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Ignore:
Timestamp:
Jun 20, 2007, 2:44:33 PM (17 years ago)
Author:
snellen
Message:

better flight behaviour for the ActionBox Enemy by rennerc

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/presentation/src/world_entities/space_ships/space_ship.cc

    r10731 r10734  
    574574    this->bSecFire = event.bPressed;
    575575  else if( event.type == KeyMapper::PEV_FIRE1)
     576  {
     577    printf(" %f, %f, %f \n",this->getAbsCoor().x,this->getAbsCoor().y,this->getAbsCoor().z );
    576578    this->bFire = event.bPressed;
     579  }
    577580  else if( event.type == KeyMapper::PEV_NEXT_WEAPON && event.bPressed)
    578581  {
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