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Timestamp:
Oct 19, 2015, 2:51:49 PM (9 years ago)
Author:
meierman
Message:

new level file

Location:
code/branches/hoverHS15/src/modules/hover
Files:
2 edited

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  • code/branches/hoverHS15/src/modules/hover/Hover.cc

    r10659 r10660  
    1 <<<<<<< .mine
    2 /*
    3  *   ORXONOX - the hottest 3D action shooter ever to exist
    4  *                    > www.orxonox.net <
    5  *
    6  *
    7  *   License notice:
    8  *
    9  *   This program is free software; you can redistribute it and/or
    10  *   modify it under the terms of the GNU General Public License
    11  *   as published by the Free Software Foundation; either version 2
    12  *   of the License, or (at your option) any later version.
    13  *
    14  *   This program is distributed in the hope that it will be useful,
    15  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    16  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    17  *   GNU General Public License for more details.
    18  *
    19  *   You should have received a copy of the GNU General Public License
    20  *   along with this program; if not, write to the Free Software
    21  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    22  *
    23  *   Author:
    24  *      Cyrill Burgener
    25  *   Co-authors:
    26  *      ...
    27  *
    28  */
    29 
    30 /**
    31     @file Hover.cc
    32     @brief Implementation of the Hover class.
    33 */
    34 
    35 #include "Hover.h"
    36 #include "HoverShip.h"
    37 #include "core/CoreIncludes.h"
    38 
    39 namespace orxonox
    40 {
    41     RegisterUnloadableClass(Hover);
    42 
    43     Hover::Hover(Context* context) : Deathmatch(context)
    44     {
    45         RegisterObject(Hover);
    46 
    47         bEndGame = false;
    48         lives = 1;
    49         level = 1;
    50         point = 0;
    51         bShowLevel = false;
    52         multiplier = 1;
    53         b_combo = false;
    54         counter = 5000;
    55         pattern = 1;
    56         lastPosition = 0;
    57         // spawn enemy every 3.5 seconds
    58         //enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&Hover::spawnEnemy, this)));
    59         comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&Hover::comboControll, this)));
    60         this->numberOfBots_ = 0; //sets number of default bots temporarly to 0
    61         this->center_ = 0;
    62 
    63         this->setHUDTemplate("HoverHUD");
    64     }
    65 
    66     void Hover::levelUp()
    67     {
    68         level++;
    69         if (getPlayer() != NULL)
    70         {
    71             for (int i = 0; i < 7; i++)
    72             {
    73                 BigExplosion* chunk = new BigExplosion(this->center_->getContext());
    74                 chunk->setPosition(Vector3(600, 0, 100.f * i - 300));
    75                 chunk->setVelocity(Vector3(1000, 0, 0));  //player->getVelocity()
    76                 chunk->setScale(20);
    77             }
    78         }
    79         addPoints(multiplier * 42);
    80         multiplier *= 2;
    81         toggleShowLevel();
    82         showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&Hover::toggleShowLevel, this)));
    83     }
    84 
    85     void Hover::tick(float dt)
    86     {
    87         if (getPlayer() != NULL)
    88         {
    89             currentPosition = getPlayer()->getWorldPosition().x;
    90             counter = counter + (currentPosition - lastPosition);
    91             lastPosition = currentPosition;
    92             point = (int) currentPosition;
    93             getPlayer()->speed = 830.0f - (point / 1000);
    94 
    95             for(unsigned int i=0; i < cubeList.size();i++)
    96             {
    97                 if(cubeList.at(i)->getPosition().x < currentPosition-3000)
    98                 {
    99                     cubeList.at(i)->destroy();
    100                     cubeList.erase(cubeList.begin()+i);
    101                 }
