaultValues(ColourValue::White);
     99        XMLPortParam(Light, "attenuation",    setAttenuation,    getAttenuation,    xmlelement, mode).defaultValues(Vector4(100000, 1, 0, 0));
     100        XMLPortParam(Light, "spotlightrange", setSpotlightRange, getSpotlightRange, xmlelement, mode).defaultValues(Vector3(40.0f, 30.0f, 1.0f));
    77101    }
    78102
    79103    void Light::registerVariables()
    80104    {
    81         REGISTERDATA(this->type_, direction::toclient, new NetworkCallback<Light>(this, &Light::changedType));
    82         REGISTERDATA(this->light_->getDiffuseColour(), direction::toclient);
    83         REGISTERDATA(this->light_->getSpecularColour(), direction::toclient);
    84         REGISTERDATA(this->light_->getDirection(), direction::toclient);
     105        registerVariable((int&)this->type_,     variableDirection::toclient, new NetworkCallback<Light>(this, &Light::updateType));
     106        registerVariable(this->diffuse_,        variableDirection::toclient, new NetworkCallback<Light>(this, &Light::updateDiffuseColour));
     107        registerVariable(this->specular_,       variableDirection::toclient, new NetworkCallback<Light>(this, &Light::updateSpecularColour));
     108        registerVariable(this->attenuation_,    variableDirection::toclient, new NetworkCallback<Light>(this, &Light::updateAttenuation));
     109        registerVariable(this->spotlightRange_, variableDirection::toclient, new NetworkCallback<Light>(this, &Light::updateSpotlightRange));
    85110    }
    86111
    87     const std::string& Light::getName() const
     112    void Light::updateDiffuseColour()
    88113    {
    89114        if (this->light_)
    90             return this->light_->getName();
    91         else
    92             return BLANKSTRING;
     115            this->light_->setDiffuseColour(this->diffuse_);
    93116    }
    94117
    95     void Light::setDiffuseColour(const ColourValue& colour)
     118    void Light::updateSpecularColour()
    96119    {
    97120        if (this->light_)
    98             this->light_->setDiffuseColour(colour);
     121            this->light_->setSpecularColour(this->specular_);
    99122    }
    100123
    101     const ColourValue& Light::getDiffuseColour() const
     124    void Light::updateAttenuation()
    102125    {
    103         if (this->light_)
    104             return this->light_->getDiffuseColour();
    105         else
    106             return ColourValue::White;
     126        if (this->light_ && this->type_ != Ogre::Light::LT_DIRECTIONAL)
     127            this->light_->setAttenuation(this->attenuation_.x, this->attenuation_.y, this->attenuation_.z, this->attenuation_.w);
    107128    }
    108129
    109     void Light::setSpecularColour(const ColourValue& colour)
     130    void Light::updateSpotlightRange()
    110131    {
    111         if (this->light_)
    112             this->light_->setSpecularColour(colour);
    113     }
    114 
    115     const ColourValue& Light::getSpecularColour() const
    116     {
    117         if (this->light_)
    118             return this->light_->getSpecularColour();
    119         else
    120             return ColourValue::White;
    121     }
    122 
    123     void Light::setDirection(const Vector3& direction)
    124     {
    125         if (this->light_)
    126             this->light_->setDirection(direction);
    127     }
    128 
    129     const Vector3& Light::getDirection() const
    130     {
    131         if (this->light_)
    132             return this->light_->getDirection();
    133         else
    134             return Vector3::ZERO;
     132        if (this->light_ && this->type_ == Ogre::Light::LT_SPOTLIGHT)
     133            this->light_->setSpotlightRange(Degree(this->spotlightRange_.x), Degree(this->spotlightRange_.y), this->spotlightRange_.z);
    135134    }
    136135
     
    157156            case Ogre::Light::LT_POINT:
    158157            default:
    159                 return "poinT";
     158                return "point";
    160159        }
    161160    }
    162161
    163     void Light::changedType()
     162    void Light::updateType()
    164163    {
    165         this->light_->setType(this->type_);
     164        if (this->light_)
     165        {
     166            this->light_->setType(this->type_);
     167
     168            if (this->type_ != Ogre::Light::LT_DIRECTIONAL)
     169                this->updateAttenuation();
     170            if (this->type_ == Ogre::Light::LT_SPOTLIGHT)
     171                this->updateSpotlightRange();
     172        }
    166173    }
    167174
     
    170177        SUPER(Light, changedVisibility);
    171178
    172         this->light_->setVisible(this->isVisible());
     179        if (this->light_)
     180            this->light_->setVisible(this->isVisible());
    173181    }
    174182}
  • code/trunk/src/orxonox/objects/worldentities/Light.h

    r2087 r2662  
    3131
    3232#include "OrxonoxPrereqs.h"
    33 #include "PositionableEntity.h"
     33#include "StaticEntity.h"
    3434
    3535#include <string>
     
    4040namespace orxonox
    4141{
    42     class _OrxonoxExport Light : public PositionableEntity
     42    class _OrxonoxExport Light : public StaticEntity
    4343    {
    4444        public:
     
    5454                { return this->light_; }
    5555
    56             const std::string& getName() const;
    57 
    5856            inline void setType(Ogre::Light::LightTypes type)
    59                 { this->type_ = type; this->changedType(); }
    60             Ogre::Light::LightTypes getType() const
     57                { this->type_ = type; this->updateType(); }
     58            inline Ogre::Light::LightTypes getType() const
    6159                { return this->type_; }
    6260
    63             void setDiffuseColour(const ColourValue& colour);
    64             const ColourValue& getDiffuseColour() const;
     61            inline void setDiffuseColour(const ColourValue& colour)
     62                { this->diffuse_ = colour; this->updateDiffuseColour(); }
     63            inline const ColourValue& getDiffuseColour() const
     64                { return this->diffuse_; }
    6565
    66             void setSpecularColour(const ColourValue& colour);
    67             const ColourValue& getSpecularColour() const;
     66            inline void setSpecularColour(const ColourValue& colour)
     67                { this->specular_ = colour; this->updateSpecularColour(); }
     68            inline const ColourValue& getSpecularColour() const
     69                { return this->specular_; }
    6870
    69             void setDirection(const Vector3& direction);
    70             const Vector3& getDirection() const;
     71            /**
     72                @brief Sets the attenuation parameters of the light source i.e. how it diminishes with distance.
     73
     74                @param attenuation.x range (The absolute upper range of the light in world units)
     75                @param attenuation.y constant (The constant factor in the attenuation formula: 1.0 means never attenuate, 0.0 is complete attenuation)
     76                @param attenuation.z linear (The linear factor in the attenuation formula: 1 means attenuate evenly over the distance)
     77                @param attenuation.w quadratic (The quadratic factor in the attenuation formula: adds a curvature to the attenuation formula)
     78
     79                Quote from the Ogre API:
     80                Lights normally get fainter the further they are away. Also, each light is given a maximum range beyond which it cannot affect any objects.
     81                Light attenuation is not applicable to directional lights since they have an infinite range and constant intensity.
     82                This follows a standard attenuation approach - see any good 3D text for the details of what they mean since i don't have room here!
     83
     84                Quote from the Ogre wiki:
     85                "Using these numbers, the light has 100% intensity at 0 distance, and
     86                trails off to near black at a distance equal to the Range. Keep in mind
     87                that most of the light falls in the first 20% of the range."
     88
     89                Range   Constant   Linear     Quadratic
     90                3250,     1.0,     0.0014,    0.000007
     91                600,      1.0,     0.007,     0.0002
     92                325,      1.0,     0.014,     0.0007
     93                200,      1.0,     0.022,     0.0019
     94                160,      1.0,     0.027,     0.0028
     95                100,      1.0,     0.045,     0.0075
     96                65,       1.0,     0.07,      0.017
     97                50,       1.0,     0.09,      0.032
     98                32,       1.0,     0.14,      0.07
     99                20,       1.0,     0.22,      0.20
     100                13,       1.0,     0.35,      0.44
     101                7,        1.0,     0.7,       1.8
     102            */
     103            inline void setAttenuation(const Vector4& attenuation)
     104                { this->attenuation_ = attenuation; this->updateAttenuation(); }
     105            inline const Vector4& getAttenuation() const
     106                { return this->attenuation_; }
     107
     108            /**
     109                @brief Sets the range of a spotlight, i.e. the angle of the inner and outer cones and the rate of falloff between them.
     110
     111                @param spotlightRange.x innerAngle (The angle covered by the bright inner cone)
     112                @param spotlightRange.x outerAngle (The angle covered by the outer cone)
     113                @param spotlightRange.x falloff (The rate of falloff between the inner and outer cones. 1.0 means a linear falloff, less means slower falloff, higher means faster falloff.)
     114            */
     115            inline void setSpotlightRange(const Vector3& spotlightRange)
     116                { this->spotlightRange_ = spotlightRange; this->updateSpotlightRange(); }
     117            inline const Vector3& getSpotlightRange() const
     118                { return this->spotlightRange_; }
    71119
    72120        private:
     
    74122            std::string getTypeString() const;
    75123
    76             void changedType();
     124            void updateType();
     125            void updateDiffuseColour();
     126            void updateSpecularColour();
     127            void updateAttenuation();
     128            void updateSpotlightRange();
    77129
    78             static unsigned int lightCounter_s;
    79130            Ogre::Light* light_;
    80131            Ogre::Light::LightTypes type_;
    81 
     132            ColourValue diffuse_;
     133            ColourValue specular_;
     134            Vector4 attenuation_;
     135            Vector3 spotlightRange_;
    82136    };
    83137}
  • code/trunk/src/orxonox/objects/worldentities/MobileEntity.cc

    • Property svn:mergeinfo changed (with no actual effect on merging)
  • code/trunk/src/orxonox/objects/worldentities/MobileEntity.h

    • Property svn:mergeinfo changed (with no actual effect on merging)
  • code/trunk/src/orxonox/objects/worldentities/Model.cc

    r2171 r2662  
    2929#include "OrxonoxStableHeaders.h"
    3030
     31#include <OgreEntity.h>
    3132#include "Model.h"
    3233#include "core/CoreIncludes.h"
     
    3839    CreateFactory(Model);
    3940
    40     Model::Model(BaseObject* creator) : PositionableEntity(creator)
     41    Model::Model(BaseObject* creator) : StaticEntity(creator)
    4142    {
    4243        RegisterObject(Model);
     44
     45        this->bCastShadows_ = true;
    4346
    4447        this->registerVariables();
     
    4851    {
    4952        if (this->isInitialized() && this->mesh_.getEntity())
    50             this->getNode()->detachObject(this->mesh_.getEntity());
     53            this->detachOgreObject(this->mesh_.getEntity());
    5154    }
    5255
     
    6164    void Model::registerVariables()
    6265    {
    63         REGISTERSTRING(this->meshSrc_,    direction::toclient, new NetworkCallback<Model>(this, &Model::changedMesh));
    64         REGISTERDATA(this->bCastShadows_, direction::toclient, new NetworkCallback<Model>(this, &Model::changedShadows));
     66        registerVariable(this->meshSrc_,    variableDirection::toclient, new NetworkCallback<Model>(this, &Model::changedMesh));
     67        registerVariable(this->bCastShadows_, variableDirection::toclient, new NetworkCallback<Model>(this, &Model::changedShadows));
    6568    }
    6669
    6770    void Model::changedMesh()
    6871    {
    69         if (this->mesh_.getEntity())
    70             this->getNode()->detachObject(this->mesh_.getEntity());
     72        if (Core::showsGraphics())
     73        {
     74            if (this->mesh_.getEntity())
     75                this->detachOgreObject(this->mesh_.getEntity());
    7176
    72         this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_);
     77            this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_);
    7378
    74         if (this->mesh_.getEntity())
    75         {
    76             this->getNode()->attachObject(this->mesh_.getEntity());
    77             this->mesh_.getEntity()->setCastShadows(this->bCastShadows_);
    78             this->mesh_.setVisible(this->isVisible());
     79            if (this->mesh_.getEntity())
     80            {
     81                this->attachOgreObject(this->mesh_.getEntity());
     82                this->mesh_.getEntity()->setCastShadows(this->bCastShadows_);
     83                this->mesh_.setVisible(this->isVisible());
     84            }
    7985        }
    8086    }
  • code/trunk/src/orxonox/objects/worldentities/Model.h

    r2087 r2662  
    3131
    3232#include "OrxonoxPrereqs.h"
    33 #include "PositionableEntity.h"
     33#include "StaticEntity.h"
    3434#include "tools/Mesh.h"
    3535
    3636namespace orxonox
    3737{
    38     class _OrxonoxExport Model : public PositionableEntity
     38    class _OrxonoxExport Model : public StaticEntity
    3939    {
    4040        public:
     
    7070}
    7171
    72 #endif /* _PositionableEntity_H__ */
     72#endif /* _Model_H__ */
  • code/trunk/src/orxonox/objects/worldentities/MovableEntity.cc

    r2171 r2662  
    2222 *   Author:
    2323 *      Fabian 'x3n' Landau
     24 *      Reto Grieder
    2425 *   Co-authors:
    2526 *      ...
     
    3334#include "core/XMLPort.h"
    3435#include "core/Executor.h"
    35 #include "tools/Timer.h"
     36#include "core/Core.h"
    3637
    3738namespace orxonox
    3839{
    3940    static const float MAX_RESYNCHRONIZE_TIME = 3.0f;
     41    static const float CONTINUOUS_SYNCHRONIZATION_TIME = 10.0f;
    4042
    4143    CreateFactory(MovableEntity);
    4244
    43     MovableEntity::MovableEntity(BaseObject* creator) : WorldEntity(creator)
     45    MovableEntity::MovableEntity(BaseObject* creator) : MobileEntity(creator)
    4446    {
    4547        RegisterObject(MovableEntity);
    4648
    47         this->velocity_ = Vector3::ZERO;
    48         this->acceleration_ = Vector3::ZERO;
    49         this->rotationAxis_ = Vector3::ZERO;
    50         this->rotationRate_ = 0;
    51         this->momentum_ = 0;
     49        this->overwrite_position_    = Vector3::ZERO;
     50        this->overwrite_orientation_ = Quaternion::IDENTITY;
    5251
    53         this->overwrite_position_ = Vector3::ZERO;
    54         this->overwrite_orientation_ = Quaternion::IDENTITY;
     52        this->continuousResynchroTimer_ = 0;
     53
     54        this->setPriority(priority::low);
    5555
    5656        this->registerVariables();
     
    5959    MovableEntity::~MovableEntity()
    6060    {
     61        if (this->isInitialized())
     62            if (this->continuousResynchroTimer_)
     63                delete this->continuousResynchroTimer_;
    6164    }
    6265
     
