Changeset 10841 for code/branches
- Timestamp:
- Nov 23, 2015, 5:01:15 PM (9 years ago)
- Location:
- code/branches/campaignHS15/data/levels
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/campaignHS15/data/levels/shuttleAttack.oxw
r10824 r10841 192 192 193 193 194 <EventMultiTrigger name="spawntrigger" >194 <EventMultiTrigger name="spawntrigger" activations=1> 195 195 <events> 196 196 <trigger> -
code/branches/campaignHS15/data/levels/shuttleRetaliation.oxw
r10823 r10841 42 42 <?lua 43 43 44 units = 1 45 44 46 --[[ Coordinates in (y,z,x). NOTE: Indexing starts at 1 in lua! Don´t forget to adapt the for loops, too! ]]-- 45 47 cCenter = {0, 0, 0} 46 cSpawn = {-50, 0, 0} 47 48 cField1 = {400, 0, 2500} 49 cField2 = {400, 0, -2500} 50 cPlanet1 = {8000, -2000, 15000} 51 cPlanet2 = {-20000, 4000, -1000} 48 cSpawn = {-2000, 2000, 2000} 49 cSector = {2000, 2000, 2000} 50 cBeacon = {1500, 1500, 1500} 51 52 cAlly1 = {-100, 0, 0} 53 cEnemy1 = {1000, 0, 0} 54 55 cPlanet1 = {-9000, -8000, 14000} 56 cPlanet2 = {12000, -1500, -10000} 57 58 cEnemyBasePlanet = {-20000, -5500, -8000} 59 60 cField1 = {-5000, -4000, -3000} 61 cField2 = {4000, 2000, 4500} 62 52 63 53 64 --[[ Function to print Coordinates. Quotes not included! ]]-- … … 63 74 > 64 75 65 < SpawnPoint name="playerSpawn" team=0 position="<?lua printC(cSpawn) ?>" lookat="<?lua printC(cCenter) ?>" spawnclass=SpaceShip pawndesign=spaceshipescort />76 <TeamSpawnPoint name="playerSpawn" team=0 position="<?lua printC(cSpawn) ?>" lookat="<?lua printC(cCenter) ?>" spawnclass=SpaceShip pawndesign=spaceshipescort /> 66 77 67 78 <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> … … 72 83 73 84 <GlobalQuest id="quest1"> 74 <QuestDescription title=" Quest 1" description="" failMessage="" completeMessage="" />85 <QuestDescription title="Enter Sector 5C" description="It is time to retaliate against the aggressors. Get back to Sector 5C to kill every last one of them!" failMessage="" completeMessage="" /> 75 86 <hints> 76 87 </hints> … … 80 91 </GlobalQuest> 81 92 93 <GlobalQuest id="quest2"> 94 <QuestDescription title="Find them" description="It seems they have hiden themselves, that is, their whole civilization, in fear of retaliation. Our scientists presume some cloaking technology to be in use. Look out for a way to make the aggressors visible!" failMessage="" completeMessage="" /> 95 <hints> 96 <QuestHint id="quest2hint1"> 97 <QuestDescription title="The detector beacon" description="Our scientists claim cloaking is generally toggled by a visible Switch called a detector beacon. Try to find a bright light in your Area and approach it" /> 98 </QuestHint> 99 </hints> 100 <complete-effects> 101 <AddQuest questId="quest3" /> 102 </complete-effects> 103 </GlobalQuest> 104 105 <GlobalQuest id="quest3"> 106 <QuestDescription title="Fight their army" description="You have successfully uncovered their civilization and home planet, and it is much worse than we thought... they came prepared! You have to fight their army to fulfill your mission." failMessage="" completeMessage="" /> 107 <hints> 108 </hints> 109 <complete-effects> 110 <AddQuest questId="quest4" /> 111 </complete-effects> 112 </GlobalQuest> 113 114 <GlobalQuest id="quest4"> 115 <QuestDescription title="Destroy their civilisation" description="You have successfully uncovered their civilization and home planet, and it is much worse than we thought... they came prepared! You have to fight their army to fulfill your mission." failMessage="" completeMessage="" /> 116 <hints> 117 </hints> 118 </GlobalQuest> 119 82 120 <!--EVENTS AND TRIGGERS 83 121 Usable events and triggers: … … 85 123 --> 86 124 87 <EventMultiTrigger name="spawntrigger" >125 <EventMultiTrigger name="spawntrigger" activations=1> 88 126 <events> 89 127 <trigger> … … 92 130 </events> 93 131 </EventMultiTrigger> 132 133 <DistanceTrigger name="reachedSector" position="<?lua printC(cSector) ?