    102             }
    103 
    104             if(counter >= 3000)
    105             {
    106                 counter = 0;
    107                 for(int i = 0; i<6; i++)
    108                 {
    109                     HoverCube* cube = new HoverCube(this->center_->getContext());
    110                     cubeList.push_back(cube);
    111                     switch(pattern)
    112                     {
    113                     case 1: cube->addTemplate("HoverCube01");
    114                     break;
    115                     case 2: cube->addTemplate("HoverCube02");
    116                     break;
    117 
    118                     }
    119 
    120                     cube->setPosition(getPlayer()->getWorldPosition() + Vector3(5000.0f, 0.0f, -3600.0f + (i*1200)));
    121                     //stEntity->setScale3D(50,50,50);
    122                 }
    123 
    124 
    125                 pattern %= 2;
    126                 pattern ++;
    127 
    128             }
    129 
    130         }
    131         SUPER(Hover, tick, dt);
    132     }
    133 
    134     HoverShip* Hover::getPlayer()
    135     {
    136         if (player == NULL)
    137         {
    138             for (ObjectList<HoverShip>::iterator it = ObjectList<HoverShip>::begin(); it != ObjectList<HoverShip>::end(); ++it)
    139             {
    140                 player = *it;
    141             }
    142         }
    143         return player;
    144     }
    145 
    146     void Hover::costLife()
    147     {
    148         //endGameTimer.setTimer(8.0f, false, createExecutor(createFunctor(&Hover::end, this)));
    149         lives = 0;
    150     };
    151 
    152     void Hover::comboControll()
    153     {
    154         if (b_combo)
    155             multiplier++;
    156         // if no combo was performed before, reset multiplier
    157         else
    158             multiplier = 1;
    159         b_combo = false;
    160     }
    161 
    162     void Hover::start()
    163     {
    164         orxout() << "start" << endl;
    165         for(unsigned int i=0; i< cubeList.size();i++)
    166         {
    167             cubeList.at(i)->destroy();
    168             cubeList.erase(cubeList.begin()+i);
    169 
    170         }
    171         cubeList.clear();
    172         // Set variable to temporarily force the player to spawn.
    173         this->bForceSpawn_ = false;
    174 
    175         if (this->center_ == NULL)  // abandon mission!
    176         {
    177             orxout(internal_error) << "Hover: No Centerpoint specified." << endl;
    178             GSLevel::startMainMenu();
    179             return;
    180         }
    181         // Call start for the parent class.
    182         Deathmatch::start();
    183     }
    184 
    185     void Hover::playerPreSpawn(PlayerInfo* player)
    186     {
    187         if(lives <= 0)
    188         {
    189             this->end();
    190         }
    191 
    192         // Reset all the cubes
    193         /*
    194         orxout() << "prespawn" << endl;
    195         for(int i=0; i< cubeList.size();i++)
    196         {
    197             cubeList.at(i)->destroy();
    198             cubeList.erase(cubeList.begin()+i);
    199         }
    200         cubeList.clear();
    201         lives = 1;
    202         point = 0;
    203         lastPosition = 0;
    204         */
    205     }
    206 
    207     void Hover::addPoints(int numPoints)
    208     {
    209         if (!bEndGame)
    210         {
    211             point += numPoints * multiplier;
    212             b_combo = true;
    213         }
    214     }
    215 
    216     void Hover::end()
    217     {
    218         // DON'T CALL THIS!
    219         //      Deathmatch::end();
    220         // It will misteriously crash the game!
    221         // Instead startMainMenu, this won't crash.
    222         GSLevel::startMainMenu();
    223     }
    224 }
    225 =======
    2261/*
    2272 *   ORXONOX - the hottest 3D action shooter ever to exist
     
