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Changeset 11896


Ignore:
Timestamp:
Apr 20, 2018, 12:17:32 PM (6 years ago)
Author:
dreherm
Message:

Back Up Done

Location:
code/branches/3DPacman_FS18
Files:
77 added
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/3DPacman_FS18/data/levels/3DPacman.oxw

    r11894 r11896  
    5757<PacmanPointSphere position="0,10,0" resetposition="0,10,0">
    5858    <attached>
    59         <Model position="0,0,0" mesh="PacmanGhostRed.mesh" scale="5" />
     59        <Model position="0,0,0" mesh="PacmanPointSphere.mesh" scale="5" />
    6060    </attached>
    6161</PacmanPointSphere>
     
    7575</StaticEntity>
    7676
    77 <StaticEntity position="10,10,10" direction="0,0,0" collisionType=static mass=100000 friction=0.01 >
    78     <attached>
    79         <Model position="0,0,0" mesh="PacmanGhostRed.mesh" scale="5" />
    80     </attached>
    81     <collisionShapes>
    82         <BoxCollisionShape position="0,0,0" halfExtents="0.5,0.5,0.5" />
    83     </collisionShapes>
    84 </StaticEntity>
    85 
    8677<PortalEndPoint position="-240,10,0" id="1" distance="40" target="Pawn"/>
    8778<PortalEndPoint position="240,10,0" id="2" distance="40" target="Pawn"/>
  • code/branches/3DPacman_FS18/src/modules/Pacman/PacmanGelb.h

    r11894 r11896  
    5252
    5353            //no rotation
    54             virtual void rotateYaw(const Vector2& value) override{};
    55             virtual void rotateYaw(const Vector2& value) override{};
     54            //virtual void rotateYaw(const Vector2& value) override{};
     55            //virtual void rotateYaw(const Vector2& value) override{};
    5656
    5757        private:
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