    6467    {
    6568        SUPER(MovableEntity, XMLPort, xmlelement, mode);
    66 
    67         XMLPortParamTemplate(MovableEntity, "velocity", setVelocity, getVelocity, xmlelement, mode, const Vector3&);
    68         XMLPortParamTemplate(MovableEntity, "rotationaxis", setRotationAxis, getRotationAxis, xmlelement, mode, const Vector3&);
    69         XMLPortParamTemplate(MovableEntity, "rotationrate", setRotationRate, getRotationRate, xmlelement, mode, const Degree&);
    70     }
    71 
    72     void MovableEntity::tick(float dt)
    73     {
    74         if (this->isActive())
    75         {
    76             this->velocity_ += (dt * this->acceleration_);
    77             this->node_->translate(dt * this->velocity_);
    78 
    79             this->rotationRate_ += (dt * this->momentum_);
    80             this->node_->rotate(this->rotationAxis_, this->rotationRate_  * dt);
    81         }
    8269    }
    8370
    8471    void MovableEntity::registerVariables()
    8572    {
    86         REGISTERDATA(this->velocity_.x, direction::toclient);
    87         REGISTERDATA(this->velocity_.y, direction::toclient);
    88         REGISTERDATA(this->velocity_.z, direction::toclient);
     73        registerVariable(this->linearVelocity_,        variableDirection::toclient, new NetworkCallback<MovableEntity>(this, &MovableEntity::processLinearVelocity));
     74        registerVariable(this->angularVelocity_,       variableDirection::toclient, new NetworkCallback<MovableEntity>(this, &MovableEntity::processAngularVelocity));
    8975
    90         REGISTERDATA(this->rotationAxis_.x, direction::toclient);
    91         REGISTERDATA(this->rotationAxis_.y, direction::toclient);
    92         REGISTERDATA(this->rotationAxis_.z, direction::toclient);
    93 
    94         REGISTERDATA(this->rotationRate_, direction::toclient);
    95 
    96         REGISTERDATA(this->overwrite_position_,    direction::toclient, new NetworkCallback<MovableEntity>(this, &MovableEntity::overwritePosition));
    97         REGISTERDATA(this->overwrite_orientation_, direction::toclient, new NetworkCallback<MovableEntity>(this, &MovableEntity::overwriteOrientation));
    98     }
    99 
    100     void MovableEntity::overwritePosition()
    101     {
    102         this->node_->setPosition(this->overwrite_position_);
    103     }
    104 
    105     void MovableEntity::overwriteOrientation()
    106     {
    107         this->node_->setOrientation(this->overwrite_orientation_);
     76        registerVariable(this->overwrite_position_,    variableDirection::toclient, new NetworkCallback<MovableEntity>(this, &MovableEntity::overwritePosition));
     77        registerVariable(this->overwrite_orientation_, variableDirection::toclient, new NetworkCallback<MovableEntity>(this, &MovableEntity::overwriteOrientation));
    10878    }
    10979
    11080    void MovableEntity::clientConnected(unsigned int clientID)
    11181    {
    112         new Timer<MovableEntity>(rnd() * MAX_RESYNCHRONIZE_TIME, false, this, createExecutor(createFunctor(&MovableEntity::resynchronize)), true);
     82        this->resynchronizeTimer_.setTimer(rnd() * MAX_RESYNCHRONIZE_TIME, false, this, createExecutor(createFunctor(&MovableEntity::resynchronize)));
    11383    }
    11484
     
    11989    void MovableEntity::resynchronize()
    12090    {
     91        if (Core::isMaster() && !this->continuousResynchroTimer_)
     92        {
     93            // Resynchronise every few seconds because we only work with velocities (no positions)
     94            continuousResynchroTimer_ = new Timer<MovableEntity>(CONTINUOUS_SYNCHRONIZATION_TIME + rnd(-1, 1),
     95                true, this, createExecutor(createFunctor(&MovableEntity::resynchronize)), false);
     96        }
     97
    12198        this->overwrite_position_ = this->getPosition();
    12299        this->overwrite_orientation_ = this->getOrientation();
    123100    }
    124 
    125     void MovableEntity::setPosition(const Vector3& position)
    126     {
    127         this->node_->setPosition(position);
    128         this->overwrite_position_ = this->node_->getPosition();
    129     }
    130 
    131     void MovableEntity::translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo)
    132     {
    133         this->node_->translate(distance, relativeTo);
    134         this->overwrite_position_ = this->node_->getPosition();
    135     }
    136 
    137     void MovableEntity::setOrientation(const Quaternion& orientation)
    138     {
    139         this->node_->setOrientation(orientation);
    140         this->overwrite_orientation_ = this->node_->getOrientation();
    141     }
    142 
    143     void MovableEntity::rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo)
    144     {
    145         this->node_->rotate(rotation, relativeTo);
    146         this->overwrite_orientation_ = this->node_->getOrientation();
    147     }
    148 
    149     void MovableEntity::yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo)
    150     {
    151         this->node_->yaw(angle, relativeTo);
    152         this->overwrite_orientation_ = this->node_->getOrientation();
    153     }
    154 
    155     void MovableEntity::pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo)
    156     {
    157         this->node_->pitch(angle, relativeTo);
    158         this->overwrite_orientation_ = this->node_->getOrientation();
    159     }
    160 
    161     void MovableEntity::roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo)
    162     {
    163         this->node_->roll(angle, relativeTo);
    164         this->overwrite_orientation_ = this->node_->getOrientation();
    165     }
    166 
    167     void MovableEntity::lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector)
    168     {
    169         this->node_->lookAt(target, relativeTo, localDirectionVector);
    170         this->overwrite_orientation_ = this->node_->getOrientation();
    171     }
    172 
    173     void MovableEntity::setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector)
    174     {
    175         this->node_->setDirection(direction, relativeTo, localDirectionVector);
    176         this->overwrite_orientation_ = this->node_->getOrientation();
    177     }
    178101}
  • code/trunk/src/orxonox/objects/worldentities/MovableEntity.h

    r2171 r2662  
    2222 *   Author:
    2323 *      Fabian 'x3n' Landau
     24 *      Reto Grieder
    2425 *   Co-authors:
    2526 *      ...
     
    3233#include "OrxonoxPrereqs.h"
    3334
    34 #include "WorldEntity.h"
    35 #include "objects/Tickable.h"
     35#include "MobileEntity.h"
    3636#include "network/ClientConnectionListener.h"
     37#include "tools/Timer.h"
    3738
    3839namespace orxonox
    3940{
    40     class _OrxonoxExport MovableEntity : public WorldEntity, public Tickable, public ClientConnectionListener
     41    class _OrxonoxExport MovableEntity : public MobileEntity, public ClientConnectionListener
    4142    {
    4243        public:
     
    4546
    4647            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
    47             virtual void tick(float dt);
    4848            void registerVariables();
    4949
    5050            using WorldEntity::setPosition;
    51             using WorldEntity::translate;
    5251            using WorldEntity::setOrientation;
    53             using WorldEntity::rotate;
    54             using WorldEntity::yaw;
    55             using WorldEntity::pitch;
    56             using WorldEntity::roll;
    57             using WorldEntity::lookAt;
    58             using WorldEntity::setDirection;
    5952
    60             void setPosition(const Vector3& position);
    61             void translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL);
    62             void setOrientation(const Quaternion& orientation);
    63             void rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL);
    64             void yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL);
    65             void pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL);
    66             void roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL);
    67             void lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z);
    68             void setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z);
    69 
    70             inline void setVelocity(const Vector3& velocity)
    71                 { this->velocity_ = velocity; }
    72             inline void setVelocity(float x, float y, float z)
    73                 { this->velocity_.x = x; this->velocity_.y = y; this->velocity_.z = z; }
    74             inline const Vector3& getVelocity() const
    75                 { return this->velocity_; }
    76 
    77             inline void setAcceleration(const Vector3& acceleration)
    78                 { this->acceleration_ = acceleration; }
    79             inline void setAcceleration(float x, float y, float z)
    80                 { this->acceleration_.x = x; this->acceleration_.y = y; this->acceleration_.z = z; }
    81             inline const Vector3& getAcceleration() const
    82                 { return this->acceleration_; }
    83 
    84             inline void setRotationAxis(const Vector3& axis)
    85                 { this->rotationAxis_ = axis; this->rotationAxis_.normalise(); }
    86             inline void setRotationAxis(float x, float y, float z)
    87                 { this->rotationAxis_.x = x; this->rotationAxis_.y = y; this->rotationAxis_.z = z; rotationAxis_.normalise(); }
    88             inline const Vector3& getRotationAxis() const
    89                 { return this->rotationAxis_; }
    90 
    91             inline void setRotationRate(const Degree& angle)
    92                 { this->rotationRate_ = angle; }
    93             inline void setRotationRate(const Radian& angle)
    94                 { this->rotationRate_ = angle; }
    95             inline const Degree& getRotationRate() const
    96                 { return this->rotationRate_; }
    97 
    98             inline void setMomentum(const Degree& angle)
    99                 { this->momentum_ = angle; }
    100             inline void setMomentum(const Radian& angle)
    101                 { this->momentum_ = angle; }
    102             inline const Degree& getMomentum() const
    103                 { return this->momentum_; }
     53            inline void setPosition(const Vector3& position)
     54                { MobileEntity::setPosition(position); this->overwrite_position_ = this->getPosition(); }
     55            inline void setOrientation(const Quaternion& orientation)
     56                { MobileEntity::setOrientation(orientation); this->overwrite_orientation_ = this->getOrientation(); }
    10457
    10558        private:
     
    10861            void resynchronize();
    10962
    110             void overwritePosition();
    111             void overwriteOrientation();
     63            inline void processLinearVelocity()
     64                { this->setVelocity(this->linearVelocity_); }
     65            inline void processAngularVelocity()
     66                { this->setAngularVelocity(this->angularVelocity_); }
    11267
    113             Vector3 velocity_;
    114             Vector3 acceleration_;
    115             Vector3 rotationAxis_;
    116             Degree rotationRate_;
    117             Degree momentum_;
     68            inline void overwritePosition()
     69                { this->setPosition(this->overwrite_position_); }
     70            inline void overwriteOrientation()
     71                { this->setOrientation(this->overwrite_orientation_); }
    11872
    119             Vector3 overwrite_position_;
     73            Vector3    overwrite_position_;
    12074            Quaternion overwrite_orientation_;
     75
     76            Timer<MovableEntity> resynchronizeTimer_;
     77            Timer<MovableEntity>* continuousResynchroTimer_;
    12178    };
    12279}
  • code/trunk/src/orxonox/objects/worldentities/ParticleEmitter.cc

    r2171 r2662  
    3333
    3434#include "OrxonoxStableHeaders.h"
     35#include "ParticleEmitter.h"
    3536
    36 #include "ParticleEmitter.h"
     37#include <OgreParticleSystem.h>
    3738
    3839#include "tools/ParticleInterface.h"
     
    4647    CreateFactory(ParticleEmitter);
    4748
    48     ParticleEmitter::ParticleEmitter(BaseObject* creator) : PositionableEntity(creator)
     49    ParticleEmitter::ParticleEmitter(BaseObject* creator) : StaticEntity(creator)
    4950    {
    5051        RegisterObject(ParticleEmitter);
    5152
    52         if (!this->getScene() || !this->getScene()->getSceneManager())
    53             ThrowException(AbortLoading, "Can't create Camera, no scene or no scene manager given.");
     53        if (Core::showsGraphics() && (!this->getScene() || !this->getScene()->getSceneManager()))
     54            ThrowException(AbortLoading, "Can't create ParticleEmitter, no scene or no scene manager given.");
    5455
    5556        this->particles_ = 0;
     
    6263    {
    6364        if (this->isInitialized() && this->particles_)
     65        {
     66            this->detachOgreObject(this->particles_->getParticleSystem());
    6467            delete this->particles_;
     68        }
    6569    }
    6670
     
    7579    void ParticleEmitter::registerVariables()
    7680    {
    77         REGISTERSTRING(this->source_, direction::toclient, new NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::sourceChanged));
    78         REGISTERDATA  (this->LOD_,    direction::toclient, new NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::LODchanged));
     81        registerVariable(this->source_, variableDirection::toclient, new NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::sourceChanged));
     82        registerVariable((int&)(this->LOD_),    variableDirection::toclient, new NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::LODchanged));
    7983    }
    8084
     
    98102    {
    99103        if (this->particles_)
     104        {
    100105            delete this->particles_;
     106            this->particles_ = 0;
     107        }
    101108
    102         if (this->getScene() && this->getScene()->getSceneManager())
     109        if (Core::showsGraphics() && this->getScene() && this->getScene()->getSceneManager())
    103110        {
    104111            try
    105112            {
    106113                this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), this->source_, this->LOD_);
    107                 this->particles_->addToSceneNode(this->getNode());
     114                this->attachOgreObject(this->particles_->getParticleSystem());
    108115                this->particles_->setVisible(this->isVisible());
    109116                this->particles_->setEnabled(this->isActive());
     
    115122            }
    116123        }
    117         else
    118             this->particles_ = 0;
    119124    }
    120125
  • code/trunk/src/orxonox/objects/worldentities/ParticleEmitter.h

    r2087 r2662  
    3131
    3232#include "OrxonoxPrereqs.h"
    33 #include "PositionableEntity.h"
     33#include "StaticEntity.h"
    3434
    3535namespace orxonox
    3636{
    37     class _OrxonoxExport ParticleEmitter : public PositionableEntity
     37    class _OrxonoxExport ParticleEmitter : public StaticEntity
    3838    {
    3939        public:
  • code/trunk/src/orxonox/objects/worldentities/ParticleSpawner.cc

  • code/trunk/src/orxonox/objects/worldentities/ParticleSpawner.h

  • code/trunk/src/orxonox/objects/worldentities/SpawnPoint.cc

    r2087 r2662  
    3838    CreateFactory(SpawnPoint);
    3939
    40     SpawnPoint::SpawnPoint(BaseObject* creator) : PositionableEntity(creator)
     40    SpawnPoint::SpawnPoint(BaseObject* creator) : StaticEntity(creator)
    4141    {
    4242        RegisterObject(SpawnPoint);
  • code/trunk/src/orxonox/objects/worldentities/SpawnPoint.h

    r2087 r2662  
    3434#include "core/Identifier.h"
    3535#include "core/Template.h"
    36 #include "PositionableEntity.h"
    3736#include "objects/worldentities/pawns/Pawn.h"
     37#include "objects/worldentities/StaticEntity.h"
    3838
    3939namespace orxonox
    4040{
    41     class _OrxonoxExport SpawnPoint : public PositionableEntity
     41    class _OrxonoxExport SpawnPoint : public StaticEntity
    4242    {
    4343        public:
  • code/trunk/src/orxonox/objects/worldentities/StaticEntity.cc

    • Property svn:mergeinfo changed (with no actual effect on merging)
  • code/trunk/src/orxonox/objects/worldentities/StaticEntity.h

    • Property svn:mergeinfo changed (with no actual effect on merging)
  • code/trunk/src/orxonox/objects/worldentities/WorldEntity.cc

    r2171 r2662  
    2222 *   Author:
    2323 *      Fabian 'x3n' Landau
     24 *      Reto Grieder (physics)
    2425 *   Co-authors:
    2526 *      ...
     
