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Changeset 11720


Ignore:
Timestamp:
Feb 4, 2018, 4:58:37 PM (6 years ago)
Author:
landauf
Message:

[SpaceRace_HS16] reverted some unwanted changes and fixed formatting a little bit

Location:
code/trunk/src
Files:
8 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/modules/gametypes/SpaceRace.cc

    r11358 r11720  
    8080        RegisterObject(SpaceRace);
    8181
    82         this->botclass_ = Class(SpaceRaceBot); //ClassByString("")
     82        this->botclass_ = Class(SpaceRaceBot);
    8383        this->cantMove_ = false;
    8484        this->bTimeIsUp_ = false;
    85         this->setConfigValues();
    8685
    8786        this->numberOfBots_ = 5; // quick fix: don't allow default-bots to enter the race
     
    8988    }
    9089
    91   void SpaceRace::setConfigValues()
    92     {
    93        
    94    
    95     }
    96 
    9790    void SpaceRace::start()
    9891    {
    99     // define spawn positions of the 5 bots
     92        // define spawn positions of the 5 bots
    10093
    10194        int startpos[15];
     
    120113        startpos[13] =-40;
    121114        startpos[14] =80;
    122        
    123 
    124 
    125115
    126116        Gametype::start();
    127    if (true)
    128         {
    129             this->spawnPlayersIfRequested();
    130             this->cantMove_ = true;
    131             //players are unable to move while countdown is running
    132             for (Engine* engine : ObjectList<Engine>()){
    133                 engine->setActive(false);
    134                
    135 
    136             }
    137            //append spawn positions to bots
    138            int a,b,c;
    139             a=0;
    140             b=1;
    141             c=2;
    142               for (SpaceRaceBot* bot : ObjectList<SpaceRaceBot>()){
    143                 bot->getControllableEntity()->setPosition(startpos[a],startpos[b],startpos[c]);
    144                a= a+3;
    145                b = b+3;
    146                c+= 3;
    147             }
    148 
    149 
    150         }
    151 
    152                                                
     117
     118        this->spawnPlayersIfRequested();
     119        this->cantMove_ = true;
     120        //players are unable to move while countdown is running
     121        for (Engine* engine : ObjectList<Engine>())
     122        {
     123            engine->setActive(false);
     124        }
     125
     126        //append spawn positions to bots
     127        int a,b,c;
     128        a=0;
     129        b=1;
     130        c=2;
     131
     132        for (SpaceRaceBot* bot : ObjectList<SpaceRaceBot>())
     133        {
     134            bot->getControllableEntity()->setPosition(startpos[a], startpos[b], startpos[c]);
     135            a += 3;
     136            b += 3;
     137            c += 3;
     138        }
    153139
    154140        std::string message("Use headphones to hear the countdown!");
     
    156142        ChatManager::message(message);
    157143
    158 //after 11 seconds , countdownFinished function is called to activate bots` engines
    159 Timer* countdownTimer = new Timer();
     144        //after 11 seconds , countdownFinished function is called to activate bots` engines
     145        Timer* countdownTimer = new Timer();
    160146        countdownTimer->setTimer(11, false, createExecutor(createFunctor(&SpaceRace::countdownFinished, this)));
    161147    }
     
    189175    }
    190176
    191 
    192 void SpaceRace::tick(float dt)
    193     {
    194         SUPER(SpaceRace,tick,dt);
    195 }
    196 
    197177    void SpaceRace::newCheckpointReached(RaceCheckPoint* checkpoint, PlayerInfo* player)
    198178    {
     
    207187        const std::string& message = player->getName() + " reached the checkpoint " + multi_cast<std::string>(checkpoint->getCheckpointIndex() + 1)
    208188        + "after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds.";
    209  this->getGametypeInfo()->sendAnnounceMessage(message);
    210         ChatManager::message(message);
    211 
    212     }
    213 
    214  void SpaceRace::countdownFinished()//activates the engines of all players
     189        this->getGametypeInfo()->sendAnnounceMessage(message);
     190        ChatManager::message(message);
     191
     192    }
     193
     194    void SpaceRace::countdownFinished()//activates the engines of all players
    215195    {
    216196
     