>" distance=1000 target="SpaceShip" beaconMode="exclude" targetname="NPC" stayactive=true /> 134 135 <EventMultiTrigger name="hintBeacon"> 136 <events> 137 <trigger> 138 <EventTrigger stayactive="true" delay=90 > 139 <events> 140 <trigger> 141 <EventListener event="reachedSector" /> 142 </trigger> 143 </events> 144 </EventTrigger> 145 </trigger> 146 </events> 147 </EventMultiTrigger> 148 149 <DistanceTrigger name="cloakBeacon" position="<?lua printC(cBeacon) ?>" distance=100 target="SpaceShip" beaconMode="exclude" targetname="NPC" stayactive=true /> 94 150 95 151 <!--TODO: Complete the DistanceTriggers for completing/succeeding correctly! --> … … 140 196 </QuestEffectBeacon> 141 197 198 <QuestEffectBeacon times=1> 199 <effects> 200 <CompleteQuest questId="quest1" /> 201 </effects> 202 <events> 203 <execute> 204 <EventListener event="reachedSector" /> 205 </execute> 206 </events> 207 </QuestEffectBeacon> 208 209 <QuestEffectBeacon times=1> 210 <effects> 211 <AddQuestHint hintId="quest2hint2" /> 212 </effects> 213 <events> 214 <execute> 215 <EventListener event="hintBeacon" /> 216 </execute> 217 </events> 218 </QuestEffectBeacon> 219 220 <QuestEffectBeacon times=1> 221 <effects> 222 <CompleteQuest questId="quest2" /> 223 </effects> 224 <events> 225 <execute> 226 <EventListener event="cloakBeacon" /> 227 </execute> 228 </events> 229 </QuestEffectBeacon> 230 142 231 <!--NOTIFICATIONS --> 143 232 144 <SimpleNotification broadcast="true" message="Welcome, Commander. ">233 <SimpleNotification broadcast="true" message="Welcome, Commander. It is time to retaliate!"> 145 234 <events> 146 235 <trigger> … … 156 245 </SimpleNotification> 157 246 158 <!--STATIONS --> 159 247 <SimpleNotification broadcast="true" message="Get to section 5C and erradicate the aggressors!"> 248 <events> 249 <trigger> 250 <EventTrigger stayactive="true" delay=8 > 251 <events> 252 <trigger> 253 <EventListener event="spawntrigger" /> 254 </trigger> 255 </events> 256 </EventTrigger> 257 </trigger> 258 </events> 259 </SimpleNotification> 260 261 <SimpleNotification broadcast="true" message="That seems extreme. Is there no way around it?"> 262 <events> 263 <trigger> 264 <EventTrigger stayactive="true" delay=12 > 265 <events> 266 <trigger> 267 <EventListener event="spawntrigger" /> 268 </trigger> 269 </events> 270 </EventTrigger> 271 </trigger> 272 </events> 273 </SimpleNotification> 274 275 <SimpleNotification broadcast="true" message="Stick to your objective, Commander. This is war."> 276 <events> 277 <trigger> 278 <EventTrigger stayactive="true" delay=16 > 279 <events> 280 <trigger> 281 <EventListener event="spawntrigger" /> 282 </trigger> 283 </events> 284 </EventTrigger> 285 </trigger> 286 </events> 287 </SimpleNotification> 288 289 <!--SHIPS --> 290 291 <!--Allied units--> 292 293 294 295 <SpaceShip position="<?lua printC(cAlly1) ?>" lookat="0,0,0" name="leader1"> 296 <templates> 297 <Template link=spaceshipassff /> 298 </templates> 299 <controller> 300 <DivisionController team=0 formationMode="DIAMOND" action="FIGHT"> 301 </DivisionController> 302 </controller> 303 </SpaceShip> 304 305 <SpaceShip position="100 ,0,100" lookat="0,0,0"> 306 <templates> 307 <Template link=spaceshipassff /> 308 </templates> 309 <controller> 310 <WingmanController team=0> 311 </WingmanController> 312 </controller> 313 </SpaceShip> 314 315 <SpaceShip position="0, -100,0" lookat="0,0,0"> 316 <templates> 317 <Template link=spaceshipassff /> 318 </templates> 319 <controller> 320 <WingmanController team=0> 321 </WingmanController> 322 </controller> 323 </SpaceShip> 324 325 <SpaceShip position="-100, 0, 100" lookat="0,0,0"> 326 <templates> 327 <Template link=spaceshipassff /> 328 </templates> 329 <controller> 330 <SectionController team=0> 331 </SectionController> 332 </controller> 333 </SpaceShip> 334 335 336 337 <!-- Enemy Units --> 338 339 340 <?lua 341 for k = 1, units, 1 342 do 343 x = math.cos(math.pi/(2*units - 2)*k)*1500 344 y = math.sin(math.pi/(2*units - 2)*k)*1500 345 ?> 346 347 <SpaceShip team=1 position="<?lua printC(cEnemy1) ?>" lookat="0,0,0" name="enemy<?lua print(k) ?