    3132
    3233#include <cassert>
     34#include <OgreSceneNode.h>
    3335#include <OgreSceneManager.h>
    34 
     36#include "BulletDynamics/Dynamics/btRigidBody.h"
     37
     38#include "util/Exception.h"
     39#include "util/Convert.h"
    3540#include "core/CoreIncludes.h"
    3641#include "core/XMLPort.h"
    37 #include "util/Convert.h"
    38 #include "util/Exception.h"
    3942
    4043#include "objects/Scene.h"
     44#include "objects/collisionshapes/WorldEntityCollisionShape.h"
    4145
    4246namespace orxonox
     
    4953    const Vector3 WorldEntity::UP    = Vector3::UNIT_Y;
    5054
     55    /**
     56    @brief
     57        Creates a new WorldEntity that may immediately be used.
     58        All the default values are being set here.
     59    */
    5160    WorldEntity::WorldEntity(BaseObject* creator) : BaseObject(creator), Synchronisable(creator)
    5261    {
     
    6473        this->node_->setOrientation(Quaternion::IDENTITY);
    6574
     75
     76        // Default behaviour does not include physics
     77        this->physicalBody_   = 0;
     78        this->bPhysicsActive_ = false;
     79        this->bPhysicsActiveSynchronised_    = false;
     80        this->bPhysicsActiveBeforeAttaching_ = false;
     81        this->collisionShape_ = new WorldEntityCollisionShape(this);
     82        this->collisionType_             = None;
     83        this->collisionTypeSynchronised_ = None;
     84        this->mass_           = 0;
     85        this->childrenMass_   = 0;
     86        // Using bullet default values
     87        this->restitution_    = 0;
     88        this->angularFactor_  = 1;
     89        this->linearDamping_  = 0;
     90        this->angularDamping_ = 0;
     91        this->friction_       = 0.5;
     92        this->bCollisionCallbackActive_ = false;
     93        this->bCollisionResponseActive_ = true;
     94
    6695        this->registerVariables();
    6796    }
    6897
     98    /**
     99    @brief
     100        Destroys the WorldEntity AND ALL its children with it.
     101    */
    69102    WorldEntity::~WorldEntity()
    70103    {
    71104        if (this->isInitialized())
    72105        {
     106            if (this->parent_)
     107                this->detachFromParent();
     108
     109            for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); )
     110                delete (*(it++));
     111
     112            if (this->physicalBody_)
     113            {
     114                this->deactivatePhysics();
     115                delete this->physicalBody_;
     116            }
     117            delete this->collisionShape_;
     118
    73119            this->node_->detachAllObjects();
    74             if (this->getScene()->getSceneManager())
    75                 this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName());
     120            this->node_->removeAllChildren();
     121
     122            OrxAssert(this->getScene()->getSceneManager(), "No SceneManager defined in a WorldEntity.");
     123            this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName());
    76124        }
    77125    }
     
    81129        SUPER(WorldEntity, XMLPort, xmlelement, mode);
    82130
    83         XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&);
     131        XMLPortParamTemplate(WorldEntity, "position",    setPosition,    getPosition,    xmlelement, mode, const Vector3&);
    84132        XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&);
    85         XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode);
    86         XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode);
    87         XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode);
    88         XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode);
    89         XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode);
    90         XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&);
    91         XMLPortParam(WorldEntity, "scale", setScale, getScale, xmlelement, mode);
    92 
     133        XMLPortParamTemplate(WorldEntity, "scale3D",     setScale3D,     getScale3D,     xmlelement, mode, const Vector3&);
     134        XMLPortParam        (WorldEntity, "scale",       setScale,       getScale,       xmlelement, mode);
     135        XMLPortParamLoadOnly(WorldEntity, "lookat",      lookAt_xmlport,       xmlelement, mode);
     136        XMLPortParamLoadOnly(WorldEntity, "direction",   setDirection_xmlport, xmlelement, mode);
     137        XMLPortParamLoadOnly(WorldEntity, "yaw",         yaw_xmlport,          xmlelement, mode);
     138        XMLPortParamLoadOnly(WorldEntity, "pitch",       pitch_xmlport,        xmlelement, mode);
     139        XMLPortParamLoadOnly(WorldEntity, "roll",        roll_xmlport,         xmlelement, mode);
     140
     141        // Physics
     142        XMLPortParam(WorldEntity, "collisionType",     setCollisionTypeStr,  getCollisionTypeStr,  xmlelement, mode);
     143        XMLPortParam(WorldEntity, "collisionResponse", setCollisionResponse, hasCollisionResponse, xmlelement, mode);
     144        XMLPortParam(WorldEntity, "mass",              setMass,              getMass,              xmlelement, mode);
     145        XMLPortParam(WorldEntity, "restitution",       setRestitution,       getRestitution,       xmlelement, mode);
     146        XMLPortParam(WorldEntity, "angularFactor",     setAngularFactor,     getAngularFactor,     xmlelement, mode);
     147        XMLPortParam(WorldEntity, "linearDamping",     setLinearDamping,     getLinearDamping,     xmlelement, mode);
     148        XMLPortParam(WorldEntity, "angularDamping",    setAngularDamping,    getAngularDamping,    xmlelement, mode);
     149        XMLPortParam(WorldEntity, "friction",          setFriction,          getFriction,          xmlelement, mode);
     150
     151        // Other attached WorldEntities
    93152        XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode);
     153        // Attached collision shapes
     154        XMLPortObject(WorldEntity, CollisionShape, "collisionShapes", attachCollisionShape, getAttachedCollisionShape, xmlelement, mode);
    94155    }
    95156
    96157    void WorldEntity::registerVariables()
    97158    {
    98         REGISTERDATA(this->bActive_,  direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity));
    99         REGISTERDATA(this->bVisible_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility));
    100 
    101         REGISTERDATA(this->getScale3D().x, direction::toclient);
    102         REGISTERDATA(this->getScale3D().y, direction::toclient);
    103         REGISTERDATA(this->getScale3D().z, direction::toclient);
    104 
    105         REGISTERDATA(this->parentID_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::updateParent));
    106     }
    107 
    108     void WorldEntity::updateParent()
     159        registerVariable(this->mainStateName_,  variableDirection::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedMainState));
     160
     161        registerVariable(this->bActive_,        variableDirection::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity));
     162        registerVariable(this->bVisible_,       variableDirection::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility));
     163
     164        registerVariable(this->getScale3D(),    variableDirection::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::scaleChanged));
     165
     166        // Physics stuff
     167        registerVariable(this->mass_,           variableDirection::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::massChanged));
     168        registerVariable(this->restitution_,    variableDirection::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::restitutionChanged));
     169        registerVariable(this->angularFactor_,  variableDirection::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularFactorChanged));
     170        registerVariable(this->linearDamping_,  variableDirection::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::linearDampingChanged));
     171        registerVariable(this->angularDamping_, variableDirection::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularDampingChanged));
     172        registerVariable(this->friction_,       variableDirection::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::frictionChanged));
     173        registerVariable(this->bCollisionCallbackActive_,
     174                                                variableDirection::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionCallbackActivityChanged));
     175        registerVariable(this->bCollisionResponseActive_,
     176                                                variableDirection::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionResponseActivityChanged));
     177        registerVariable((int&)this->collisionTypeSynchronised_,
     178                                                variableDirection::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionTypeChanged));
     179        registerVariable(this->bPhysicsActiveSynchronised_,
     180                                                variableDirection::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::physicsActivityChanged));
     181
     182        // Attach to parent if necessary
     183        registerVariable(this->parentID_,       variableDirection::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::parentChanged));
     184    }
     185
     186    /**
     187    @brief
     188        Network function that object this instance to its correct parent.
     189    */
     190    void WorldEntity::parentChanged()
    109191    {
    110192        if (this->parentID_ != OBJECTID_UNKNOWN)
     
    116198    }
    117199
     200    /**
     201    @brief
     202        Attaches this object to a parent SceneNode.
     203    @Remarks
     204        Only use this method if you know exactly what you're doing!
     205        Normally, attaching works internally by attaching WE's.
     206    */
     207    void WorldEntity::attachToNode(Ogre::SceneNode* node)
     208    {
     209        Ogre::Node* parent = this->node_->getParent();
     210        if (parent)
     211            parent->removeChild(this->node_);
     212        node->addChild(this->node_);
     213    }
     214
     215    /**
     216    @brief
     217        Detaches this object from a parent SceneNode.
     218    @Remarks
     219        Only use this method if you know exactly what you're doing!
     220        Normally, attaching works internally by attaching WE's.
     221    */
     222    void WorldEntity::detachFromNode(Ogre::SceneNode* node)
     223    {
     224        node->removeChild(this->node_);
     225//        this->getScene()->getRootSceneNode()->addChild(this->node_);
     226    }
     227
     228    /**
     229    @brief
     230        Network callback for the collision type. Only change the type if it was valid.
     231    */
     232    void WorldEntity::collisionTypeChanged()
     233    {
     234        if (this->collisionTypeSynchronised_ != Dynamic &&
     235            this->collisionTypeSynchronised_ != Kinematic &&
     236            this->collisionTypeSynchronised_ != Static &&
     237            this->collisionTypeSynchronised_ != None)
     238        {
     239            CCOUT(1) << "Error when collsion Type was received over network. Unknown enum value:" << this->collisionTypeSynchronised_ << std::endl;
     240        }
     241        else if (this->collisionTypeSynchronised_ != collisionType_)
     242        {
     243            if (this->parent_)
     244                CCOUT(2) << "Warning: Network connection tried to set the collision type of an attached WE. Ignoring." << std::endl;
     245            else
     246                this->setCollisionType(this->collisionTypeSynchronised_);
     247        }
     248    }
     249
     250    //! Network callback for this->bPhysicsActive_
     251    void WorldEntity::physicsActivityChanged()
     252    {
     253        if (this->bPhysicsActiveSynchronised_)
     254            this->activatePhysics();
     255        else
     256            this->deactivatePhysics();
     257    }
     258
     259    //! Function sets whether Bullet should issue a callback on collisions
     260    void WorldEntity::collisionCallbackActivityChanged()
     261    {
     262        if (this->hasPhysics())
     263        {
     264            if (this->bCollisionCallbackActive_)
     265                this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() |
     266                    btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
     267            else
     268                this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() &
     269                    ~btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
     270        }
     271    }
     272
     273    //! Function sets whether Bullet should react itself to a collision
     274    void WorldEntity::collisionResponseActivityChanged()
     275    {
     276        if (this->hasPhysics())
     277        {
     278            if (this->bCollisionResponseActive_)
     279                this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() &
     280                    ~btCollisionObject::CF_NO_CONTACT_RESPONSE);
     281            else
     282                this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() |
     283                    btCollisionObject::CF_NO_CONTACT_RESPONSE);
     284        }
     285    }
     286
     287    /**
     288    @brief
     289        Attaches a child WorldEntity to this object. This calls notifyBeingAttached()
     290        of the child WE.
     291    @Note
     292        The collision shape of the child object gets attached nevertheless. That also means
     293        that you can change the collision shape of the child and it correctly cascadeds the changes to this instance.
     294        Be aware of this implication: When implementing attaching of kinematic objects to others, you have to change
     295        this behaviour because you then might not want to merge the collision shapes.
     296    */
    118297    void WorldEntity::attach(WorldEntity* object)
    119298    {
    120         if (object->getParent())
    121             object->detachFromParent();
    122         else
    123         {
    124             Ogre::Node* parent = object->node_->getParent();
    125             if (parent)
    126                 parent->removeChild(object->node_);
    127         }
    128 
    129         this->node_->addChild(object->node_);
     299        if (object == this)
     300        {
     301            COUT(2) << "Warning: Can't attach a WorldEntity to itself." << std::endl;
     302            return;
     303        }
     304
     305        if (!object->notifyBeingAttached(this))
     306            return;
     307
     308        this->attachNode(object->node_);
    130309        this->children_.insert(object);
    131         object->parent_ = this;
    132         object->parentID_ = this->getObjectID();
    133     }
    134 
     310
     311        this->attachCollisionShape(object->collisionShape_);
     312        // mass
     313        this->childrenMass_ += object->getMass();
     314        recalculateMassProps();
     315    }
     316
     317    /**
     318    @brief
     319        Function gets called when this object is being attached to a new parent.
     320
     321        This operation is only allowed if the collision types "like" each other.
     322        - You cannot a attach a non physical object to a physical one.
     323        - Dynamic object can NOT be attached at all.
     324        - It is also not possible to attach a kinematic to a dynamic one.
     325        - Attaching of kinematic objects otherwise is not yet supported.
     326    */
     327    bool WorldEntity::notifyBeingAttached(WorldEntity* newParent)
     328    {
     329        // check first whether attaching is even allowed
     330        if (this->hasPhysics())
     331        {
     332            if (!newParent->hasPhysics())
     333            {
     334                COUT(2) << "Warning: Cannot attach a physical object to a non physical one." << std::endl;
     335                return false;
     336            }
     337            else if (this->isDynamic())
     338            {
     339                COUT(2) << "Warning: Cannot attach a dynamic object to a WorldEntity." << std::endl;
     340                return false;
     341            }
     342            else if (this->isKinematic() && newParent->isDynamic())
     343            {
     344                COUT(2) << "Warning: Cannot attach a kinematic object to a dynamic one." << std::endl;
     345                return false;
     346            }
     347            else if (this->isKinematic())
     348            {
     349                COUT(2) << "Warning: Cannot attach a kinematic object to a static or kinematic one: Not yet implemented." << std::endl;
     350                return false;
     351            }
     352        }
     353
     354        if (this->isPhysicsActive())
     355            this->bPhysicsActiveBeforeAttaching_ = true;
     356        this->deactivatePhysics();
     357
     358        if (this->parent_)
     359            this->detachFromParent();
     360
     361        this->parent_ = newParent;
     362        this->parentID_ = newParent->getObjectID();
     363
     364        // apply transform to collision shape
     365        this->collisionShape_->setPosition(this->getPosition());
     366        this->collisionShape_->setOrientation(this->getOrientation());
     367        // TODO: Scale
     368       
     369        return true;
     370    }
     371
     372    /**
     373    @brief
     374        Detaches a child WorldEntity from this instance.
     375    */
    135376    void WorldEntity::detach(WorldEntity* object)
    136377    {
    137         this->node_->removeChild(object->node_);
     378        if (this->children_.find(object) == this->children_.end())
     379        {
     380            CCOUT(2) << "Warning: Cannot detach an object that is not a child." << std::endl;
     381            return;
     382        }
     383
     384        // collision shapes
     385        this->detachCollisionShape(object->collisionShape_);
     386
     387        // mass
     388        if (object->getMass() > 0.0f)
     389        {
     390            this->childrenMass_ -= object->getMass();
     391            recalculateMassProps();
     392        }
     393
     394        this->detachNode(object->node_);
    138395        this->children_.erase(object);
    139         object->parent_ = 0;
    140         object->parentID_ = OBJECTID_UNKNOWN;
    141 
    142 //        this->getScene()->getRootSceneNode()->addChild(object->node_);
    143     }
    144 
    145     WorldEntity* WorldEntity::getAttachedObject(unsigned int index) const
     396
     397        object->notifyDetached();
     398    }
     399
     400    /**
     401    @brief
     402        Function gets called when the object has been detached from its parent.
     403    */
     404    void WorldEntity::notifyDetached()
     405    {
     406        this->parent_ = 0;
     407        this->parentID_ = OBJECTID_UNKNOWN;
     408
     409        // reset orientation of the collisionShape (cannot be set within a WE usually)
     410        this->collisionShape_->setPosition(Vector3::ZERO);
     411        this->collisionShape_->setOrientation(Quaternion::IDENTITY);
     412        // TODO: Scale
     413
     414        if (this->bPhysicsActiveBeforeAttaching_)
     415        {
     416            this->activatePhysics();
     417            this->bPhysicsActiveBeforeAttaching_ = false;
     418        }
     419    }
     420
     421    //! Returns an attached object (merely for XMLPort).
     422    WorldEntity* WorldEntity::getAttachedObject(unsigned int index)
    146423    {
    147424        unsigned int i = 0;
     
