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Ignore:
Timestamp:
May 28, 2008, 10:56:49 PM (16 years ago)
Author:
scheusso
Message:

enabled prediction for WE (synchronise velocity/acceleration)

Location:
code/branches/network/src/network
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network/src/network/Client.cc

    r1440 r1464  
    231231      id->setNetworkID(clid->clid);
    232232    COUT(4) << "Client: received and set network id: " << clid->clid << "; classname: " << clid->message << std::endl;
     233    COUT(4) << "id(classid)->getName " << ID((unsigned int)clid->clid)->getName() << std::endl;
    233234    delete clid;
    234235    return;
  • code/branches/network/src/network/GameStateClient.cc

    r1446 r1464  
    176176          orxonox::Identifier* id = ID((unsigned int)sync.classID);
    177177          if(!id){
    178             COUT(3) << "We could not identify a new object; classid: " << sync.classID << " objectID: " << sync.objectID << " size: " << sync.length << std::endl;
     178            COUT(3) << "We could not identify a new object; classid: " << sync.classID << " uint: " << (unsigned int)sync.classID << " objectID: " << sync.objectID << " size: " << sync.length << std::endl;
    179179            return false; // most probably the gamestate is corrupted
    180180          }
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