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Changeset 11050


Ignore:
Timestamp:
Jan 9, 2016, 4:37:30 PM (8 years ago)
Author:
landauf
Message:

some cleanup in data files

Location:
code/branches/presentationHS15/data
Files:
12 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentationHS15/data/gui/layouts/InGameMenu.layout

    r10961 r11050  
    1919            <Property Name="Alpha" Value="0.9" />
    2020            <Event Name="Clicked" Function="InGameMenu.button_reloadLevel_clicked"/>
    21         </Window>       
     21        </Window>
    2222        <Window Type="MenuWidgets/Button" Name="orxonox/InGameMenu_MainMenuButton" >
    2323            <Property Name="Text" Value="Main Menu" />
  • code/branches/presentationHS15/data/levels/emptyLevel.oxw

    r10963 r11050  
    1  <LevelInfo
     1<LevelInfo
    22 name = "Empty level"
    33 description = "A level with absolutely nothing in it."
     
    2929    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    3030    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
    31 
    32        
     31   
    3332  </Scene>
    3433</Level>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsAssff.oxi

    r10961 r11050  
    4848      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
    4949      <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
    50     </munition>   
     50    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsCollateral.oxi

    r10961 r11050  
    5050      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
    5151      <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
    52     </munition>   
     52    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsEscort.oxi

    r10961 r11050  
    2828    <munition>
    2929      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
    30     </munition>     
     30    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsEscortMine.oxi

    r11026 r11050  
    3232      <IceMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>
    3333      <MineMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>
    34     </munition>     
     34    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsFPS.oxi

    r10961 r11050  
    5353      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=5 replenishamount=1 replenishinterval=7.5/>
    5454      <LightningMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=8 />
    55     </munition>   
     55    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsFPS_HS14.oxi

    r10961 r11050  
    5353      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=5 replenishamount=1 replenishinterval=7.5/>
    5454      <LightningMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=8 />
    55     </munition>     
     55    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsHXY.oxi

    r10961 r11050  
    2828      <LaserMunition initialmagazines=10 maxmagazines=10 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
    2929      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
    30     </munition> 
     30    </munition>
  • code/branches/presentationHS15/data/levels/includes/weaponSettingsRing.oxi

    r10961 r11050  
    11    <weaponslots>
    2       <WeaponSlot position="11,0,-7" />     
     2      <WeaponSlot position="11,0,-7" />
    33      <WeaponSlot position="-11,0,-7" />
    44      <WeaponSlot position="0,0,-7" />
  • code/branches/presentationHS15/data/levels/templates/spaceshipEscort.oxt

    r10963 r11050  
    105105      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
    106106       />
    107 
    108            <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
    109 
     107      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
    110108      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
    111 
    112109    </EffectContainer>
    113110    <EffectContainer condition="not idle">
     
    118115
    119116    </EffectContainer>
    120 
    121117    <EffectContainer condition="normal or boost">
    122        
    123        
    124118      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=5 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
    125 
    126119      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
    127120    </EffectContainer>
  • code/branches/presentationHS15/data/levels/templates/spaceshipEscortMine.oxt

    r11026 r11050  
    105105      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
    106106       />
    107 
    108            <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
    109 
     107      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
    110108      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
    111 
    112109    </EffectContainer>
    113110    <EffectContainer condition="not idle">
     
    118115
    119116    </EffectContainer>
    120 
    121117    <EffectContainer condition="normal or boost">
    122        
    123        
    124118      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=5 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
    125 
    126119      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
    127120    </EffectContainer>
    128 
    129121    <EffectContainer condition="boost">
    130122      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
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