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Changeset 11647


Ignore:
Timestamp:
Dec 11, 2017, 1:26:00 PM (6 years ago)
Author:
zarron
Message:

Castle hight corrected

Location:
code/branches/SOBv2_HS17
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/SOBv2_HS17/data/levels/SOB.oxw

    r11629 r11647  
    608608
    609609
    610                                         <Model mesh="Schloss.mesh" position="2050,40,60" scale=15 pitch=90/>                                    <!-- L4.12 -->
     610                                        <Model mesh="Schloss.mesh" position="2050,40,80" scale=15 pitch=90/>                                    <!-- L4.12 -->
    611611                                        <Model mesh="Fahne.mesh" position="1984,-5,88" scale=10 pitch=90/>                                              <!-- L4.11 -->
    612612                                        <Model mesh="Fahnenstange.mesh" position="1990,0,95" pitch=90 scale=3/>                                 <!-- L4.10 -->
  • code/branches/SOBv2_HS17/src/modules/superorxobros/SOBGumbaBoss.cc

    r11632 r11647  
    3030/**
    3131    @file SOBGumbaBoss.cc
    32     @brief All items in this minigame inherit from this class. Items can move around like platforms and enemies.
     32    @brief A Boss Gumba, which shoots small Gumbas
    3333*/
    3434
     
    103103
    104104
    105             if(gumbaCounter<maxGumbas){   
     105            if(gumbaCounter<maxGumbas){    //only maxGumbas are allowed at one time per Gumbaboss
    106106                spawnGumba();
    107107                gumbaTime_ = 0;
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