Changeset 25 for code/branches/tutorial/Tutorial/Media/materials
- Timestamp:
- Oct 10, 2007, 3:59:34 PM (18 years ago)
- Location:
- code/branches/tutorial/Tutorial/Media
- Files:
-
- 217 added
-
. (added)
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materials (added)
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materials/CVS (added)
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materials/CVS/Entries (added)
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materials/CVS/Repository (added)
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materials/CVS/Root (added)
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materials/CVS/Tag (added)
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materials/programs (added)
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materials/programs/AmbientOneTexture.glsl (added)
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materials/programs/Bloom_ps20.hlsl (added)
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materials/programs/Bloom_vs11.hlsl (added)
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materials/programs/Blur0_ps20.hlsl (added)
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materials/programs/Blur0_vs.glsl (added)
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materials/programs/Blur0_vs11.hlsl (added)
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materials/programs/Blur1_ps20.hlsl (added)
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materials/programs/Blur1_vs.glsl (added)
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materials/programs/Blur1_vs11.hlsl (added)
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materials/programs/Blur_ps.glsl (added)
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materials/programs/CVS (added)
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materials/programs/CVS/Entries (added)
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materials/programs/CVS/Repository (added)
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materials/programs/CVS/Root (added)
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materials/programs/CVS/Tag (added)
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materials/programs/Combine_fp.cg (added)
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materials/programs/DOF_ps.cg (added)
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materials/programs/DepthShadowmap.hlsl (added)
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materials/programs/DepthShadowmapCasterFp.glsl (added)
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materials/programs/DepthShadowmapCasterVp.glsl (added)
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materials/programs/DepthShadowmapNormalMapReceiverFp.glsl (added)
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materials/programs/DepthShadowmapNormalMapReceiverVp.glsl (added)
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materials/programs/DepthShadowmapReceiverFp.glsl (added)
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materials/programs/DepthShadowmapReceiverVp.glsl (added)
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materials/programs/Example_Basic.cg (added)
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materials/programs/Example_Basic.hlsl (added)
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materials/programs/Example_BumpMapping.cg (added)
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materials/programs/Example_CelShading.cg (added)
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materials/programs/Example_Fresnel.cg (added)
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materials/programs/Example_FresnelPS.asm (added)
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materials/programs/Example_Projection.cg (added)
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materials/programs/GlassFP.cg (added)
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materials/programs/Grass.cg (added)
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materials/programs/GrayScale.cg (added)
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materials/programs/HeatVision.cg (added)
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materials/programs/InvertFP.cg (added)
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materials/programs/LaplaceFP.cg (added)
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materials/programs/Ocean2GLSL.frag (added)
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materials/programs/Ocean2GLSL.vert (added)
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materials/programs/Ocean2HLSL_Cg.frag (added)
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materials/programs/Ocean2HLSL_Cg.vert (added)
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materials/programs/OffsetMapping.cg (added)
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materials/programs/OffsetMapping.hlsl (added)
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materials/programs/OffsetMappingFp.glsl (added)
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materials/programs/OffsetMappingVp.glsl (added)
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materials/programs/OffsetMapping_specular.asm (added)
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materials/programs/OldMovieFP.cg (added)
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materials/programs/OldTV.cg (added)
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materials/programs/PosterizeFP.cg (added)
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materials/programs/SharpenEdgesFP.cg (added)
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materials/programs/StdQuad_vp.cg (added)
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materials/programs/StdQuad_vp.glsl (added)
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materials/programs/TilingFP.cg (added)
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materials/programs/crowdVp.glsl (added)
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materials/programs/hdr.cg (added)
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materials/programs/hdr.hlsl (added)
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materials/programs/hdr_bloom.glsl (added)
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materials/programs/hdr_downscale2x2luminence.glsl (added)
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materials/programs/hdr_downscale3x3.glsl (added)
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materials/programs/hdr_downscale3x3brightpass.glsl (added)
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materials/programs/hdr_finalToneMapping.glsl (added)
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materials/programs/hdr_tonemap_util.glsl (added)
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materials/programs/instancing.cg (added)
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materials/programs/instancingVp.glsl (added)
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materials/programs/oceanGLSL.frag (added)
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materials/programs/oceanGLSL.vert (added)
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materials/programs/oceanHLSL_Cg.frag (added)
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materials/programs/oceanHLSL_Cg.vert (added)
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materials/programs/skinningTwoWeightsShadowCasterVp.glsl (added)
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materials/programs/skinningTwoWeightsVp.glsl (added)
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materials/programs/varianceshadowcasterfp.cg (added)
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materials/programs/varianceshadowcastervp.cg (added)
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materials/programs/varianceshadowreceiverfp.cg (added)
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materials/programs/varianceshadowreceivervp.cg (added)
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materials/scripts (added)
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materials/scripts/BlackAndWhite.material (added)
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materials/scripts/Bloom.material (added)
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materials/scripts/CVS (added)
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materials/scripts/CVS/Entries (added)
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materials/scripts/CVS/Repository (added)
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materials/scripts/CVS/Root (added)
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materials/scripts/CVS/Tag (added)
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materials/scripts/DOF.material (added)
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materials/scripts/DepthShadowmap.material (added)
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materials/scripts/Embossed.material (added)
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materials/scripts/Example-DynTex.material (added)
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materials/scripts/Example-Water.material (added)
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materials/scripts/Example.material (added)
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materials/scripts/Examples-Advanced.material (added)
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materials/scripts/Examples.compositor (added)
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materials/scripts/Examples.program (added)
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materials/scripts/Glass.material (added)
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materials/scripts/HeatVision.material (added)
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materials/scripts/Hurt.material (added)
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materials/scripts/Invert.material (added)
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materials/scripts/Laplace.material (added)
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materials/scripts/MotionBlur.material (added)
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materials/scripts/Ocean.controls (added)
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materials/scripts/Ocean.material (added)
