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Timestamp:
Nov 14, 2015, 10:09:41 PM (9 years ago)
Author:
gania
Message:

Works for DivisionController for now. Almost balanced AI! Dodges bullets (still killable, which is good), but goes crazy when close. So to be destroyed when far away. TODO implement formation flight when not in fight

File:
1 edited

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  • code/branches/AI_HS15/data/levels/AITest.oxw

    r10789 r10803  
    7676
    7777   
    78     <SpaceShip position="<?1000 ?>,<?lua print(1500+i*1000) ?>, -1000 ?>" lookat="0,0,0">
     78    <SpaceShip position="<?4000 ?>,<?lua print(1500+i*1000) ?>, -1000 ?>" lookat="0,0,0">
    7979      <templates>
    8080        <Template link=spaceshipassff />
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