    154431        return 0;
    155432    }
     433
     434    //! Attaches an Ogre::SceneNode to this WorldEntity.
     435    void WorldEntity::attachNode(Ogre::SceneNode* node)
     436    {
     437        Ogre::Node* parent = node->getParent();
     438        if (parent)
     439            parent->removeChild(node);
     440        this->node_->addChild(node);
     441    }
     442
     443    //! Detaches an Ogre::SceneNode from this WorldEntity.
     444    void WorldEntity::detachNode(Ogre::SceneNode* node)
     445    {
     446        this->node_->removeChild(node);
     447//        this->getScene()->getRootSceneNode()->addChild(node);
     448    }
     449
     450    //! Attaches an Ogre::MovableObject to this WorldEntity.
     451    void WorldEntity::attachOgreObject(Ogre::MovableObject* object)
     452    {
     453        this->node_->attachObject(object);
     454    }
     455
     456    //! Detaches an Ogre::MovableObject from this WorldEntity.
     457    void WorldEntity::detachOgreObject(Ogre::MovableObject* object)
     458    {
     459        this->node_->detachObject(object);
     460    }
     461
     462    //! Detaches an Ogre::MovableObject (by string) from this WorldEntity.
     463    Ogre::MovableObject* WorldEntity::detachOgreObject(const Ogre::String& name)
     464    {
     465        return this->node_->detachObject(name);
     466    }
     467
     468    //! Attaches a collision Shape to this object (delegated to the internal CompoundCollisionShape)
     469    void WorldEntity::attachCollisionShape(CollisionShape* shape)
     470    {
     471        this->collisionShape_->attach(shape);
     472        // Note: this->collisionShape_ already notifies us of any changes.
     473    }
     474
     475    //! Detaches a collision Shape from this object (delegated to the internal CompoundCollisionShape)
     476    void WorldEntity::detachCollisionShape(CollisionShape* shape)
     477    {
     478        // Note: The collision shapes may not be detached with this function!
     479        this->collisionShape_->detach(shape);
     480        // Note: this->collisionShape_ already notifies us of any changes.
     481    }
     482
     483    //! Returns an attached collision Shape of this object (delegated to the internal CompoundCollisionShape)
     484    CollisionShape* WorldEntity::getAttachedCollisionShape(unsigned int index)
     485    {
     486        return this->collisionShape_->getAttachedShape(index);
     487    }
     488
     489    // Note: These functions are placed in WorldEntity.h as inline functions for the release build.
     490#ifndef _NDEBUG
     491    const Vector3& WorldEntity::getPosition() const
     492    {
     493        return this->node_->getPosition();
     494    }
     495
     496    const Quaternion& WorldEntity::getOrientation() const
     497    {
     498        return this->node_->getOrientation();
     499    }
     500
     501    const Vector3& WorldEntity::getScale3D() const
     502    {
     503        return this->node_->getScale();
     504    }
     505#endif
     506
     507    //! Returns the position relative to the root space
     508    const Vector3& WorldEntity::getWorldPosition() const
     509    {
     510        return this->node_->_getDerivedPosition();
     511    }
     512
     513    //! Returns the orientation relative to the root space
     514    const Quaternion& WorldEntity::getWorldOrientation() const
     515    {
     516        return this->node_->_getDerivedOrientation();
     517    }
     518
     519    //! Returns the scaling applied relative to the root space in 3 coordinates
     520    const Vector3& WorldEntity::getWorldScale3D() const
     521    {
     522        return this->node_->_getDerivedScale();
     523    }
     524
     525    /**
     526    @brief
     527        Returns the scaling applied relative to the root space in 3 coordinates
     528    @return
     529        Returns the scaling if it is uniform, 1.0f otherwise.
     530    */
     531    float WorldEntity::getWorldScale() const
     532    {
     533        Vector3 scale = this->getWorldScale3D();
     534        return (scale.x == scale.y && scale.x == scale.z) ? scale.x : 1;
     535    }
     536
     537    /**
     538    @brief
     539        Sets the three dimensional scaling of this object.
     540    @Note
     541        Scaling physical objects has not yet been implemented and is therefore forbidden.
     542    */
     543    void WorldEntity::setScale3D(const Vector3& scale)
     544    {
     545/*
     546HACK HACK HACK
     547        if (bScalePhysics && this->hasPhysics() && scale != Vector3::UNIT_SCALE)
     548        {
     549            CCOUT(2) << "Warning: Cannot set the scale of a physical object: Not yet implemented. Ignoring scaling." << std::endl;
     550            return;
     551        }
     552HACK HACK HACK
     553*/
     554        this->node_->setScale(scale);
     555
     556        this->changedScale();
     557    }
     558
     559    /**
     560    @brief
     561        Translates this WorldEntity by a vector.
     562    @param relativeTo
     563        @see TransformSpace::Enum
     564    */
     565    void WorldEntity::translate(const Vector3& distance, TransformSpace::Enum relativeTo)
     566    {
     567        switch (relativeTo)
     568        {
     569        case TransformSpace::Local:
     570            // position is relative to parent so transform downwards
     571            this->setPosition(this->getPosition() + this->getOrientation() * distance);
     572            break;
     573        case TransformSpace::Parent:
     574            this->setPosition(this->getPosition() + distance);
     575            break;
     576        case TransformSpace::World:
     577            // position is relative to parent so transform upwards
     578            if (this->node_->getParent())
     579                setPosition(getPosition() + (node_->getParent()->_getDerivedOrientation().Inverse() * distance)
     580                    / node_->getParent()->_getDerivedScale());
     581            else
     582                this->setPosition(this->getPosition() + distance);
     583            break;
     584        }
     585    }
     586
     587    /**
     588    @brief
     589        Rotates this WorldEntity by a quaternion.
     590    @param relativeTo
     591        @see TransformSpace::Enum
     592    */
     593    void WorldEntity::rotate(const Quaternion& rotation, TransformSpace::Enum relativeTo)
     594    {
     595        switch(relativeTo)
     596        {
     597        case TransformSpace::Local:
     598            this->setOrientation(this->getOrientation() * rotation);
     599            break;
     600        case TransformSpace::Parent:
     601            // Rotations are normally relative to local axes, transform up
     602            this->setOrientation(rotation * this->getOrientation());
     603            break;
     604        case TransformSpace::World:
     605            // Rotations are normally relative to local axes, transform up
     606            this->setOrientation(this->getOrientation() * this->getWorldOrientation().Inverse()
     607                * rotation * this->getWorldOrientation());
     608            break;
     609        }
     610    }
     611
     612    /**
     613    @brief
     614        Makes this WorldEntity look a specific target location.
     615    @param relativeTo
     616        @see TransformSpace::Enum
     617    @param localDirectionVector
     618        The vector which normally describes the natural direction of the object, usually -Z.
     619    */
     620    void WorldEntity::lookAt(const Vector3& target, TransformSpace::Enum relativeTo, const Vector3& localDirectionVector)
     621    {
     622        Vector3 origin;
     623        switch (relativeTo)
     624        {
     625        case TransformSpace::Local:
     626            origin = Vector3::ZERO;
     627            break;
     628        case TransformSpace::Parent:
     629            origin = this->getPosition();
     630            break;
     631        case TransformSpace::World:
     632            origin = this->getWorldPosition();
     633            break;
     634        }
     635        this->setDirection(target - origin, relativeTo, localDirectionVector);
     636    }
     637
     638    /**
     639    @brief
     640        Makes this WorldEntity look in specific direction.
     641    @param relativeTo
     642        @see TransformSpace::Enum
     643    @param localDirectionVector
     644        The vector which normally describes the natural direction of the object, usually -Z.
     645    */
     646    void WorldEntity::setDirection(const Vector3& direction, TransformSpace::Enum relativeTo, const Vector3& localDirectionVector)
     647    {
     648        Quaternion savedOrientation(this->getOrientation());
     649        Ogre::Node::TransformSpace ogreRelativeTo;
     650        switch (relativeTo)
     651        {
     652        case TransformSpace::Local:
     653            ogreRelativeTo = Ogre::Node::TS_LOCAL; break;
     654        case TransformSpace::Parent:
     655            ogreRelativeTo = Ogre::Node::TS_PARENT; break;
     656        case TransformSpace::World:
     657            ogreRelativeTo = Ogre::Node::TS_WORLD; break;
     658        }
     659        this->node_->setDirection(direction, ogreRelativeTo, localDirectionVector);
     660        Quaternion newOrientation(this->node_->getOrientation());
     661        this->node_->setOrientation(savedOrientation);
     662        this->setOrientation(newOrientation);
     663    }
     664
     665    //! Activates physics if the CollisionType is not None.
     666    void WorldEntity::activatePhysics()
     667    {
     668        if (this->isActive() && this->hasPhysics() && !this->isPhysicsActive() && !this->parent_)
     669        {
     670            this->getScene()->addPhysicalObject(this);
     671            this->bPhysicsActive_ = true;
     672            this->bPhysicsActiveSynchronised_ = true;
     673        }
     674    }
     675
     676    //! Deactivates physics but the CollisionType does not change.
     677    void WorldEntity::deactivatePhysics()
     678    {
     679        if (this->isPhysicsActive())
     680        {
     681            this->getScene()->removePhysicalObject(this);
     682            this->bPhysicsActive_ = false;
     683            this->bPhysicsActiveSynchronised_ = false;
     684        }
     685    }
     686
     687    //! Tells whether the object has already been added to the Bullet physics World.
     688    bool WorldEntity::addedToPhysicalWorld() const
     689    {
     690        return this->physicalBody_ && this->physicalBody_->isInWorld();
     691    }
     692
     693    /**
     694    @brief
     695        Sets the CollisionType. This alters the object significantly! @see CollisionType.
     696    @Note
     697        Operation does not work on attached WorldEntities.
     698    */
     699    void WorldEntity::setCollisionType(CollisionType type)
     700    {
     701        if (this->collisionType_ == type)
     702            return;
     703
     704        // If we are already attached to a parent, this would be a bad idea..
     705        if (this->parent_)
     706        {
     707            CCOUT(2) << "Warning: Cannot set the collision type of a WorldEntity with a parent." << std::endl;
     708            return;
     709        }
     710
     711        // Check for type legality. Could be StaticEntity or MobileEntity.
     712        if (!this->isCollisionTypeLegal(type))
     713            return;
     714
     715        if (this->isPhysicsActive())
     716            this->deactivatePhysics();
     717
     718        bool bReactivatePhysics = true;
     719        if (this->hasPhysics() && !this->isPhysicsActive())
     720            bReactivatePhysics = false;
     721
     722        // Check whether we have to create or destroy.
     723        if (type != None && this->collisionType_ == None)
     724        {
     725/*
     726HACK HACK HACK
     727            // Check whether there was some scaling applied.
     728            if (!this->node_->getScale().positionEquals(Vector3(1, 1, 1), 0.001))
     729            {
     730                CCOUT(2) << "Warning: Cannot create a physical body if there is scaling applied to the node: Not yet implemented." << std::endl;
     731                return;
     732            }
     733HACK HACK HACK
     734*/
     735            // Create new rigid body
     736            btRigidBody::btRigidBodyConstructionInfo bodyConstructionInfo(0, this, this->collisionShape_->getCollisionShape());
     737            this->physicalBody_ = new btRigidBody(bodyConstructionInfo);
     738            this->physicalBody_->setUserPointer(this);
     739            this->physicalBody_->setActivationState(DISABLE_DEACTIVATION);
     740        }
     741        else if (type == None && this->collisionType_ != None)
     742        {
     743            // Destroy rigid body
     744            assert(this->physicalBody_);
     745            deactivatePhysics();
     746            delete this->physicalBody_;
     747            this->physicalBody_ = 0;
     748            this->collisionType_ = None;
     749            this->collisionTypeSynchronised_ = None;
     750            return;
     751        }
     752
     753        // Change type
     754        switch (type)
     755        {
     756        case Dynamic:
     757            this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & !(btCollisionObject::CF_STATIC_OBJECT | btCollisionObject::CF_KINEMATIC_OBJECT));
     758            break;
     759        case Kinematic:
     760            this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT | btCollisionObject::CF_KINEMATIC_OBJECT);
     761            break;
     762        case Static:
     763            this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_KINEMATIC_OBJECT | btCollisionObject::CF_STATIC_OBJECT);
     764            break;
     765        case None:
     766            assert(false); // Doesn't happen
     767            return;
     768        }
     769        this->collisionType_ = type;
     770        this->collisionTypeSynchronised_ = type;
     771
     772        // update mass and inertia tensor
     773        recalculateMassProps();
     774        internalSetPhysicsProps();
     775        collisionCallbackActivityChanged();
     776        collisionResponseActivityChanged();
     777        if (bReactivatePhysics)
     778            activatePhysics();
     779    }
     780
     781    //! Sets the CollisionType by string (used for the XMLPort)
     782    void WorldEntity::setCollisionTypeStr(const std::string& typeStr)
     783    {
     784        std::string typeStrLower = getLowercase(typeStr);
     785        CollisionType type;
     786        if (typeStrLower == "dynamic")
     787            type = Dynamic;
     788        else if (typeStrLower == "static")
     789            type = Static;
     790        else if (typeStrLower == "kinematic")
     791            type = Kinematic;
     792        else if (typeStrLower == "none")
     793            type = None;
     794        else
     795            ThrowException(ParseError, std::string("Attempting to set an unknown collision type: '") + typeStr + "'.");
     796        this->setCollisionType(type);
     797    }
     798
     799    //! Gets the CollisionType by string (used for the XMLPort)
     800    std::string WorldEntity::getCollisionTypeStr() const
     801    {
     802        switch (this->getCollisionType())
     803        {
     804            case Dynamic:
     805                return "dynamic";
     806            case Kinematic:
     807                return "kinematic";
     808            case Static:
     809                return "static";
     810            case None:
     811                return "none";
     812            default:
     813                assert(false);
     814                return "";
     815        }
     816    }
     817
     818    /**
     819    @brief
     820        Recalculates the accumulated child mass and calls recalculateMassProps()
     821        and notifies the parent of the change.
     822    @Note
     823        Called by a child WE
     824    */
     825    void WorldEntity::notifyChildMassChanged()
     826    {
     827        // Note: CollisionShape changes of a child get handled over the internal CompoundCollisionShape already
     828        // Recalculate mass
     829        this->childrenMass_ = 0.0f;
     830        for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it)
     831            this->childrenMass_ += (*it)->getMass();
     832        recalculateMassProps();
     833        // Notify parent WE
     834        if (this->parent_)
     835            parent_->notifyChildMassChanged();
     836    }
     837
     838    /**
     839    @brief
     840        Undertakes the necessary steps to change the collision shape in Bullet, even at runtime.
     841    @Note
     842        - called by this->collisionShape_
     843        - May have a REALLY big overhead when called continuously at runtime, because then we need
     844          to remove the physical body from Bullet and add it again.
     845    */
     846    void WorldEntity::notifyCollisionShapeChanged()
     847    {
     848        if (hasPhysics())
     849        {
     850            // Bullet doesn't like sudden changes of the collision shape, so we remove and add it again
     851            if (this->addedToPhysicalWorld())
     852            {
     853                this->deactivatePhysics();
     854                this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape());
     855                this->activatePhysics();
     856            }
     857            else
     858                this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape());
     859        }
     860        recalculateMassProps();
     861    }
     862
     863    //! Updates all mass dependent parameters (mass, inertia tensor and child mass)
     864    void WorldEntity::recalculateMassProps()
     865    {
     866        // Store local inertia for faster access. Evaluates to (0,0,0) if there is no collision shape.
     867        float totalMass = this->mass_ + this->childrenMass_;
     868        this->collisionShape_->calculateLocalInertia(totalMass, this->localInertia_);
     869        if (this->hasPhysics())
     870        {
     871            if (this->isStatic())
     872            {
     873                // Just set everything to zero
     874                this->physicalBody_->setMassProps(0.0f, btVector3(0, 0, 0));
     875            }
     876            else if ((this->mass_ + this->childrenMass_) == 0.0f)
     877            {
     878                // Use default values to avoid very large or very small values
     879                CCOUT(4) << "Warning: Setting the internal physical mass to 1.0 because mass_ is 0.0" << std::endl;
     880                btVector3 inertia(0, 0, 0);
     881                this->collisionShape_->calculateLocalInertia(1.0f, inertia);
     882                this->physicalBody_->setMassProps(1.0f, inertia);
     883            }
     884            else
     885            {
     886                this->physicalBody_->setMassProps(totalMass, this->localInertia_);
     887            }
     888        }
     889    }
     890
     891    //! Copies our own parameters for restitution, angular factor, dampings and friction to the bullet rigid body.
     892    void WorldEntity::internalSetPhysicsProps()
     893    {
     894        if (this->hasPhysics())
     895        {
     896            this->physicalBody_->setRestitution(this->restitution_);
     897            this->physicalBody_->setAngularFactor(this->angularFactor_);
     898            this->physicalBody_->setDamping(this->linearDamping_, this->angularDamping_);
     899            this->physicalBody_->setFriction(this->friction_);
     900        }
     901    }
    156902}
  • code/trunk/src/orxonox/objects/worldentities/WorldEntity.h

    r2171 r2662  
    2222 *   Author:
    2323 *      Fabian 'x3n' Landau
     24 *      Reto Grieder (physics)
    2425 *   Co-authors:
    2526 *      ...
     