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materials/scripts/OffsetMapping.material (added)
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materials/scripts/Ogre.material (added)
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materials/scripts/OldMovie.material (added)
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materials/scripts/OldTV.material (added)
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materials/scripts/Posterize.material (added)
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materials/scripts/RZR-002.material (added)
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materials/scripts/SharpenEdges.material (added)
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materials/scripts/StdQuad_vp.program (added)
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materials/scripts/Tiling.material (added)
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materials/scripts/VarianceShadowmap.material (added)
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materials/scripts/facial.material (added)
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materials/scripts/hdr.material (added)
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materials/scripts/instancing.material (added)
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materials/scripts/smoke.material (added)
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materials/textures (added)
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materials/textures/10points.png (added)
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materials/textures/1D_Noise.png (added)
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materials/textures/1D_Noise2.png (added)
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materials/textures/8x8PagesSplotches2.png (added)
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materials/textures/BeachStones.jpg (added)
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materials/textures/BumpyMetal.jpg (added)
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materials/textures/CVS (added)
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materials/textures/CVS/Entries (added)
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materials/textures/CVS/Repository (added)
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materials/textures/CVS/Root (added)
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materials/textures/CVS/Tag (added)
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materials/textures/Chrome.jpg (added)
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materials/textures/Dirt.jpg (added)
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materials/textures/Dr_Bunsen_Head.jpg (added)
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materials/textures/GLX_icon.png (added)
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materials/textures/GreenSkin.jpg (added)
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materials/textures/HeatLookup.tga (added)
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materials/textures/HeatNoise.tga (added)
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materials/textures/MtlPlat2.jpg (added)
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materials/textures/NMBalls.png (added)
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materials/textures/NMBumpsOut.png (added)
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materials/textures/NMHollyBumps.png (added)
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materials/textures/NMStripes.png (added)
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materials/textures/NPRMetallic.tga (added)
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materials/textures/NoiseVolume.dds (added)
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materials/textures/RZR-002.png (added)
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materials/textures/Random3D.dds (added)
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materials/textures/RustedMetal.jpg (added)
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materials/textures/RustyBarrel.png (added)
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materials/textures/RustySteel.jpg (added)
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materials/textures/Sepia1D.tga (added)
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materials/textures/Water01.jpg (added)
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materials/textures/Water02.jpg (added)
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materials/textures/WaterNormal1.tga (added)
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materials/textures/WaterNormal2.tga (added)
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materials/textures/WeirdEye.png (added)
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materials/textures/WoodPallet.png (added)
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materials/textures/atheneNormalMap.png (added)
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materials/textures/aureola.png (added)
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materials/textures/basic_droplet.png (added)
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materials/textures/blue_jaiqua.jpg (added)
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materials/textures/cel_shading_diffuse.png (added)
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materials/textures/cel_shading_edge.png (added)
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materials/textures/cel_shading_specular.png (added)
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materials/textures/clouds.jpg (added)
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materials/textures/cursor.png (added)
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materials/textures/dirt01.jpg (added)
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materials/textures/dkyellow.png (added)
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materials/textures/droplet.png (added)
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materials/textures/egyptrockyfull.jpg (added)
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materials/textures/flare.png (added)
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materials/textures/flaretrail.png (added)
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materials/textures/fw12b.jpg (added)
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materials/textures/gras_02.png (added)
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materials/textures/grass_1024.jpg (added)
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materials/textures/nm_bk.png (added)
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materials/textures/nm_dn.png (added)
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materials/textures/nm_fr.png (added)
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materials/textures/nm_lf.png (added)
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materials/textures/nm_rt.png (added)
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materials/textures/nm_up.png (added)
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materials/textures/normalNoiseColor.png (added)
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materials/textures/nskingr.jpg (added)
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materials/textures/ogreborder.png (added)
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materials/textures/ogreborderUp.png (added)
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materials/textures/ogrebordercenter.png (added)
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materials/textures/ogregui.tga (added)
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materials/textures/ogrelogo-small.jpg (added)
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materials/textures/ogrelogo.png (added)
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materials/textures/perlinvolume.dds (added)
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materials/textures/r2skin.jpg (added)
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materials/textures/ribbonband.png (added)
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materials/textures/rockwall.tga (added)
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materials/textures/rockwall_NH.tga (added)
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materials/textures/scr-back.png (added)
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materials/textures/scr-down-p.png (added)
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materials/textures/scr-down.png (added)
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materials/textures/scr-thumb.png (added)
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materials/textures/scr-up-p.png (added)
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materials/textures/scr-up.png (added)
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materials/textures/smoke.png (added)
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materials/textures/smokecolors.png (added)
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materials/textures/snow_1024.jpg (added)
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materials/textures/spacesky.jpg (added)
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materials/textures/spheremap.png (added)
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materials/textures/steelhead.png (added)
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materials/textures/terr_dirt-grass.jpg (added)
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materials/textures/terr_rock-dirt.jpg (added)
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materials/textures/terr_rock6.jpg (added)
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materials/textures/terrain.png (added)
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materials/textures/terrain_detail.jpg (added)
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materials/textures/terrain_texture.jpg (added)
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materials/textures/texmap2.jpg (added)
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materials/textures/waveNM.png (added)
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materials/textures/waves2.dds (added)
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