Changeset 10765 for code/branches/cpp11_v2/src/orxonox/gamestates
- Timestamp:
 - Nov 4, 2015, 10:25:42 PM (10 years ago)
 - Location:
 - code/branches/cpp11_v2/src/orxonox/gamestates
 - Files:
 - 
          
- 3 edited
 
- 
          GSLevel.cc (modified) (1 diff)
 - 
          GSLevelMemento.h (modified) (1 diff)
 - 
          GSMainMenu.cc (modified) (1 diff)
 
 
Legend:
- Unmodified
 - Added
 - Removed
 
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code/branches/cpp11_v2/src/orxonox/gamestates/GSLevel.cc
r10624 r10765 156 156 { 157 157 ModifyConsoleCommand(__CC_changeGame_name).deactivate(); 158 ModifyConsoleCommand(__CC_reloadLevel_name).setObject( NULL).deactivate();158 ModifyConsoleCommand(__CC_reloadLevel_name).setObject(nullptr).deactivate(); 159 159 } 160 160 }  - 
        
code/branches/cpp11_v2/src/orxonox/gamestates/GSLevelMemento.h
r10281 r10765 48 48 protected: 49 49 /** 50 * Returns the state of this memento. Returns NULLif no state needed to persist.50 * Returns the state of this memento. Returns nullptr if no state needed to persist. 51 51 */ 52 52 virtual GSLevelMementoState* exportMementoState() = 0;  - 
        
code/branches/cpp11_v2/src/orxonox/gamestates/GSMainMenu.cc
r10624 r10765 73 73 74 74 // create an empty Scene 75 this->scene_ = new Scene( NULL);75 this->scene_ = new Scene(nullptr); 76 76 this->scene_->setSyncMode( 0x0 ); 77 77 // and a Camera  
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