Changeset 10890
- Timestamp:
- Nov 30, 2015, 10:26:22 AM (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/campaignHS15/data/levels/expeditionSector.oxw
r10867 r10890 54 54 cEnemyBasePlanet = {-20000, -5500, -8000} 55 55 56 cEnemyBaseStation1 = {-15000, -5000, -4000} 57 --[[ 58 cEnemyBaseStation2 = {-16000, -5500, -4000} 59 cEnemyBaseStation3 = {-14000, -4500, -4000} 60 ]]-- 56 cEnemyBaseStation1 = {-12500, -4500, -3500} 61 57 62 58 cField1 = {-5000, -4000, -3000} … … 241 237 </Pawn> 242 238 243 <!--TODO: The Other Stations are flying away...244 245 <Pawn name="statB" team=1 radarname="EnemyBase" position="<?lua printC(cEnemyBaseStation2) ?>" direction="<?lua printC(cSpawn) ?>" yaw=45 pitch=-5 roll=-25 initialhealth=10000 maxhealth=10000 >246 <templates>247 <Template link="station" />248 </templates>249 </Pawn>250 251 <Pawn name="statB" team=1 radarname="EnemyBase" position="<?lua printC(cEnemyBaseStation3) ?>" direction="<?lua printC(cSpawn) ?>" yaw=45 pitch=-5 roll=-25 initialhealth=10000 maxhealth=10000 >252 <templates>253 <Template link="station" />254 </templates>255 </Pawn>256 257 -->258 259 239 <!-- New SpaceShip as destination of dock A--> 260 240 <SpaceShip … … 391 371 </Planet> 392 372 393 <!--TODO: Fix Enemies and their coordinates 394 395 <?lua 396 rows = 10 397 colomns = 10 398 for k = 1, rows, 1 373 <?lua 374 xi = 5 375 zi = 5 376 for k = 1, xi, 1 399 377 do 400 378 ?> 401 379 <?lua 402 for i = 1, colomns, 1380 for j = 1, zi, 1 403 381 do 404 x = - 10000+k*100405 y = -5000+i*100406 ?> 407 <SpaceShip visible= false active=false name="Enemies" radarname="Attacker" position="<?lua print(y)?>,-4000,<?lua print(x)?>" lookat="0,0,0" team=1>382 x = -2500+k*100 383 z = -4400+j*100 384 ?> 385 <SpaceShip visible=true active=false name="Enemies" radarname="Attacker" position="-11000,<?lua print(z)?>,<?lua print(x)?>" lookat="0,0,0" team=1> 408 386 <templates> 409 387 <Template link="spaceshippirate" /> … … 412 390 <?lua end ?> 413 391 <?lua end ?> 414 -->415 392 416 393 </Scene>
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