    3233#include "OrxonoxPrereqs.h"
    3334
    34 #define OGRE_FORCE_ANGLE_TYPES
    35 
     35#ifdef _NDEBUG
    3636#include <OgreSceneNode.h>
    37 
    38 #include "network/Synchronisable.h"
     37#else
     38#include <OgrePrerequisites.h>
     39#endif
     40#include "LinearMath/btMotionState.h"
     41
     42#include "util/Math.h"
    3943#include "core/BaseObject.h"
    40 #include "util/Math.h"
     44#include "network/synchronisable/Synchronisable.h"
    4145
    4246namespace orxonox
    4347{
    44     class _OrxonoxExport WorldEntity : public BaseObject, public Synchronisable
     48    /**
     49    @brief
     50        The WorldEntity represents everything that can be put in a Scene at a certain location.
     51
     52        It is supposed to be the base class of everything you would call an 'object' in a Scene.
     53        The class itself is abstract which means you cannot use it directly. You may use StaticEntity
     54        as the simplest derivative or (derived from MobileEntity) MovableEntity and ControllableEntity
     55        as more advanced ones.
     56
     57        The basic task of the WorldEntity is provide a location, a direction and a scaling and the possibility
     58        to create an entire hierarchy of derivated objects.
     59        It is also the basis for the physics interface to the Bullet physics engine.
     60        Every WorldEntity can have a specific collision type: @see CollisionType
     61        This would then imply that every scene object could have any collision type. To limit this, you can always
     62        override this->isCollisionTypeLegal(CollisionType). Return false if the collision type is not supported
     63        for a specific object.
     64        There is also support for attaching WorldEntities with physics to each other. Currently, the collision shape
     65        of both objects simply get merged into one larger shape (for static collision type).
     66        The phyiscal body that is internally stored and administrated has the following supported properties:
     67        - Restitution, angular factor, linear damping, angular damping, fricition, mass and collision shape.
     68        You can get more information at the corresponding set function.
     69
     70        Collision shapes: These are controlled by the internal WorldEntityCollisionShape. @see WorldEntityCollisionShape.
     71    */
     72    class _OrxonoxExport WorldEntity : public BaseObject, public Synchronisable, public btMotionState
    4573    {
     74        friend class Scene;
     75
    4676        public:
    4777            WorldEntity(BaseObject* creator);
     
    5181            void registerVariables();
    5282
    53             inline Ogre::SceneNode* getNode() const
     83            inline const Ogre::SceneNode* getNode() const
    5484                { return this->node_; }
    5585
     
    6494            inline void setPosition(float x, float y, float z)
    6595                { this->setPosition(Vector3(x, y, z)); }
    66             inline const Vector3& getPosition() const
    67                 { return this->node_->getPosition(); }
    68             inline const Vector3& getWorldPosition() const
    69                 { return this->node_->getWorldPosition(); }
    70 
    71             virtual void translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) = 0;
    72             inline void translate(float x, float y, float z, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL)
     96            const Vector3& getPosition() const;
     97            const Vector3& getWorldPosition() const;
     98
     99            void translate(const Vector3& distance, TransformSpace::Enum relativeTo = TransformSpace::Parent);
     100            inline void translate(float x, float y, float z, TransformSpace::Enum relativeTo = TransformSpace::Parent)
    73101                { this->translate(Vector3(x, y, z), relativeTo); }
     102
     103            virtual inline const Vector3& getVelocity() const
     104                { return Vector3::ZERO; }
    74105
    75106            virtual void setOrientation(const Quaternion& orientation) = 0;
     
    80111            inline void setOrientation(const Vector3& axis, const Degree& angle)
    81112                { this->setOrientation(Quaternion(angle, axis)); }
    82             inline const Quaternion& getOrientation() const
    83                 { return this->node_->getOrientation(); }
    84             inline const Quaternion& getWorldOrientation() const
    85                 { return this->node_->getWorldOrientation(); }
    86 
    87             virtual void rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) = 0;
    88             inline void rotate(const Vector3& axis, const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL)
     113            const Quaternion& getOrientation() const;
     114            const Quaternion& getWorldOrientation() const;
     115
     116            void rotate(const Quaternion& rotation, TransformSpace::Enum relativeTo = TransformSpace::Local);
     117            inline void rotate(const Vector3& axis, const Degree& angle, TransformSpace::Enum relativeTo = TransformSpace::Local)
    89118                { this->rotate(Quaternion(angle, axis), relativeTo); }
    90             inline void rotate(const Vector3& axis, const Radian& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL)
    91                 { this->rotate(Quaternion(angle, axis), relativeTo); }
    92 
    93             virtual void yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) = 0;
    94             inline void yaw(const Radian& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL)
    95                 { this->yaw(Degree(angle), relativeTo); }
    96             virtual void pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) = 0;
    97             inline void pitch(const Radian& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL)
    98                 { this->pitch(Degree(angle), relativeTo); }
    99             virtual void roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) = 0;
    100             inline void roll(const Radian& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL)
    101                 { this->roll(Degree(angle), relativeTo); }
    102 
    103             virtual void lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z) = 0;
    104             virtual void setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z) = 0;
    105             inline void setDirection(float x, float y, float z, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z)
     119
     120            inline void yaw(const Degree& angle, TransformSpace::Enum relativeTo = TransformSpace::Local)
     121                { this->rotate(Quaternion(angle, Vector3::UNIT_Y), relativeTo); }
     122            inline void pitch(const Degree& angle, TransformSpace::Enum relativeTo = TransformSpace::Local)
     123                { this->rotate(Quaternion(angle, Vector3::UNIT_X), relativeTo); }
     124            inline void roll(const Degree& angle, TransformSpace::Enum relativeTo = TransformSpace::Local)
     125                { this->rotate(Quaternion(angle, Vector3::UNIT_Z), relativeTo); }
     126
     127            void lookAt(const Vector3& target, TransformSpace::Enum relativeTo = TransformSpace::Parent, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z);
     128            void setDirection(const Vector3& direction, TransformSpace::Enum relativeTo = TransformSpace::Local, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z);
     129            inline void setDirection(float x, float y, float z, TransformSpace::Enum relativeTo = TransformSpace::Local, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z)
    106130                { this->setDirection(Vector3(x, y, z), relativeTo, localDirectionVector); }
    107131
    108             inline void setScale3D(const Vector3& scale)
    109                 { this->node_->setScale(scale); }
     132            virtual void setScale3D(const Vector3& scale);
    110133            inline void setScale3D(float x, float y, float z)
    111                 { this->node_->setScale(x, y, z); }
    112             inline const Vector3& getScale3D(void) const
    113                 { return this->node_->getScale(); }
     134                { this->setScale3D(Vector3(x, y, z)); }
     135            const Vector3& getScale3D(void) const;
     136            const Vector3& getWorldScale3D() const;
    114137
    115138            inline void setScale(float scale)
    116                 { this->node_->setScale(scale, scale, scale); }
     139                { this->setScale3D(scale, scale, scale); }
    117140            inline float getScale() const
    118141                { Vector3 scale = this->getScale3D(); return (scale.x == scale.y && scale.x == scale.z) ? scale.x : 1; }
     142            float getWorldScale() const;
    119143
    120144            inline void scale3D(const Vector3& scale)
    121                 { this->node_->scale(scale); }
     145                { this->setScale3D(this->getScale3D() * scale); }
    122146            inline void scale3D(float x, float y, float z)
    123                 { this->node_->scale(x, y, z); }
     147                { this->scale3D(Vector3(x, y, z)); }
    124148            inline void scale(float scale)
    125                 { this->node_->scale(scale, scale, scale); }
     149                { this->scale3D(scale, scale, scale); }
     150
     151            virtual void changedScale() {}
    126152
    127153            void attach(WorldEntity* object);
    128154            void detach(WorldEntity* object);
    129             WorldEntity* getAttachedObject(unsigned int index) const;
     155            WorldEntity* getAttachedObject(unsigned int index);
    130156            inline const std::set<WorldEntity*>& getAttachedObjects() const
    131157                { return this->children_; }
     158
     159            void attachOgreObject(Ogre::MovableObject* object);
     160            void detachOgreObject(Ogre::MovableObject* object);
     161            Ogre::MovableObject* detachOgreObject(const Ogre::String& name);
    132162
    133163            inline void attachToParent(WorldEntity* parent)
     
    138168                { return this->parent_; }
    139169
     170            void attachNode(Ogre::SceneNode* node);
     171            void detachNode(Ogre::SceneNode* node);
     172            void attachToNode(Ogre::SceneNode* node);
     173            void detachFromNode(Ogre::SceneNode* node);
     174
     175            void notifyChildPropsChanged();
     176
    140177        protected:
    141178            Ogre::SceneNode* node_;
    142179
    143180        private:
    144             void updateParent();
    145 
    146181            inline void lookAt_xmlport(const Vector3& target)
    147182                { this->lookAt(target); }
     
    155190                { this->roll(angle); }
    156191
     192            // network callbacks
     193            void parentChanged();
     194            inline void scaleChanged()
     195                { this->setScale3D(this->getScale3D()); }
     196
    157197            WorldEntity* parent_;
    158198            unsigned int parentID_;
    159199            std::set<WorldEntity*> children_;
     200
     201
     202        /////////////
     203        // Physics //
     204        /////////////
     205
     206        public:
     207            /**
     208            @brief
     209                Denotes the possible types of physical objects in a Scene.
     210
     211                Dynamic:   The object is influenced by its physical environment, like for instance little ball.
     212                Kinematic: The object can only influence other dynamic objects. It's movement is coordinated by your own saying.
     213                Static:    Like kinematic but the object is not allowed to move during the simulation.
     214                None:      The object has no physics at all.
     215            */
     216            enum CollisionType
     217            {
     218                Dynamic,
     219                Kinematic,
     220                Static,
     221                None
     222            };
     223
     224            //! Tells whether the object has any connection to the Bullet physics engine. If hasPhysics() is false, the object may still have a velocity.
     225            bool hasPhysics()       const { return getCollisionType() != None     ; }
     226            //! @see CollisionType
     227            bool isStatic()         const { return getCollisionType() == Static   ; }
     228            //! @see CollisionType
     229            bool isKinematic()      const { return getCollisionType() == Kinematic; }
     230            //! @see CollisionType
     231            bool isDynamic()        const { return getCollisionType() == Dynamic  ; }
     232            //! Tells whether physics has been activated (you can temporarily deactivate it)
     233            bool isPhysicsActive()  const { return this->bPhysicsActive_; }
     234            bool addedToPhysicalWorld() const;
     235
     236            void activatePhysics();
     237            void deactivatePhysics();
     238
     239            //! Returns the CollisionType. @see CollisionType.
     240            inline CollisionType getCollisionType() const
     241                { return this->collisionType_; }
     242            void setCollisionType(CollisionType type);
     243
     244            void setCollisionTypeStr(const std::string& type);
     245            std::string getCollisionTypeStr() const;
     246
     247            //! Sets the mass of this object. Note that the total mass may be influenced by attached objects!
     248            inline void setMass(float mass)
     249                { this->mass_ = mass; recalculateMassProps(); }
     250            //! Returns the mass of this object without its children.
     251            inline float getMass() const
     252                { return this->mass_; }
     253
     254            //! Returns the total mass of this object with all its attached children.
     255            inline float getTotalMass() const
     256                { return this->mass_ + this->childrenMass_; }
     257
     258            /**
     259            @brief
     260                Returns the diagonal elements of the inertia tensor when calculated in local coordinates.
     261            @Note
     262                The local inertia tensor cannot be set, but is calculated by Bullet according to the collisionShape.
     263                With compound collision shapes, an approximation is used.
     264            */
     265            inline const btVector3& getLocalInertia() const
     266                { return this->localInertia_; }
     267
     268            /**
     269            @brief
     270                Sets how much reaction is applied in a collision.
     271               
     272                Consider two equal spheres colliding with equal velocities:
     273                Restitution 1 means that both spheres simply reverse their velocity (no loss of energy)
     274                Restitution 0 means that both spheres will immediately stop moving
     275                (maximum loss of energy without violating of the preservation of momentum)
     276            */
     277            inline void setRestitution(float restitution)
     278                { this->restitution_ = restitution; internalSetPhysicsProps(); }
     279            //! Returns the restitution parameter. @see setRestitution.
     280            inline float getRestitution() const
     281                { return this->restitution_; }
     282
     283            /**
     284            @brief
     285                Sets an artificial parameter that tells how much torque is applied when you apply a non-central force.
     286
     287                Normally the angular factor is 1, which means it's physically 'correct'. Howerver if you have a player
     288                character that should not rotate when hit sideways, you can set the angular factor to 0.
     289            */
     290            inline void setAngularFactor(float angularFactor)
     291                { this->angularFactor_ = angularFactor; internalSetPhysicsProps(); }
     292            //! Returns the angular factor. @see setAngularFactor.
     293            inline float getAngularFactor() const
     294                { return this->angularFactor_; }
     295
     296            //! Applies a mass independent damping. Velocities will simply diminish exponentially.
     297            inline void setLinearDamping(float linearDamping)
     298                { this->linearDamping_ = linearDamping; internalSetPhysicsProps(); }
     299            //! Returns the linear damping. @see setLinearDamping.
     300            inline float getLinearDamping() const
     301                { return this->linearDamping_; }
     302
     303            //! Applies a tensor independent rotation damping. Angular velocities will simply diminish exponentially.
     304            inline void setAngularDamping(float angularDamping)
     305                { this->angularDamping_ = angularDamping; internalSetPhysicsProps(); }
     306            //! Returns the angular damping. @see setAngularDamping.
     307            inline float getAngularDamping() const
     308                { return this->angularDamping_; }
     309
     310            //! Applies friction to the object. Friction occurs when two objects collide.
     311            inline void setFriction(float friction)
     312                { this->friction_ = friction; internalSetPhysicsProps(); }
     313            //! Returns the amount of friction applied to the object.
     314            inline float getFriction() const
     315                { return this->friction_; }
     316
     317            void attachCollisionShape(CollisionShape* shape);
     318            void detachCollisionShape(CollisionShape* shape);
     319            CollisionShape* getAttachedCollisionShape(unsigned int index);
     320
     321            void notifyCollisionShapeChanged();
     322            void notifyChildMassChanged();
     323
     324            /**
     325            @brief
     326                Virtual function that gets called when this object collides with another.
     327            @param otherObject
     328                The object this one has collided into.
     329            @pram contactPoint
     330                Contact point provided by Bullet. Holds more information and can me modified. See return value.
     331            @Return
     332                Returning false means that no modification to the contactPoint has been made. Return true otherwise!
     333            @Note
     334                Condition is that enableCollisionCallback() was called.
     335            */
     336            virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
     337                { return false; } /* With false, Bullet assumes no modification to the collision objects. */
     338
     339            //! Enables the collidesAgainst(.) function. The object doesn't respond to collision otherwise!
     340            inline void enableCollisionCallback()
     341                { this->bCollisionCallbackActive_ = true; this->collisionCallbackActivityChanged(); }
     342            //! Disables the collidesAgainst(.) function. @see enableCollisionCallback()
     343            inline void disableCollisionCallback()
     344                { this->bCollisionCallbackActive_ = false; this->collisionCallbackActivityChanged(); }
     345            //! Tells whether there could be a collision callback via collidesAgainst(.)
     346            inline bool isCollisionCallbackActive() const
     347                { return this->bCollisionCallbackActive_; }
     348
     349            //! Enables or disables collision response (default is of course on)
     350            inline void setCollisionResponse(bool value)
     351                { this->bCollisionResponseActive_ = value; this->collisionResponseActivityChanged(); }
     352            //! Tells whether there could be a collision response
     353            inline bool hasCollisionResponse()
     354                { return this->bCollisionResponseActive_; }
     355
     356        protected:
     357            /**
     358            @brief
     359                Function checks whether the requested collision type is legal to this object.
     360
     361                You can override this function in a derived class to constrain the collision to e.g. None or Dynamic.
     362                A projectile may not prove very useful if there is no physical body. Simply set the CollisionType
     363                in its constructor and override this method. But be careful that a derived classe's virtual functions
     364                don't yet exist in the constructor if a base class.
     365            */
     366            virtual bool isCollisionTypeLegal(CollisionType type) const = 0;
     367
     368            btRigidBody*  physicalBody_; //!< Bullet rigid body. Everything physical is applied to this instance.
     369
     370        private:
     371            void recalculateMassProps();
     372            void internalSetPhysicsProps();
     373
     374            bool notifyBeingAttached(WorldEntity* newParent);
     375            void notifyDetached();
     376
     377            // network callbacks
     378            void collisionTypeChanged();
     379            void physicsActivityChanged();
     380            void collisionCallbackActivityChanged();
     381            void collisionResponseActivityChanged();
     382            //! Network callback workaround to call a function when the value changes.
     383            inline void massChanged()
     384                { this->setMass(this->mass_); }
     385            //! Network callback workaround to call a function when the value changes.
     386            inline void restitutionChanged()
     387                { this->setRestitution(this->restitution_); }
     388            //! Network callback workaround to call a function when the value changes.
     389            inline void angularFactorChanged()
     390                { this->setAngularFactor(this->angularFactor_); }
     391            //! Network callback workaround to call a function when the value changes.
     392            inline void linearDampingChanged()
     393                { this->setLinearDamping(this->linearDamping_); }
     394            //! Network callback workaround to call a function when the value changes.
     395            inline void angularDampingChanged()
     396                { this->setAngularDamping(this->angularDamping_); }
     397            //! Network callback workaround to call a function when the value changes.
     398            inline void frictionChanged()
     399                { this->setFriction(this->friction_); }
     400
     401            CollisionType                collisionType_;                 //!< @see setCollisionType
     402            CollisionType                collisionTypeSynchronised_;     //!< Network synchronised variable for collisionType_
     403            bool                         bPhysicsActive_;                //!< @see isPhysicsActive
     404            bool                         bPhysicsActiveSynchronised_;    //!< Network synchronised variable for bPhysicsActive_
     405            //! When attaching objects hierarchically this variable tells this object (as child) whether physics was activated before attaching (because the deactivate physics while being attached).
     406            bool                         bPhysicsActiveBeforeAttaching_;
     407            WorldEntityCollisionShape*   collisionShape_;                //!< Attached collision shapes go here
     408            btScalar                     mass_;                          //!< @see setMass
     409            btVector3                    localInertia_;                  //!< @see getLocalInertia
     410            btScalar                     restitution_;                   //!< @see setRestitution
     411            btScalar                     angularFactor_;                 //!< @see setAngularFactor
     412            btScalar                     linearDamping_;                 //!< @see setLinearDamping
     413            btScalar                     angularDamping_;                //!< @see setAngularDamping
     414            btScalar                     friction_;                      //!< @see setFriction
     415            btScalar                     childrenMass_;                  //!< Sum of all the children's masses
     416            bool                         bCollisionCallbackActive_;      //!< @see enableCollisionCallback
     417            bool                         bCollisionResponseActive_;      //!< Tells whether the object should respond to collisions
    160418    };
     419
     420    // Inline heavily used functions for release builds. In debug, we better avoid including OgreSceneNode here.
     421#ifdef _NDEBUG
     422    inline const Vector3& WorldEntity::getPosition() const
     423        { return this->node_->getPosition(); }
     424    inline const Quaternion& WorldEntity::getOrientation() const
     425        { return this->node_->getrOrientation(); }
     426    inline const Vector3& WorldEntity::getScale3D(void) const
     427        { return this->node_->getScale(); }
     428#endif
     429
     430    SUPER_FUNCTION(5, WorldEntity, changedScale, false);
    161431}
    162432
  • code/trunk/src/orxonox/objects/worldentities/pawns/Pawn.cc

