- Timestamp:
 - Jun 20, 2007, 9:03:02 PM (18 years ago)
 - Location:
 - branches/presentation/src
 - Files:
 - 
          
- 4 edited
 
- 
          util/hud.cc (modified) (1 diff)
 - 
          util/hud.h (modified) (1 diff)
 - 
          world_entities/creatures/fps_player.cc (modified) (1 diff)
 - 
          world_entities/creatures/fps_player.h (modified) (1 diff)
 
 
Legend:
- Unmodified
 - Added
 - Removed
 
- 
        
branches/presentation/src/util/hud.cc
r10741 r10744 433 433 void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) 434 434 {} 435 436 void Hud::getHit() 437 { 438 this->leftHit->show(); 439 this->rightHit->show(); 440 } 435 441 436 442 void Hud::updateResolution()  - 
        
branches/presentation/src/util/hud.h
r10741 r10744 49 49 void setMode(Hud::Playmode playmode); 50 50 inline Hud::Playmode getMode() {return this->playmode;}; 51 52 void getHit(); 51 53 52 54 void setBackGround();  - 
        
branches/presentation/src/world_entities/creatures/fps_player.cc
r10741 r10744 212 212 { 213 213 Playable::loadParams(root); 214 } 215 216 void FPSPlayer::hit(float damage, WorldEntity* killer) 217 { 218 WorldEntity::hit(damage, killer); 219 if (this->hasPlayer()) 220 this->getCurrentPlayer()->hud().getHit(); 214 221 } 215 222  - 
        
branches/presentation/src/world_entities/creatures/fps_player.h
r10718 r10744 31 31 32 32 virtual void reset(); 33 34 virtual void hit(float damage, WorldEntity* killer); 33 35 34 36 virtual void destroy(WorldEntity* killer);  
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