    25732*/
    25833
     34//#include "orxonox/worldentities/pawns/SpaceShip.h"
    25935#include "Hover.h"
    260 #include "HoverShip.h" // Necessary for getPlayer function. Do NOT include this in Header!
     36//#include "HoverShip.h" // Necessary for getPlayer function. Do NOT include this in Header!
    26137#include "core/CoreIncludes.h"
    26238
     
    28561    {
    28662
     63
    28764        // Call start for the parent class.
    28865        GameType::start();
     
    29976    }
    30077}
    301 >>>>>>> .r10658
  • code/branches/hoverHS15/src/modules/hover/Hover.h

    r10659 r10660  
    1 <<<<<<< .mine
    2 /*
    3  *   ORXONOX - the hottest 3D action shooter ever to exist
    4  *                    > www.orxonox.net <
    5  *
    6  *
    7  *   License notice:
    8  *
    9  *   This program is free software; you can redistribute it and/or
    10  *   modify it under the terms of the GNU General Public License
    11  *   as published by the Free Software Foundation; either version 2
    12  *   of the License, or (at your option) any later version.
    13  *
    14  *   This program is distributed in the hope that it will be useful,
    15  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    16  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    17  *   GNU General Public License for more details.
    18  *
    19  *   You should have received a copy of the GNU General Public License
    20  *   along with this program; if not, write to the Free Software
    21  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    22  *
    23  *   Author:
    24  *      Cyrill Burgener
    25  *   Co-authors:
    26  *      ...
    27  *
    28  */
    29 
    30 /**
    31     @file Hover.h
    32     @brief Gametype.
    33     @ingroup Hover
    34 */
    35 
    36 #ifndef _DodgeRace_H__
    37 #define _DodgeRace_H__
    38 
    39 #include "hover/HoverPrereqs.h"
    40 
    41 
    42 #include "core/EventIncludes.h"
    43 #include "core/command/Executor.h"
    44 #include "core/config/ConfigValueIncludes.h"
    45 
    46 #include "gamestates/GSLevel.h"
    47 #include "chat/ChatManager.h"
    48 #include <vector>
    49 
    50 // ! HACK
    51 #include "infos/PlayerInfo.h"
    52 
    53 #include "core/command/ConsoleCommand.h"
    54 #include "worldentities/BigExplosion.h"
    55 
    56 #include "gametypes/Deathmatch.h"
    57 #include "tools/Timer.h"
    58 
    59 namespace orxonox
    60 {
    61 
    62     class _HoverExport Hover : public Deathmatch
    63     {
    64        public:
    65             Hover(Context* context);
    66 
    67             virtual void start();
    68             virtual void end();
    69 
    70             virtual void tick(float dt);
    71 
    72             virtual void playerPreSpawn(PlayerInfo* player);
    73 
    74             void levelUp();
    75 
    76             int getLives(){return this->lives;}
    77             int getLevel(){return this->level;}
    78             int getPoints(){return this->point;}
    79             int getMultiplier(){return this->multiplier;}
    80 
    81             void setCenterpoint(DodgeRaceCenterPoint* center)
    82                        { this->center_ = center; }
    83             virtual void addBots(unsigned int amount){} //<! overwrite function in order to bypass the addbots command
    84 
    85             // checks if multiplier should be reset.
    86             void comboControll();
    87             void costLife();
    88 
    89             bool bEndGame;
    90             bool bShowLevel;
    91             int lives;
    92             int multiplier;
    93             float counter;
    94             int pattern;
    95             float currentPosition;
    96             float lastPosition;
    97 
    98        private:
    99             Timer endGameTimer;
    100 
    101             DodgeRaceShip* getPlayer();
    102             WeakPtr<DodgeRaceShip> player;
    103             std::vector<DodgeRaceCube*> cubeList;
    104             void toggleShowLevel(){bShowLevel = !bShowLevel;}
    105             void addPoints(int numPoints);
    106 
    107             WeakPtr<DodgeRaceCenterPoint> center_;
    108             int level;
    109             int point;
    110             bool b_combo;
    111 
    112             Timer enemySpawnTimer;
    113             Timer comboTimer;
    114             Timer showLevelTimer;
    115 
    116 
    117          /*
    118 
    119             //void spawnEnemy();
    120 
    121 
    122 
    123 
    124 
    125 
    126 
    127 
    128 
    129 
    130 
    131 
    132         private:
    133 
    134 
    135 
    136 
    137             //Context* context;
    138             */
    139     };
    140 }
    141 
    142 #endif /* _DodgeRace_H__ */
    143 =======
    1441/*
    1452 *   ORXONOX - the hottest 3D action shooter ever to exist
     
    20764{
    20865
    209     class Hover : public GameType
     66    class _HoverExport Hover : public GameType
    21067    {
    21168       public:
     
    22582
    22683#endif /* _Hover_H__ */
    227 >>>>>>> .r10658
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