    r2171 r2662  
    3030#include "Pawn.h"
    3131
     32#include "core/Core.h"
    3233#include "core/CoreIncludes.h"
    3334#include "core/XMLPort.h"
    3435#include "util/Math.h"
     36#include "PawnManager.h"
    3537#include "objects/infos/PlayerInfo.h"
    3638#include "objects/gametypes/Gametype.h"
    37 #include "objects/weaponSystem/WeaponSystem.h"
     39#include "objects/worldentities/ParticleSpawner.h"
     40#include "objects/worldentities/ExplosionChunk.h"
    3841
    3942namespace orxonox
     
    4548        RegisterObject(Pawn);
    4649
    47         this->bAlive_ = false;
     50        PawnManager::touch();
     51        this->bAlive_ = true;
     52        this->fire_ = 0x0;
     53        this->firehack_ = 0x0;
    4854
    4955        this->health_ = 0;
     
    5258
    5359        this->lastHitOriginator_ = 0;
    54         this->weaponSystem_ = 0;
    55 
    56         /*
    57         //WeaponSystem
    58         weaponSystem_ = new WeaponSystem();
    59         WeaponSet * weaponSet1 = new WeaponSet(1);
    60         this->weaponSystem_->attachWeaponSet(weaponSet1);
    61         this->weaponSystem_->getWeaponSetPointer(0)->getWeaponSlotPointer(0)->setAmmoType(true);
    62         */
     60
     61        this->spawnparticleduration_ = 3.0f;
     62
     63        this->getPickUp().setPlayer(this);
     64
     65        if (Core::isMaster())
     66        {
     67            this->weaponSystem_ = new WeaponSystem(this);
     68            this->weaponSystem_->setParentPawn(this);
     69        }
     70        else
     71            this->weaponSystem_ = 0;
     72
     73        this->setRadarObjectColour(ColourValue::Red);
     74        this->setRadarObjectShape(RadarViewable::Dot);
    6375
    6476        this->registerVariables();
     
    6779    Pawn::~Pawn()
    6880    {
     81        if (this->isInitialized())
     82        {
     83            for (ObjectList<PawnListener>::iterator it = ObjectList<PawnListener>::begin(); it != ObjectList<PawnListener>::end(); ++it)
     84                it->destroyedPawn(this);
     85
     86            if (this->weaponSystem_)
     87                delete this->weaponSystem_;
     88        }
    6989    }
    7090
     
    7393        SUPER(Pawn, XMLPort, xmlelement, mode);
    7494
    75         XMLPortParam(Pawn, "health", setHealth, getHealht, xmlelement, mode).defaultValues(100);
     95        XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100);
    7696        XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200);
    7797        XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100);
     98        XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode);
     99        XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f);
     100        XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7);
     101
     102        XMLPortObject(Pawn, WeaponSlot, "weaponslots", setWeaponSlot, getWeaponSlot, xmlelement, mode);
     103        XMLPortObject(Pawn, WeaponSet, "weaponsets", setWeaponSet, getWeaponSet, xmlelement, mode);
     104        XMLPortObject(Pawn, WeaponPack, "weapons", setWeaponPack, getWeaponPack, xmlelement, mode);
    78105    }
    79106
    80107    void Pawn::registerVariables()
    81108    {
    82         REGISTERDATA(this->bAlive_, direction::toclient);
    83         REGISTERDATA(this->health_, direction::toclient);
     109        registerVariable(this->bAlive_,        variableDirection::toclient);
     110        registerVariable(this->health_,        variableDirection::toclient);
     111        registerVariable(this->initialHealth_, variableDirection::toclient);
     112        registerVariable(this->fire_,          variableDirection::toserver);
    84113    }
    85114
     
    87116    {
    88117        SUPER(Pawn, tick, dt);
     118
     119        if (this->weaponSystem_)
     120        {
     121            if (this->fire_ & WeaponMode::fire)
     122                this->weaponSystem_->fire(WeaponMode::fire);
     123            if (this->fire_ & WeaponMode::altFire)
     124                this->weaponSystem_->fire(WeaponMode::altFire);
     125            if (this->fire_ & WeaponMode::altFire2)
     126                this->weaponSystem_->fire(WeaponMode::altFire2);
     127        }
     128        this->fire_ = this->firehack_;
     129        this->firehack_ = 0x0;
    89130
    90131        if (this->health_ <= 0)
     
    119160    }
    120161
    121     void Pawn::spawn()
     162    void Pawn::spawneffect()
    122163    {
    123164        // play spawn effect
     165        if (this->spawnparticlesource_ != "")
     166        {
     167            ParticleSpawner* effect = new ParticleSpawner(this->getCreator());
     168            effect->setPosition(this->getPosition());
     169            effect->setOrientation(this->getOrientation());
     170            effect->setDestroyAfterLife(true);
     171            effect->setSource(this->spawnparticlesource_);
     172            effect->setLifetime(this->spawnparticleduration_);
     173        }
    124174    }
    125175
    126176    void Pawn::death()
    127177    {
     178        // Set bAlive_ to false and wait for PawnManager to do the destruction
    128179        this->bAlive_ = false;
     180
     181        this->setDestroyWhenPlayerLeft(false);
     182
    129183        if (this->getGametype())
    130184            this->getGametype()->pawnKilled(this, this->lastHitOriginator_);
     185
    131186        if (this->getPlayer())
    132187            this->getPlayer()->stopControl(this);
    133188
    134         delete this;
    135 
     189        if (Core::isMaster())
     190            this->deatheffect();
     191    }
     192
     193    void Pawn::deatheffect()
     194    {
    136195        // play death effect
    137     }
    138 
    139     void Pawn::fire()
    140     {
    141         if (this->weaponSystem_)
    142             this->weaponSystem_->fire();
     196        {
     197            ParticleSpawner* effect = new ParticleSpawner(this->getCreator());
     198            effect->setPosition(this->getPosition());
     199            effect->setOrientation(this->getOrientation());
     200            effect->setDestroyAfterLife(true);
     201            effect->setSource("Orxonox/explosion2b");
     202            effect->setLifetime(4.0f);
     203        }
     204        {
     205            ParticleSpawner* effect = new ParticleSpawner(this->getCreator());
     206            effect->setPosition(this->getPosition());
     207            effect->setOrientation(this->getOrientation());
     208            effect->setDestroyAfterLife(true);
     209            effect->setSource("Orxonox/smoke6");
     210            effect->setLifetime(4.0f);
     211        }
     212        {
     213            ParticleSpawner* effect = new ParticleSpawner(this->getCreator());
     214            effect->setPosition(this->getPosition());
     215            effect->setOrientation(this->getOrientation());
     216            effect->setDestroyAfterLife(true);
     217            effect->setSource("Orxonox/sparks");
     218            effect->setLifetime(4.0f);
     219        }
     220        for (unsigned int i = 0; i < this->numexplosionchunks_; ++i)
     221        {
     222            ExplosionChunk* chunk = new ExplosionChunk(this->getCreator());
     223            chunk->setPosition(this->getPosition());
     224
     225        }
     226    }
     227
     228    void Pawn::fire(WeaponMode::Enum fireMode)
     229    {
     230        this->firehack_ |= fireMode;
    143231    }
    144232
     
    146234    {
    147235        this->setHealth(this->initialHealth_);
    148         this->spawn();
     236        if (Core::isMaster())
     237            this->spawneffect();
     238    }
     239
     240    void Pawn::dropItems()
     241    {
     242        pickUp.eraseAll();
     243    }
     244
     245    void Pawn::setWeaponSlot(WeaponSlot * wSlot)
     246    {
     247        this->attach(wSlot);
     248        if (this->weaponSystem_)
     249            this->weaponSystem_->attachWeaponSlot(wSlot);
     250    }
     251
     252    WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const
     253    {
     254        if (this->weaponSystem_)
     255            return this->weaponSystem_->getWeaponSlotPointer(index);
     256        else
     257            return 0;
     258    }
     259
     260    void Pawn::setWeaponPack(WeaponPack * wPack)
     261    {
     262        if (this->weaponSystem_)
     263        {
     264            wPack->setParentWeaponSystem(this->weaponSystem_);
     265            wPack->setParentWeaponSystemToAllWeapons(this->weaponSystem_);
     266            this->weaponSystem_->attachWeaponPack( wPack,wPack->getFireMode() );
     267            wPack->attachNeededMunitionToAllWeapons();
     268        }
     269    }
     270
     271    WeaponPack * Pawn::getWeaponPack(unsigned int firemode) const
     272    {
     273        if (this->weaponSystem_)
     274            return this->weaponSystem_->getWeaponPackPointer(firemode);
     275        else
     276            return 0;
     277    }
     278
     279    void Pawn::setWeaponSet(WeaponSet * wSet)
     280    {
     281        if (this->weaponSystem_)
     282            this->weaponSystem_->attachWeaponSet(wSet);
     283    }
     284
     285    WeaponSet * Pawn::getWeaponSet(unsigned int index) const
     286    {
     287        if (this->weaponSystem_)
     288            return this->weaponSystem_->getWeaponSetPointer(index);
     289        else
     290            return 0;
     291    }
     292
     293
     294    ///////////////////
     295    // Pawn Listener //
     296    ///////////////////
     297    PawnListener::PawnListener()
     298    {
     299        RegisterRootObject(PawnListener);
    149300    }
    150301}
  • code/trunk/src/orxonox/objects/worldentities/pawns/Pawn.h

    r2098 r2662  
    3131
    3232#include "OrxonoxPrereqs.h"
    33 
     33#include "objects/pickup/ShipEquipment.h"
    3434#include "objects/worldentities/ControllableEntity.h"
     35#include "objects/RadarViewable.h"
     36#include "objects/weaponSystem/WeaponSystem.h"
    3537
    3638namespace orxonox
    3739{
    38     class _OrxonoxExport Pawn : public ControllableEntity
     40    class _OrxonoxExport Pawn : public ControllableEntity, public RadarViewable
    3941    {
    4042        public:
     
    5456            inline void removeHealth(float health)
    5557                { this->setHealth(this->health_ - health); }
    56             inline float getHealht() const
     58            inline float getHealth() const
    5759                { return this->health_; }
    5860
     
    7476            virtual void kill();
    7577
    76             virtual void fire();
    77 
     78            virtual void fire(WeaponMode::Enum fireMode);
    7879            virtual void postSpawn();
    7980
     81            void setWeaponSlot(WeaponSlot * wSlot);
     82            WeaponSlot * getWeaponSlot(unsigned int index) const;
     83            void setWeaponPack(WeaponPack * wPack);
     84            WeaponPack * getWeaponPack(unsigned int firemode) const;
     85            void setWeaponSet(WeaponSet * wSet);
     86            WeaponSet * getWeaponSet(unsigned int index) const;
     87
     88            inline const WorldEntity* getWorldEntity() const
     89                { return const_cast<Pawn*>(this); }
     90
     91            inline void setSpawnParticleSource(const std::string& source)
     92                { this->spawnparticlesource_ = source; }
     93            inline const std::string& getSpawnParticleSource() const
     94                { return this->spawnparticlesource_; }
     95
     96            inline void setSpawnParticleDuration(float duration)
     97                { this->spawnparticleduration_ = duration; }
     98            inline float getSpawnParticleDuration() const
     99                { return this->spawnparticleduration_; }
     100
     101            inline void setExplosionChunks(unsigned int chunks)
     102                { this->numexplosionchunks_ = chunks; }
     103            inline unsigned int getExplosionChunks() const
     104                { return this->numexplosionchunks_; }
     105
     106            inline ShipEquipment& getPickUp()
     107                {return this->pickUp;}
     108
     109            virtual void dropItems();
     110
    80111        protected:
    81             virtual void spawn();
    82112            virtual void death();
     113            virtual void deatheffect();
     114            virtual void spawneffect();
    83115
     116            ShipEquipment pickUp;
    84117            bool bAlive_;
     118
    85119
    86120            float health_;
     
    91125
    92126            WeaponSystem* weaponSystem_;
     127            unsigned int fire_;
     128            unsigned int firehack_;
     129
     130            std::string spawnparticlesource_;
     131            float spawnparticleduration_;
     132            unsigned int numexplosionchunks_;
     133    };
     134
     135    class _OrxonoxExport PawnListener : virtual public OrxonoxClass
     136    {
     137        friend class Pawn;
     138
     139        public:
     140            PawnListener();
     141            virtual ~PawnListener() {}
     142
     143        protected:
     144            virtual void destroyedPawn(Pawn* pawn) = 0;
    93145    };
    94146}
  • code/trunk/src/orxonox/objects/worldentities/pawns/SpaceShip.cc

    r2171 r2662  
    3030#include "SpaceShip.h"
    3131
     32#include "BulletDynamics/Dynamics/btRigidBody.h"
     33
     34#include "util/Math.h"
     35#include "util/Exception.h"
    3236#include "core/CoreIncludes.h"
    3337#include "core/ConfigValueIncludes.h"
     38#include "core/Template.h"
    3439#include "core/XMLPort.h"
    35 #include "util/Math.h"
     40#include "objects/items/Engine.h"
    3641
    3742namespace orxonox
    3843{
     44    const float orientationGain = 100;
    3945    CreateFactory(SpaceShip);
    4046
     
