Changeset 10870 for code/branches
- Timestamp:
- Nov 27, 2015, 9:00:14 AM (9 years ago)
- File:
-
- 1 edited
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code/branches/campaignHS15/data/levels/AITest.oxw
r10868 r10870 62 62 <!-- HERE STARTS DEMO FOR THE ACTIONPOINTS. 63 63 P.S. Never set protectMe in the first actionpoint: if human didn't spawn, that actionpoint will be skipped --> 64 64 <!-- 65 65 <Model mesh="cube.mesh" scale=8 position="0,0,0" /> 66 66 … … 123 123 </templates> 124 124 </SpaceShip> 125 125 --> 126 126 127 127 <!-- HERE ENDS DEMO FOR THE ACTIONPOINTS --> 128 128 <!-- HERE STARTS DEMO FOR FIGHTING --> 129 <!--129 <!-- 130 130 <SpaceShip position="-2000, 1500, -1000" lookat="0,0,0" team=0 name="ss2"> 131 131 <templates> … … 133 133 </templates> 134 134 <controller> 135 <DivisionController team=0 formationMode=" finger4">135 <DivisionController team=0 formationMode="WALL"> 136 136 <actionpoints> 137 137 <Actionpoint position="0,0,0" action="ATTACK" attack="ss3" /> … … 210 210 <!-- HERE ENDS DEMO FOR FIGHTING --> 211 211 <!-- HERE STARTS DEMO FOR FORMATIONS --> 212 <!--212 213 213 <Model mesh="cube.mesh" scale=8 position=" 0,2000, 0" /> 214 214 <Model mesh="cube.mesh" scale=8 position=" 0,2000,-2000" /> … … 221 221 </templates> 222 222 <controller> 223 <DivisionController team=0 formationMode=" WALL" spread=100>223 <DivisionController team=0 formationMode="DIAMOND" spread=100> 224 224 <actionpoints> 225 225 <Actionpoint position=" 0,2000, 0" action="FLY" loopStart=true/> … … 259 259 </controller> 260 260 </SpaceShip> 261 -->261 262 262 <!-- HERE ENDS DEMO FOR FORMATIONS --> 263 263
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