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Ignore:
Timestamp:
Dec 15, 2017, 12:36:35 PM (6 years ago)
Author:
fanconic
Message:

resolved segfault by simply not deleting the newly created textoverlay elements on our own in the destructor of the storymodehud, because they are deleted 'automatically' when the game is quit

File:
1 edited

Legend:

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  • code/branches/CampaignMap_HS17/data/levels/NC_StoryModeLevel.oxw

    r11675 r11676  
    3030  <SpawnPoint position="000.000, 000.000, 000.000" spawnclass=StoryModePawn orientation="0, 0, 0, 1" pawndesign=StoryModeEscort />
    3131
    32  <NameableStaticEntity levelName="Level 1" position="0,0,-500" direction="1,0,0">
     32 <NameableStaticEntity levelName="Level 1" position="0,0,-500" direction="0,1,0">
    3333  <attached>
    3434    <Model position="0,0,0" mesh="ETH.mesh" scale=80 />
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