    4349        RegisterObject(SpaceShip);
    4450
    45         this->zeroDegree_ = 0;
    46 
    47         this->maxSpeed_ = 0;
    48         this->maxSecondarySpeed_ = 0;
    49         this->maxRotation_ = 0;
    50         this->translationAcceleration_ = 0;
    51         this->rotationAcceleration_ = 0;
    52         this->translationDamping_ = 0;
    53 
    54         this->yawRotation_ = 0;
    55         this->pitchRotation_ = 0;
    56         this->rollRotation_ = 0;
     51        this->primaryThrust_  = 100;
     52        this->auxilaryThrust_ =  30;
     53        this->rotationThrust_ =  10;
     54
     55        this->localLinearAcceleration_.setValue(0, 0, 0);
     56        this->localAngularAcceleration_.setValue(0, 0, 0);
     57        this->bBoost_ = false;
     58        this->bPermanentBoost_ = false;
     59        this->steering_ = Vector3::ZERO;
     60        this->engine_ = 0;
     61
    5762
    5863        this->bInvertYAxis_ = false;
    5964
    6065        this->setDestroyWhenPlayerLeft(true);
     66
     67        // SpaceShip is always a physical object per default
     68        // Be aware of this call: The collision type legality check will not reach derived classes!
     69        this->setCollisionType(WorldEntity::Dynamic);
     70        // Get notification about collisions
     71        this->enableCollisionCallback();
    6172
    6273        this->setConfigValues();
     
    6677    SpaceShip::~SpaceShip()
    6778    {
     79        if (this->isInitialized() && this->engine_)
     80            delete this->engine_;
    6881    }
    6982
     
    7285        SUPER(SpaceShip, XMLPort, xmlelement, mode);
    7386
    74         XMLPortParam(SpaceShip, "maxspeed",          setMaxSpeed,          getMaxSpeed,          xmlelement, mode);
    75         XMLPortParam(SpaceShip, "maxsecondaryspeed", setMaxSecondarySpeed, getMaxSecondarySpeed, xmlelement, mode);
    76         XMLPortParam(SpaceShip, "maxrotation",       setMaxRotation,       getMaxRotation,       xmlelement, mode);
    77         XMLPortParam(SpaceShip, "transacc",          setTransAcc,          getTransAcc,          xmlelement, mode);
    78         XMLPortParam(SpaceShip, "rotacc",            setRotAcc,            getRotAcc,            xmlelement, mode);
    79         XMLPortParam(SpaceShip, "transdamp",         setTransDamp,         getTransDamp,         xmlelement, mode);
     87        XMLPortParam(SpaceShip, "engine",            setEngineTemplate,    getEngineTemplate,    xmlelement, mode);
     88        XMLPortParamVariable(SpaceShip, "primaryThrust",  primaryThrust_,  xmlelement, mode);
     89        XMLPortParamVariable(SpaceShip, "auxilaryThrust", auxilaryThrust_, xmlelement, mode);
     90        XMLPortParamVariable(SpaceShip, "rotationThrust", rotationThrust_, xmlelement, mode);
    8091    }
    8192
    8293    void SpaceShip::registerVariables()
    8394    {
    84         REGISTERDATA(this->maxSpeed_,                direction::toclient);
    85         REGISTERDATA(this->maxSecondarySpeed_,       direction::toclient);
    86         REGISTERDATA(this->maxRotation_,             direction::toclient);
    87         REGISTERDATA(this->translationAcceleration_, direction::toclient);
    88         REGISTERDATA(this->rotationAcceleration_,    direction::toclient);
    89         REGISTERDATA(this->translationDamping_,      direction::toclient);
     95        registerVariable(this->primaryThrust_,  variableDirection::toclient);
     96        registerVariable(this->auxilaryThrust_, variableDirection::toclient);
     97        registerVariable(this->rotationThrust_, variableDirection::toclient);
    9098    }
    9199
     
    95103    }
    96104
     105    bool SpaceShip::isCollisionTypeLegal(WorldEntity::CollisionType type) const
     106    {
     107        if (type != WorldEntity::Dynamic)
     108        {
     109            CCOUT(1) << "Error: Cannot tell a SpaceShip not to be dynamic! Ignoring." << std::endl;
     110            assert(false); // Only in debug mode
     111            return false;
     112        }
     113        else
     114            return true;
     115    }
     116
    97117    void SpaceShip::tick(float dt)
    98118    {
    99         if (this->isLocallyControlled())
     119        SUPER(SpaceShip, tick, dt);
     120
     121        if (this->hasLocalController())
    100122        {
    101             // #####################################
    102             // ############# STEERING ##############
    103             // #####################################
    104 
    105             Vector3 velocity = this->getVelocity();
    106             if (velocity.x > this->maxSecondarySpeed_)
    107                 velocity.x = this->maxSecondarySpeed_;
    108             if (velocity.x < -this->maxSecondarySpeed_)
    109                 velocity.x = -this->maxSecondarySpeed_;
    110             if (velocity.y > this->maxSecondarySpeed_)
    111                 velocity.y = this->maxSecondarySpeed_;
    112             if (velocity.y < -this->maxSecondarySpeed_)
    113                 velocity.y = -this->maxSecondarySpeed_;
    114             if (velocity.z > this->maxSecondarySpeed_)
    115                 velocity.z = this->maxSecondarySpeed_;
    116             if (velocity.z < -this->maxSpeed_)
    117                 velocity.z = -this->maxSpeed_;
    118 
    119             // normalize velocity and acceleration
    120             for (size_t dimension = 0; dimension < 3; ++dimension)
     123/*
     124            this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_);
     125            this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_);
     126            if (this->localLinearAcceleration_.z() > 0)
     127                this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_);
     128            else
     129                this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
     130            this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
     131            this->localLinearAcceleration_.setValue(0, 0, 0);
     132*/
     133            if (!this->isInMouseLook())
    121134            {
    122                 if (this->acceleration_[dimension] == 0)
     135                this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
     136                this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
     137                this->localAngularAcceleration_.setValue(0, 0, 0);
     138            }
     139        }
     140    }
     141
     142    void SpaceShip::moveFrontBack(const Vector2& value)
     143    {
     144        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
     145        this->steering_.z = -value.x;
     146    }
     147
     148    void SpaceShip::moveRightLeft(const Vector2& value)
     149    {
     150        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
     151        this->steering_.x = value.x;
     152    }
     153
     154    void SpaceShip::moveUpDown(const Vector2& value)
     155    {
     156        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
     157        this->steering_.y = value.x;
     158    }
     159
     160    void SpaceShip::rotateYaw(const Vector2& value)
     161    {
     162        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
     163
     164        Pawn::rotateYaw(value);
     165    }
     166
     167    void SpaceShip::rotatePitch(const Vector2& value)
     168    {
     169        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
     170
     171        Pawn::rotatePitch(value);
     172    }
     173
     174    void SpaceShip::rotateRoll(const Vector2& value)
     175    {
     176        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
     177
     178        Pawn::rotateRoll(value);
     179    }
     180
     181    void SpaceShip::fire()
     182    {
     183    }
     184
     185    void SpaceShip::boost()
     186    {
     187        this->bBoost_ = true;
     188    }
     189
     190    void SpaceShip::loadEngineTemplate()
     191    {
     192        if (this->enginetemplate_ != "")
     193        {
     194            Template* temp = Template::getTemplate(this->enginetemplate_);
     195
     196            if (temp)
     197            {
     198                Identifier* identifier = temp->getBaseclassIdentifier();
     199
     200                if (identifier)
    123201                {
    124                     if (velocity[dimension] > 0)
     202                    BaseObject* object = identifier->fabricate(this);
     203                    this->engine_ = dynamic_cast<Engine*>(object);
     204
     205                    if (this->engine_)
    125206                    {
    126                         velocity[dimension] -= (this->translationDamping_ * dt);
    127                         if (velocity[dimension] < 0)
    128                             velocity[dimension] = 0;
     207                        this->engine_->addTemplate(temp);
     208                        this->engine_->addToSpaceShip(this);
    129209                    }
    130                     else if (velocity[dimension] < 0)
     210                    else
    131211                    {
    132                         velocity[dimension] += (this->translationDamping_ * dt);
    133                         if (velocity[dimension] > 0)
    134                             velocity[dimension] = 0;
     212                        delete object;
    135213                    }
    136214                }
    137215            }
    138 
    139             this->setVelocity(velocity);
    140216        }
    141 
    142 
    143         SUPER(SpaceShip, tick, dt);
    144 
    145 
    146         if (this->isLocallyControlled())
    147         {
    148             this->yaw(this->yawRotation_ * dt);
    149             if (this->bInvertYAxis_)
    150                 this->pitch(Degree(-this->pitchRotation_ * dt));
    151             else
    152                 this->pitch(Degree( this->pitchRotation_ * dt));
    153             this->roll(this->rollRotation_ * dt);
    154 
    155             this->acceleration_.x = 0;
    156             this->acceleration_.y = 0;
    157             this->acceleration_.z = 0;
    158 
    159             this->yawRotation_   = this->zeroDegree_;
    160             this->pitchRotation_ = this->zeroDegree_;
    161             this->rollRotation_  = this->zeroDegree_;
    162         }
    163     }
    164 
    165     void SpaceShip::moveFrontBack(const Vector2& value)
    166     {
    167         this->acceleration_.z = -this->translationAcceleration_ * value.x;
    168     }
    169 
    170     void SpaceShip::moveRightLeft(const Vector2& value)
    171     {
    172         this->acceleration_.x = this->translationAcceleration_ * value.x;
    173     }
    174 
    175     void SpaceShip::moveUpDown(const Vector2& value)
    176     {
    177         this->acceleration_.y = this->translationAcceleration_ * value.x;
    178     }
    179 
    180     void SpaceShip::rotateYaw(const Vector2& value)
    181     {
    182         Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_;
    183         if (temp > this->maxRotation_)
    184             temp = this->maxRotation_;
    185         if (temp < -this->maxRotation_)
    186             temp = -this->maxRotation_;
    187         this->yawRotation_ = Degree(temp);
    188     }
    189 
    190     void SpaceShip::rotatePitch(const Vector2& value)
    191     {
    192         Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_;
    193         if (temp > this->maxRotation_)
    194             temp = this->maxRotation_;
    195         if (temp < -this->maxRotation_)
    196             temp = -this->maxRotation_;
    197         this->pitchRotation_ = Degree(temp);
    198     }
    199 
    200     void SpaceShip::rotateRoll(const Vector2& value)
    201     {
    202         Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_;
    203         if (temp > this->maxRotation_)
    204             temp = this->maxRotation_;
    205         if (temp < -this->maxRotation_)
    206             temp = -this->maxRotation_;
    207         this->rollRotation_ = Degree(temp);
    208     }
    209 
    210     void SpaceShip::fire()
    211     {
     217    }
     218
     219    void SpaceShip::setEngine(Engine* engine)
     220    {
     221        this->engine_ = engine;
     222        if (engine && engine->getShip() != this)
     223            engine->addToSpaceShip(this);
    212224    }
    213225}
  • code/trunk/src/orxonox/objects/worldentities/pawns/SpaceShip.h

    r2087 r2662  
    3232#include "OrxonoxPrereqs.h"
    3333
     34#include "LinearMath/btVector3.h"
     35
    3436#include "Pawn.h"
    3537
     
    5658
    5759            virtual void fire();
     60            virtual void boost();
    5861
    59             void setMaxSpeed(float value)
    60                 { this->maxSpeed_ = value; }
    61             void setMaxSecondarySpeed(float value)
    62                 { this->maxSecondarySpeed_ = value; }
    63             void setMaxRotation(const Degree& value)
    64                 { this->maxRotation_ = value; }
    65             void setTransAcc(float value)
    66                 { this->translationAcceleration_ = value; }
    67             void setRotAcc(const Degree& value)
    68                 { this->rotationAcceleration_ = value; }
    69             void setTransDamp(float value)
    70                 { this->translationDamping_ = value; }
     62            void setEngine(Engine* engine);
     63            inline Engine* getEngine() const
     64                { return this->engine_; }
    7165
    72             inline float getMaxSpeed() const
    73                 { return this->maxSpeed_; }
    74             inline float getMaxSecondarySpeed() const
    75                 { return this->maxSecondarySpeed_; }
    76             inline float getMaxRotation() const
    77                 { return this->maxRotation_.valueDegrees(); }
    78             inline float getTransAcc() const
    79                 { return this->translationAcceleration_; }
    80             inline float getRotAcc() const
    81                 { return this->rotationAcceleration_.valueDegrees(); }
    82             inline float getTransDamp() const
    83                 { return this->translationDamping_; }
     66            inline void setSteeringDirection(const Vector3& direction)
     67                { this->steering_ = direction; }
     68            inline const Vector3& getSteeringDirection() const
     69                { return this->steering_; }
     70
     71            inline void setBoost(bool bBoost)
     72                { this->bBoost_ = bBoost; }
     73            inline bool getBoost() const
     74                { return this->bBoost_; }
     75
     76            inline void setEngineTemplate(const std::string& temp)
     77                { this->enginetemplate_ = temp; this->loadEngineTemplate(); }
     78            inline const std::string& getEngineTemplate() const
     79                { return this->enginetemplate_; }
     80
     81            inline void setPermanentBoost(bool bPermanent)
     82                { this->bPermanentBoost_ = bPermanent; }
     83            inline bool getPermanentBoost() const
     84                { return this->bPermanentBoost_; }
    8485
    8586        protected:
    8687            bool bInvertYAxis_;
    8788
    88             float maxSpeed_;
    89             float maxSecondarySpeed_;
    90             float translationAcceleration_;
    91             float translationDamping_;
     89            bool bBoost_;
     90            bool bPermanentBoost_;
     91            Vector3 steering_;
     92            float primaryThrust_;
     93            float auxilaryThrust_;
     94            float rotationThrust_;
     95            btVector3 localLinearAcceleration_;
     96            btVector3 localAngularAcceleration_;
    9297
    93             Degree maxRotation_;
    94             Degree rotationAcceleration_;
     98        private:
     99            virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const;
    95100
    96             Degree zeroDegree_;
    97             Degree pitchRotation_;
    98             Degree yawRotation_;
    99             Degree rollRotation_;
     101        private:
     102            void loadEngineTemplate();
     103
     104            std::string enginetemplate_;
     105            Engine* engine_;
    100106    };
    101107}
  • code/trunk/src/orxonox/objects/worldentities/pawns/Spectator.cc

    r2171 r2662  
    3030#include "Spectator.h"
    3131
     32#include <OgreBillboardSet.h>
     33
    3234#include "core/CoreIncludes.h"
     35#include "core/ConfigValueIncludes.h"
    3336#include "core/Core.h"
    3437#include "objects/worldentities/Model.h"
     
    4952        RegisterObject(Spectator);
    5053
    51         this->speed_ = 100;
    52         this->rotationSpeed_ = 3;
     54        this->speed_ = 200;
    5355
    5456        this->yaw_ = 0;
    5557        this->pitch_ = 0;
    5658        this->roll_ = 0;
     59        this->localVelocity_ = Vector3::ZERO;
    5760        this->setHudTemplate("spectatorhud");
    58         this->hudmode_ = 0;
     61        this->greetingFlare_ = 0;
    5962
    6063        this->setDestroyWhenPlayerLeft(true);
    6164
    62         this->greetingFlare_ = new BillboardSet();
    63         this->greetingFlare_->setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0, 1.0, 0.8), Vector3(0, 20, 0), 1);
    64         if (this->greetingFlare_->getBillboardSet())
    65             this->getNode()->attachObject(this->greetingFlare_->getBillboardSet());
    66         this->greetingFlare_->setVisible(false);
     65        if (Core::showsGraphics())
     66        {
     67            this->greetingFlare_ = new BillboardSet();
     68            this->greetingFlare_->setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0, 1.0, 0.8), Vector3(0, 20, 0), 1);
     69            if (this->greetingFlare_->getBillboardSet())
     70                this->attachOgreObject(this->greetingFlare_->getBillboardSet());
     71            this->greetingFlare_->setVisible(false);
     72        }
     73
    6774        this->bGreetingFlareVisible_ = false;
    6875        this->bGreeting_ = false;
    6976
     77        this->setConfigValues();
    7078        this->registerVariables();
    7179    }
     