    220200
    221201
    222     for (Engine* engine : ObjectList<Engine>())
    223                 engine->setActive(true);
    224 
    225 
    226    
    227 }
    228 
    229  void SpaceRace::playerEntered(PlayerInfo* player)
     202        for (Engine* engine : ObjectList<Engine>())
     203            engine->setActive(true);
     204    }
     205
     206    void SpaceRace::playerEntered(PlayerInfo* player)
    230207    {
    231208        Gametype::playerEntered(player);
     
    236213
    237214
    238  void SpaceRace::addBots(unsigned int amount) //function that add the bots to the game
     215    void SpaceRace::addBots(unsigned int amount) //function that add the bots to the game
    239216    {
    240217        for (unsigned int i = 1; i <= amount; ++i){
     
    244221
    245222
    246 //set bot configurations
     223    //set bot configurations
    247224    bool SpaceRace::allowPawnHit(Pawn* victim, Pawn* originator)
    248225    {
     
    255232    }
    256233
    257     bool SpaceRace::allowPawnDeath(Pawn* victim, Pawn* originator)// false because the bots can not recognize the objects and die to early
    258                                                                     //if they can
     234    bool SpaceRace::allowPawnDeath(Pawn* victim, Pawn* originator)// false because the bots can not recognize the objects and die to earlyif they can
    259235    {
    260236        return false;
  • code/trunk/src/modules/gametypes/SpaceRace.h

    r11358 r11720  
    5757            virtual ~SpaceRace() {}
    5858
    59              void setConfigValues();
    60 
    61             virtual void tick(float dt) override;
    6259            virtual void start() override;
    6360            virtual void end() override;
    64  virtual void countdownFinished();
    65              virtual void addBots(unsigned int amount) override; //<! overwrite function in order to bypass the addbots command.
     61            virtual void countdownFinished();
     62            virtual void addBots(unsigned int amount) override; //<! overwrite function in order to bypass the addbots command.
    6663
    6764
    6865
    69              virtual void playerEntered(PlayerInfo* player) override;
     66            virtual void playerEntered(PlayerInfo* player) override;
    7067
    7168            //virtual void newCheckpointReached();
  • code/trunk/src/modules/gametypes/SpaceRaceBot.cc

    r11358 r11720  
    2323 *      Author: purgham
    2424 */
    25 #include <vector>
    2625
    2726#include "SpaceRaceBot.h"
    28 #include "core/GameMode.h"
    2927#include "core/CoreIncludes.h"
    30 #include "core/config/ConfigValueIncludes.h"
    31 #include "gametypes/Gametype.h"
    32 #include "controllers/AIController.h"
    33 #include "gametypes/SpaceRaceController.h"
    34 
    35 
    36 
    3728
    3829namespace orxonox
     
    4233    SpaceRaceBot::SpaceRaceBot(Context* context) : Bot(context){
    4334        RegisterObject(SpaceRaceBot);
    44         this->defaultController_ = Class(SpaceRaceController);// ClassByString("")
     35        this->defaultController_ = Class(SpaceRaceController);
    4536        this->createController();
    46 
    47     }
    48 
    49 SpaceRaceBot::~SpaceRaceBot(){
    50 
    51 }
    52 
    53 void SpaceRaceBot::setConfigValues()
    54     {
    55         static const std::string names[] =
    56         {
    57             "Dr. Julius No",
    58             "Berkay Berabi",
    59             "Louis Meile"         
    60             "Yo mama"
    61         };
    62         static std::vector<std::string> defaultnames(names, names + sizeof(names) / sizeof(std::string));
    63 
    64         SetConfigValue(names_, defaultnames);
    6537    }
    6638}
  • code/trunk/src/modules/gametypes/SpaceRaceBot.h

    r11718 r11720  
    3030#include "gametypes/GametypesPrereqs.h"
    3131#include "gametypes/SpaceRaceController.h"
    32 #include <vector>
    3332
    3433
     