>"> 348 <templates> 349 <Template link=spaceshipassff /> 350 </templates> 351 <controller> 352 <DivisionController team=1 formationMode="DIAMOND" action="FIGHT"> 353 </DivisionController> 354 </controller> 355 </SpaceShip> 356 357 <SpaceShip team=1 position="100 ,0,100" lookat="0,0,0" name="enemy<?lua print(k) ?>"> 358 <templates> 359 <Template link=spaceshipassff /> 360 </templates> 361 <controller> 362 <WingmanController team=1> 363 </WingmanController> 364 </controller> 365 </SpaceShip> 366 367 <SpaceShip team=1 position="0, -100,0" lookat="0,0,0" name="enemy<?lua print(k) ?>"> 368 <templates> 369 <Template link=spaceshipassff /> 370 </templates> 371 <controller> 372 <WingmanController team=1> 373 </WingmanController> 374 </controller> 375 </SpaceShip> 376 377 <SpaceShip team=1 position="-100, 0, 100" lookat="0,0,0" name="enemy<?lua print(k) ?>"> 378 <templates> 379 <Template link=spaceshipassff /> 380 </templates> 381 <controller> 382 <SectionController team=1> 383 </SectionController> 384 </controller> 385 </SpaceShip> 386 387 <?lua end ?> 388 160 389 <!--ELEMENTS --> 161 390 162 <!-- Planets from the shuttle defense Level. Remove or keep at will. --> 163 164 <Planet 391 <!-- Asteroids you have to fly through to get to the EnemyBase --> 392 393 <?lua 394 dofile("includes/asteroidField.lua") 395 asteroidField(cField1[1], cField1[2], cField1[3], 20, 30, 4500, 500, 0) 396 ?> 397 398 <!-- Other Asteroid-Fields --> 399 400 <?lua 401 dofile("includes/asteroidField.lua") 402 asteroidField(cField2[1], cField2[2], cField2[3], 20, 30, 4500, 500, 0) 403 ?> 404 405 <!-- Planets --> 406 407 <Planet 165 408 position="<?lua printC(cPlanet1) ?>" 166 scale=" 2000"409 scale="3000" 167 410 collisionType="dynamic" 168 411 linearDamping="0.8" … … 178 421 collisiondamage = 2 179 422 enablecollisiondamage = true 423 visible=true 424 active=true 425 > 426 <attached> 427 <ForceField position="0,0,0" mode="sphere" diameter="6000" velocity="-500" /> 428 </attached> 429 <collisionShapes> 430 <SphereCollisionShape radius="3000" position="0,0,0" /> 431 </collisionShapes> 432 </Planet> 433 434 <?lua 435 dofile("includes/asteroidField.lua") 436 asteroidBelt(cPlanet1[1], cPlanet1[2], cPlanet1[3], 30, 20, 100, 20, 40, 3400, 3700, 400, 1) 437 ?> 438 439 <Planet 440 position="<?lua printC(cPlanet2) ?>" 441 scale="2000" 442 collisionType="dynamic" 443 linearDamping="0.8" 444 angularDamping="0" 445 mass="5000000" 446 pitch="0" 447 mesh="planets/ganymede.mesh" 448 atmosphere="atmosphere1" 449 rotationaxis="1,0,0" 450 rotationrate="1.0" 451 atmospheresize="80.0f" 452 imagesize="1024.0f" 453 collisiondamage = 2 454 enablecollisiondamage = true 455 visible=true 456 active=true 180 457 > 181 458 <attached> … … 189 466 <?lua 190 467 dofile("includes/asteroidField.lua") 191 asteroidBelt(cPlanet 1[1], cPlanet1[2], cPlanet1[3], 30, 0, 30, 20, 40, 2800, 3000, 200, 1)468 asteroidBelt(cPlanet2[1], cPlanet2[2], cPlanet2[3], 30, 20, 100, 20, 40, 3400, 3700, 400, 1) 192 469 ?> 193 470 471 <!-- EnemyPlanet(s) --> 472 194 473 <Planet 195 position="<?lua printC(c Planet2) ?>"196 scale=" 3000"474 position="<?lua printC(cEnemyBasePlanet) ?>" 475 scale="5000" 197 476 collisionType="dynamic" 198 477 linearDamping="0.8" … … 200 479 mass="5000000" 201 480 pitch="0" 202 mesh="planets/ planet3.mesh"481 mesh="planets/jupiter.mesh" 203 482 atmosphere="atmosphere1" 204 483 rotationaxis="1,0,0" … … 208 487 collisiondamage = 2 209 488 enablecollisiondamage = true 489 visible=true 490 active=true 210 491 > 211 492 <attached> 212 <ForceField position="0,0,0" mode="sphere" diameter=" 6000" velocity="-500" />493 <ForceField position="0,0,0" mode="sphere" diameter="10000" velocity="-500" /> 213 494 </attached> 214 495 <collisionShapes> 215 <SphereCollisionShape radius=" 3000" position="0,0,0" />496 <SphereCollisionShape radius="5000" position="0,0,0" /> 216 497 </collisionShapes> 217 498 </Planet> 218 499 219 <?lua220 dofile("includes/asteroidField.lua")221 asteroidBelt(cPlanet2[1], cPlanet2[2], cPlanet2[3], 30, 20, 100, 20, 40, 3400, 3700, 400, 1)222 ?>223 224 500 </Scene> 225 501 </Level>
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