    7886            {
    7987                if (this->greetingFlare_->getBillboardSet())
    80                     this->getNode()->detachObject(this->greetingFlare_->getBillboardSet());
     88                    this->detachOgreObject(this->greetingFlare_->getBillboardSet());
     89
    8190                delete this->greetingFlare_;
    8291            }
     
    8493    }
    8594
     95    void Spectator::setConfigValues()
     96    {
     97        SetConfigValue(speed_, 200.0f);
     98    }
     99
    86100    void Spectator::registerVariables()
    87101    {
    88         REGISTERDATA(this->bGreetingFlareVisible_, direction::toclient, new NetworkCallback<Spectator>(this, &Spectator::changedFlareVisibility));
    89         REGISTERDATA(this->bGreeting_,             direction::toserver, new NetworkCallback<Spectator>(this, &Spectator::changedGreeting));
    90         REGISTERDATA(this->hudmode_,               direction::toclient);
     102        registerVariable(this->bGreetingFlareVisible_, variableDirection::toclient, new NetworkCallback<Spectator>(this, &Spectator::changedFlareVisibility));
     103        registerVariable(this->bGreeting_,             variableDirection::toserver, new NetworkCallback<Spectator>(this, &Spectator::changedGreeting));
    91104    }
    92105
     
    99112    void Spectator::changedFlareVisibility()
    100113    {
    101         this->greetingFlare_->setVisible(this->bGreetingFlareVisible_);
     114        if ( this->greetingFlare_ )
     115            this->greetingFlare_->setVisible(this->bGreetingFlareVisible_);
    102116    }
    103117
    104118    void Spectator::tick(float dt)
    105119    {
    106         this->updateHUD();
    107 
    108         if (this->isLocallyControlled())
    109         {
    110             Vector3 velocity = this->getVelocity();
    111             velocity.normalise();
    112             this->setVelocity(velocity * this->speed_);
    113 
    114             this->yaw(Radian(this->yaw_ * this->rotationSpeed_));
    115             this->pitch(Radian(this->pitch_ * this->rotationSpeed_));
    116             this->roll(Radian(this->roll_ * this->rotationSpeed_));
     120        if (this->hasLocalController())
     121        {
     122            float localSpeedSquared = this->localVelocity_.squaredLength();
     123            float localSpeed;
     124            if (localSpeedSquared > 1.0)
     125                localSpeed = this->speed_ / sqrtf(localSpeedSquared);
     126            else
     127                localSpeed = this->speed_;
     128
     129            this->localVelocity_.x *= localSpeed;
     130            this->localVelocity_.y *= localSpeed;
     131            this->localVelocity_.z *= localSpeed;
     132            this->setVelocity(this->getOrientation() * this->localVelocity_);
     133            this->localVelocity_.x = 0;
     134            this->localVelocity_.y = 0;
     135            this->localVelocity_.z = 0;
     136
     137            if (!this->isInMouseLook())
     138            {
     139                this->yaw(Radian(this->yaw_ * this->getMouseLookSpeed()));
     140                this->pitch(Radian(this->pitch_ * this->getMouseLookSpeed()));
     141                this->roll(Radian(this->roll_ * this->getMouseLookSpeed()));
     142            }
    117143
    118144            this->yaw_ = this->pitch_ = this->roll_ = 0;
     
    120146
    121147        SUPER(Spectator, tick, dt);
    122 
    123         if (this->isLocallyControlled())
    124         {
    125             this->setVelocity(Vector3::ZERO);
    126         }
    127148    }
    128149
     
    131152        ControllableEntity::setPlayer(player);
    132153
    133 //        this->setObjectMode(direction::toclient);
    134     }
    135 
    136     void Spectator::startLocalControl()
    137     {
    138         ControllableEntity::startLocalControl();
    139 //        if (this->isLocallyControlled())
    140 //            this->testmesh_->setVisible(false);
     154//        this->setObjectMode(objectDirection::toclient);
     155    }
     156
     157    void Spectator::startLocalHumanControl()
     158    {
     159        ControllableEntity::startLocalHumanControl();
    141160    }
    142161
    143162    void Spectator::moveFrontBack(const Vector2& value)
    144163    {
    145         this->setVelocity(this->getVelocity() + value.y * this->speed_ * WorldEntity::FRONT);
     164        this->localVelocity_.z -= value.x;
    146165    }
    147166
    148167    void Spectator::moveRightLeft(const Vector2& value)
    149168    {
    150         this->setVelocity(this->getVelocity() + value.y * this->speed_ * WorldEntity::RIGHT);
     169        this->localVelocity_.x += value.x;
    151170    }
    152171
    153172    void Spectator::moveUpDown(const Vector2& value)
    154173    {
    155         this->setVelocity(this->getVelocity() + value.y * this->speed_ * WorldEntity::UP);
     174        this->localVelocity_.y += value.x;
    156175    }
    157176
    158177    void Spectator::rotateYaw(const Vector2& value)
    159178    {
    160         this->yaw_ = value.y;
     179        this->yaw_ -= value.y;
     180
     181        ControllableEntity::rotateYaw(value);
    161182    }
    162183
    163184    void Spectator::rotatePitch(const Vector2& value)
    164185    {
    165         this->pitch_ = value.y;
     186        this->pitch_ += value.y;
     187
     188        ControllableEntity::rotatePitch(value);
    166189    }
    167190
    168191    void Spectator::rotateRoll(const Vector2& value)
    169192    {
    170         this->roll_ = value.y;
    171     }
    172 
    173     void Spectator::fire()
     193        this->roll_ += value.y;
     194
     195        ControllableEntity::rotateRoll(value);
     196    }
     197
     198    void Spectator::fire(WeaponMode::Enum fireMode)
    174199    {
    175200        if (this->getPlayer())
     
    187212        }
    188213    }
    189 
    190     void Spectator::updateHUD()
    191     {
    192         // <hack>
    193         if (Core::isMaster())
    194         {
    195             if (this->getPlayer() && this->getGametype())
    196             {
    197                 if (!this->getGametype()->hasStarted() && !this->getGametype()->isStartCountdownRunning())
    198                 {
    199                     if (!this->getPlayer()->isReadyToSpawn())
    200                         this->hudmode_ = 0;
    201                     else
    202                         this->hudmode_ = 1;
    203                 }
    204                 else if (!this->getGametype()->hasEnded())
    205                 {
    206                     if (this->getGametype()->isStartCountdownRunning())
    207                         this->hudmode_ = 2 + 10*(int)ceil(this->getGametype()->getStartCountdown());
    208                     else
    209                         this->hudmode_ = 3;
    210                 }
    211                 else
    212                     this->hudmode_ = 4;
    213             }
    214             else
    215                 return;
    216         }
    217 
    218         if (this->getHUD())
    219         {
    220             std::string text;
    221             int hudmode = this->hudmode_ % 10;
    222 
    223             switch (hudmode)
    224             {
    225                 case 0:
    226                     text = "Press [Fire] to start the match";
    227                     break;
    228                 case 1:
    229                     text = "Waiting for other players";
    230                     break;
    231                 case 2:
    232                     text = convertToString((this->hudmode_ - 2) / 10);
    233                     break;
    234                 case 3:
    235                     text = "Press [Fire] to respawn";
    236                     break;
    237                 case 4:
    238                     text = "Game has ended";
    239                     break;
    240                 default:;
    241             }
    242 
    243             std::map<std::string, OrxonoxOverlay*>::const_iterator it = this->getHUD()->getOverlays().begin();
    244             for (; it != this->getHUD()->getOverlays().end(); ++it)
    245             {
    246                 if (it->second->isA(Class(OverlayText)) && it->second->getName() == "state")
    247                 {
    248                     OverlayText* overlay = dynamic_cast<OverlayText*>(it->second);
    249                     if (overlay)
    250                         overlay->setCaption(text);
    251                     break;
    252                 }
    253             }
    254         }
    255         // </hack>
    256     }
    257214}
  • code/trunk/src/orxonox/objects/worldentities/pawns/Spectator.h

    r2087 r2662  
    4242            virtual ~Spectator();
    4343
     44            void setConfigValues();
    4445            void registerVariables();
    4546            virtual void tick(float dt);
    4647
    4748            virtual void setPlayer(PlayerInfo* player);
    48             virtual void startLocalControl();
     49            virtual void startLocalHumanControl();
    4950
    5051            virtual void moveFrontBack(const Vector2& value);
     
    5657            virtual void rotateRoll(const Vector2& value);
    5758
    58             virtual void fire();
     59            virtual void fire(WeaponMode::Enum fireMode);
    5960            virtual void greet();
    6061
     
    6263            void changedGreeting();
    6364            void changedFlareVisibility();
    64             void updateHUD();
    6565
    6666            BillboardSet* greetingFlare_;
     
    6969
    7070            float speed_;
    71             float rotationSpeed_;
    7271
    7372            float yaw_;
     
    7574            float roll_;
    7675
    77             int hudmode_;
     76            Vector3 localVelocity_;
    7877    };
    7978}
  • code/trunk/src/orxonox/objects/worldentities/triggers/DistanceTrigger.cc

  • code/trunk/src/orxonox/objects/worldentities/triggers/DistanceTrigger.h

  • code/trunk/src/orxonox/objects/worldentities/triggers/PlayerTrigger.cc

    r2262 r2662  
    2828
    2929/**
    30     @file PlayerTrigger.cc
     30    @file
    3131    @brief
    32         Implementation of the PlayerTrigger class.
     32    Implementation of the PlayerTrigger class.
    3333*/
    3434
     
    3838#include "core/CoreIncludes.h"
    3939
    40 namespace orxonox {
    41 
     40namespace orxonox
     41{
    4242    /**
    4343    @brief
     
    4747    {
    4848        RegisterObject(PlayerTrigger);
    49        
     49
    5050        this->player_ = NULL;
    5151        this->isForPlayer_ = true;
    5252    }
    53    
     53
    5454    /**
    5555    @brief
     
    6666    void PlayerTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode)
    6767    {
    68         SUPER(PlayerTrigger, XMLPort, xmlelement, mode);
     68        SUPER(PlayerTrigger, XMLPort, xmlelement, mode);
    6969    }
    70 
    7170}
  • code/trunk/src/orxonox/objects/worldentities/triggers/PlayerTrigger.h

    r2262 r2662  
    2828
    2929/**
    30     @file PlayerTrigger.h
     30    @file
    3131    @brief
    32         Definition of the PlayerTrigger class.
     32    Definition of the PlayerTrigger class.
    3333*/
    3434
     
    4040#include "Trigger.h"
    4141
    42 namespace orxonox {
    43    
     42namespace orxonox
     43{
    4444    /**
    4545    @brief
     
    5050    class _OrxonoxExport PlayerTrigger : public Trigger
    5151    {
    52         public:
    53             PlayerTrigger(BaseObject* creator);
    54             virtual ~PlayerTrigger();
    55            
    56             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a PlayerTrigger object through XML.
     52    public:
     53        PlayerTrigger(BaseObject* creator);
     54        virtual ~PlayerTrigger();
     55       
     56        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a PlayerTrigger object through XML.
     57       
     58        /**
     59        @brief Returns the player that triggered the PlayerTrigger.
     60        @return Returns a pointer to the ControllableEntity that triggered the PlayerTrigger.
     61        */
     62        inline ControllableEntity* getTriggeringPlayer(void) const
     63            { return this->player_; }
     64       
     65        /**
     66        @brief Checks whether the PlayerTrigger normally returns a ControllableEntity.
     67        @return Returns true if the PlayerTrigger normally returns a ControllableEntity.
     68        */
     69        inline bool isForPlayer(void) const
     70           { return this->isForPlayer_; }
    5771           
    58             /**
    59             @brief Returns the player that triggered the PlayerTrigger.
    60             @return Returns a pointer to the ControllableEntity that triggered the PlayerTrigger.
    61             */
    62             inline ControllableEntity* getTriggeringPlayer(void) const
    63                 { return this->player_; }
    64            
    65             /**
    66             @brief Checks whether the PlayerTrigger normally returns a ControllableEntity.
    67             @return Returns true if the PlayerTrigger normally returns a ControllableEntity.
    68             */
    69             inline bool isForPlayer(void) const
    70                { return this->isForPlayer_; }
    71            
    72         protected:
    73             virtual bool isTriggered(TriggerMode mode) = 0;
    74            
    75             /**
    76             @brief Set the player that triggered the PlayerTrigger. This is normally done by classes inheriting vom PlayerTrigger.
    77             @param player A pointer to the ControllableEntity that triggered the PlayerTrigger.
    78             */
    79             inline void setTriggeringPlayer(ControllableEntity* player)
    80                { this->player_ = player; }
     72    protected:
     73        virtual bool isTriggered(TriggerMode mode) = 0;
     74       
     75        /**
     76        @brief Set the player that triggered the PlayerTrigger. This is normally done by classes inheriting vom PlayerTrigger.
     77        @param player A pointer to the ControllableEntity that triggered the PlayerTrigger.
     78        */
     79        inline void setTriggeringPlayer(ControllableEntity* player)
     80           { this->player_ = player; }
    8181
    8282            /**
     
    8484            @param isForPlayer Should be true when the PlayerTrigger schould be set to normally be triggered by ControllableEntities, false if not.
    8585            */
    86             inline void setForPlayer(bool isForPlayer)
    87                { this->isForPlayer_ = isForPlayer; }
    88            
    89         private:
    90             ControllableEntity* player_; //!< The player that triggered the PlayerTrigger.
    91             bool isForPlayer_; //!< Is true when the PlayerTrigger schould be set to normally be triggered by ControllableEntities.
    92        
     86        inline void setForPlayer(bool isForPlayer)
     87           { this->isForPlayer_ = isForPlayer; }
     88       
     89    private:
     90        ControllableEntity* player_; //!< The player that triggered the PlayerTrigger.
     91        bool isForPlayer_; //!< Is true when the PlayerTrigger schould be set to normally be triggered by ControllableEntities.
     92   
    9393    };
    9494
  • code/trunk/src/orxonox/objects/worldentities/triggers/Trigger.cc

    r2261 r2662  
    3131
    3232#include <OgreBillboard.h>
     33#include <OgreBillboardSet.h>
    3334#include "util/Debug.h"
    3435#include "core/CoreIncludes.h"
    3536#include "core/ConsoleCommand.h"
    3637#include "core/XMLPort.h"
     38#include "core/Core.h"
    3739#include "objects/Scene.h"
    3840
     
    4446  CreateFactory(Trigger);
    4547
    46   Trigger::Trigger(BaseObject* creator) : PositionableEntity(creator)
     48  Trigger::Trigger(BaseObject* creator) : StaticEntity(creator)
    4749  {
    4850    RegisterObject(Trigger);
     
    6567//    this->bUpdating_ = false;
    6668
    67     if (this->getScene() && this->getScene()->getSceneManager())
     69    if (this->getScene() && Core::showsGraphics())
    6870    {
    6971      this->debugBillboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
     
    7173
    7274      if (this->debugBillboard_.getBillboardSet())
    73         this->getNode()->attachObject(this->debugBillboard_.getBillboardSet());
     75          this->attachOgreObject(this->debugBillboard_.getBillboardSet());
    7476    }
    7577
     
    106108    if (!this->BaseObject::isActive())
    107109        return;
     110
     111    SUPER(Trigger, tick, dt);
    108112
    109113    bool newTriggered = this->isTriggered() ^ this->bInvertMode_;
  • code/trunk/src/orxonox/objects/worldentities/triggers/Trigger.h

    r2261 r2662  
    3636
    3737#include "objects/Tickable.h"
    38 #include "objects/worldentities/PositionableEntity.h"
     38#include "objects/worldentities/StaticEntity.h"
    3939#include "tools/BillboardSet.h"
    4040
     
    4848  };
    4949
    50   class _OrxonoxExport Trigger : public PositionableEntity, public Tickable
     50  class _OrxonoxExport Trigger : public StaticEntity, public Tickable
    5151  {
    5252    public:
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