    4039        public:
    4140            SpaceRaceBot(Context* context);
    42             virtual ~SpaceRaceBot();
    43    
    44             void setConfigValues();
    45 
    46 
    47 
    48  virtual inline bool isInitialized() const override
    49                 { return true; }
    50             virtual inline float getPing() const override
    51                 { return 0; }
    52             virtual inline float getPacketLossRatio() const override
    53                 { return 0; }
    54 
    55 
    56   private:
    57             std::vector<std::string> names_;
    58 
    59 
     41            virtual ~SpaceRaceBot() {}
    6042    };
    6143}
  • code/trunk/src/modules/gametypes/SpaceRaceController.cc

    r11358 r11720  
    1616 *   GNU General Public License for more details.
    1717 *
    18  *   You should have     a copy of the GNU General Public License
     18 *   You should have received a copy of the GNU General Public License
    1919 *   along with this program; if not, write to the Free Software
    2020 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     
    327327        lastPositionSpaceship = this->getControllableEntity()->getPosition();
    328328       
    329 this->boostControl();
     329        this->boostControl();
    330330        this->moveToPosition(nextRaceCheckpoint_->getPosition());
    331331        this->boostControl();
  • code/trunk/src/orxonox/controllers/HumanController.h

    r11358 r11720  
    9292            //friend class, for mouselook
    9393            friend class Map;
    94             static HumanController* localController_s;
    9594
    9695        protected:
     96            static HumanController* localController_s;
    9797            bool controlPaused_;
    9898
  • code/trunk/src/orxonox/infos/Bot.cc

    r11358 r11720  
    6868        static const std::string names[] =
    6969        {
     70            "Dr. Julius No",
     71            "Rosa Klebb",
     72            "Auric Goldfinger",
     73            "Emilio Largo",
     74            "Ernst Stavro Blofeld",
     75            "Dr. Kananga",
     76            "Francisco Scaramanga",
     77            "Karl Stromberg",
     78            "Sir Hugo Drax",
     79            "Aris Kristatos",
     80            "Kamal Khan",
     81            "General Orlov",
     82            "Max Zorin",
     83            "Brad Whitaker",
     84            "General Georgi Koskov",
     85            "Franz Sanchez",
     86            "Alec Trevelyan",
     87            "Elliot Carver",
     88            "Elektra King",
     89            "Viktor Zokas",
     90            "Gustav Graves",
     91            "Le Chiffre",
     92            "Mr. White",
     93            "Dominic Greene",
    7094            "Berkay Berabi",
    71             "Louis  Meile"
     95            "Louis  Meile",
    7296            "Muten Roshi",
    7397            "Abradolf Lincler",
    7498            "Lionel Messi",
    75             "Kamal Khan",
    7699            "Karl the Llama",
    77100            "Thomas the Tankengine",
  • code/trunk/src/orxonox/infos/GametypeInfo.h

    r11358 r11720  
    8383            inline bool isStartCountdownRunning() const
    8484                { return this->bStartCountdownRunning_; }
    85            
    8685            void changedStartCountdownRunning(void); // Is called when the start countdown has been either started or stopped.
    8786
     
    133132            void dispatchStaticMessage(const std::string& message,const ColourValue& colour) const;
    134133            void dispatchFadingMessage(const std::string& message) const;
    135             void setStartCountdown(float countdown); // Set the start countdown to the input value.
    136 
    137134
    138135        protected:
    139136            void start(void); // Inform the GametypeInfo that the game has started.
    140137            void end(void); // Inform the GametypeInfo that the game has ended.
     138            void setStartCountdown(float countdown); // Set the start countdown to the input value.
    141139            void countdownStartCountdown(float countDown); // Count down the start countdown by the specified value.
    142140            void countDown(); // Count down the start countdown counter.
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