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Ignore:
Timestamp:
Mar 29, 2018, 3:57:54 PM (6 years ago)
Author:
arismu
Message:

Changed velocity bots, steering stabilized

Location:
code/branches/RacingBots_FS18/src/orxonox
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/RacingBots_FS18/src/orxonox/items/Engine.cc

    r11071 r11840  
    5454        this->relativePosition_ = Vector3::ZERO;
    5555
    56         this->boostFactor_ = 1.5f;
     56        this->boostFactor_ = 1.2f;
    5757
    5858        this->maxSpeedFront_ = 0.0f;
     
    6161        this->maxSpeedUpDown_ = 0.0f;
    6262
    63         this->accelerationFront_ = 0.0f;
     63        this->accelerationFront_ = 1.0f;
    6464        this->accelerationBrake_ = 0.0f;
    6565        this->accelerationBack_ = 0.0f;
     
    6868
    6969        this->speedAdd_ = 0.0f;
    70         this->speedMultiply_ = 1.0f;
     70        this->speedMultiply_ = 1.8f;                       //////////////////////////////////////////
    7171
    7272        this->setConfigValues();
  • code/branches/RacingBots_FS18/src/orxonox/worldentities/pawns/SpaceShip.h

    r11052 r11840  
    103103            */
    104104            virtual void moveFrontBack(const Vector2& value)
    105                 { this->steering_.z -= value.x; }
     105                { this->steering_.z -= (0.8)*value.x; }
    106106            /**
    107107            @brief Move right or left.
     
    109109            */
    110110            virtual void moveRightLeft(const Vector2& value)
    111                 { this->steering_.x += value.x; }
     111                { this->steering_.x += (0.6)*value.x; }
    112112            /**
    113113            @brief Move up or down.
     
    115115            */
    116116            virtual void moveUpDown(const Vector2& value)
    117                 { this->steering_.y += value.x; }
     117                { this->steering_.y += (0.6)*value.x; }
    118118
    119119            virtual void rotateYaw(const Vector2& value); // Rotate in yaw direction.
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