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Changeset 10644 in orxonox.OLD


Ignore:
Timestamp:
Apr 29, 2007, 9:58:18 PM (17 years ago)
Author:
nicolasc
Message:

update "weapon points"
refined the RFCannon

Location:
branches/vs-enhencements/src/world_entities
Files:
4 edited

Legend:

Unmodified
Added
Removed
  • branches/vs-enhencements/src/world_entities/space_ships/space_ship.cc

    r10642 r10644  
    157157  //weapons:
    158158
    159   Weapon* wpRight1 = new LightBlaster ();
    160   wpRight1->setName( "LightBlaster");
    161   Weapon* wpLeft1 = new LightBlaster ();
    162   wpLeft1->setName( "LightBlaster");
    163 
    164 //   Weapon* wpRight1 = new RFCannon ();
     159  Weapon* wpRight0 = new RFCannon ();
     160  wpRight0->setName( "RFCannon");
     161  Weapon* wpLeft0 = new RFCannon ();
     162  wpLeft0->setName( "RFCannon");
     163
     164  Weapon* wpRight1 = new RFCannon ();
    165165  wpRight1->setName( "RFCannon");
    166 //   Weapon* wpLeft1 = new RFCannon ();
     166  Weapon* wpLeft1 = new RFCannon ();
    167167  wpLeft1->setName( "RFCannon");
    168168
     
    181181
    182182
    183   this->weaponMan.addWeapon( wpLeft1, 0, 0);
    184   this->weaponMan.addWeapon( wpRight1, 0, 1);
    185 
    186   this->weaponMan.addWeapon( wpLeft2, 1, 2);
    187   this->weaponMan.addWeapon( wpRight2, 1, 3);
    188 
    189   this->weaponMan.addWeapon( wpLeft3, 2, 4);
    190   this->weaponMan.addWeapon( wpRight3, 2, 5);
    191 
    192   this->weaponMan.addWeapon( wpLeft1, 3, 0);
    193   this->weaponMan.addWeapon( wpRight1, 3, 1);
    194 
    195   this->weaponMan.addWeapon( wpLeft2, 3, 2);
    196   this->weaponMan.addWeapon( wpRight2, 3, 3);
    197 
    198   this->weaponMan.addWeapon( wpLeft3, 3, 4);
    199   this->weaponMan.addWeapon( wpRight3, 3, 5);
     183  this->weaponMan.addWeapon( wpLeft0, 0, 0);
     184  this->weaponMan.addWeapon( wpRight0, 0, 1);
     185
     186  this->weaponMan.addWeapon( wpLeft1, 0, 2);
     187  this->weaponMan.addWeapon( wpRight1, 0, 3);
     188
     189  this->weaponMan.addWeapon( wpLeft2, 1, 4);
     190  this->weaponMan.addWeapon( wpRight2, 1, 5);
     191
     192  this->weaponMan.addWeapon( wpLeft3, 2, 6);
     193  this->weaponMan.addWeapon( wpRight3, 2, 7);
     194
     195  this->weaponMan.addWeapon( wpLeft0, 3, 0);
     196  this->weaponMan.addWeapon( wpRight0, 3, 1);
     197
     198  this->weaponMan.addWeapon( wpLeft1, 3, 2);
     199  this->weaponMan.addWeapon( wpRight1, 3, 3);
     200
     201  this->weaponMan.addWeapon( wpLeft2, 3, 4);
     202  this->weaponMan.addWeapon( wpRight2, 3, 5);
     203
     204  this->weaponMan.addWeapon( wpLeft3, 3, 6);
     205  this->weaponMan.addWeapon( wpRight3, 3, 7);
    200206
    201207
     
    299305  this->weaponMan.setSlotCount(8);
    300306
    301   this->weaponMan.setSlotPosition(0, Vector(0.0, 0, -3.0));
     307  this->weaponMan.setSlotPosition(0, Vector(3.006, 1.028, .155));
    302308  this->weaponMan.setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL);
    303309
    304   this->weaponMan.setSlotPosition(1, Vector(0.0, 0, 3.0));
     310  this->weaponMan.setSlotPosition(1, Vector(3.006, 1.028, -.155));
    305311  this->weaponMan.setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL);
    306312
    307   this->weaponMan.setSlotPosition(2, Vector(1.0, 0, -1.5));
     313  this->weaponMan.setSlotPosition(2, Vector(4.03, .063, .876));
    308314  this->weaponMan.setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0)));
    309315
    310   this->weaponMan.setSlotPosition(3, Vector(1.0, 0, 1.5));
     316  this->weaponMan.setSlotPosition(3, Vector(4.03, -.063, -.876));
    311317  this->weaponMan.setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0)));
    312318
    313   this->weaponMan.setSlotPosition(4, Vector(1.5, 0, .5));
     319  this->weaponMan.setSlotPosition(4, Vector(1.431, -.612, 2.691));
    314320  this->weaponMan.setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0)));
    315321
    316   this->weaponMan.setSlotPosition(5, Vector(1.5, 0, -.5));
     322  this->weaponMan.setSlotPosition(5, Vector(1.431, -.612, -2.691));
    317323  this->weaponMan.setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0)));
    318324
    319   this->weaponMan.setSlotPosition(6, Vector(0.5, 0, 2.5));
     325  this->weaponMan.setSlotPosition(6, Vector(1.431, -.612, 3.254));
    320326  this->weaponMan.setSlotDirection(6, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0)));
    321327
    322   this->weaponMan.setSlotPosition(7, Vector(0.5, 0, -2.5));
     328  this->weaponMan.setSlotPosition(7, Vector(1.431, -.612, -3.254));
    323329  this->weaponMan.setSlotDirection(7, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0)));
    324330
    325   this->secWeaponMan.setSlotPosition(0, Vector(1.5, 0, 0));
     331  this->secWeaponMan.setSlotPosition(0, Vector(1.5, 3, 0));
    326332  this->secWeaponMan.setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL);
    327333
  • branches/vs-enhencements/src/world_entities/weapons/heavy_blaster.cc

    r10618 r10644  
    156156
    157157
    158 //   Animation3D* animB0Shoot = this->getAnimation(WS_SHOOTING0, this->objComp[0][0]);
    159 //   Animation3D* animB1Shoot = this->getAnimation(WS_SHOOTING1, this->objComp2);
    160 //   Animation3D* animB2Shoot = this->getAnimation(WS_SHOOTING2, this->objComp3);
    161 //   Animation3D* animT0Shoot = this->getAnimation(WS_SHOOTING3, this->objComp[0][1]);
    162 //   Animation3D* animT1Shoot = this->getAnimation(WS_SHOOTING4, this->objComp5);
    163 //   Animation3D* animT2Shoot = this->getAnimation(WS_SHOOTING5, this->objComp6);
    164 
    165 
    166 //   this->shootAnim[0][0]->setInfinity(ANIM_INF_CONSTANT);
    167 //   animB1Shoot->setInfinity(ANIM_INF_CONSTANT);
    168 //   animB2Shoot->setInfinity(ANIM_INF_CONSTANT);
    169 //   animT0Shoot->setInfinity(ANIM_INF_CONSTANT);
    170 //   animT1Shoot->setInfinity(ANIM_INF_CONSTANT);
    171 //   animT2Shoot->setInfinity(ANIM_INF_CONSTANT);
    172 
    173158  for (int i = 0; i < this->getBarrels(); i++){
    174159    this->shootAnim[i][0]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.05, ANIM_LINEAR, ANIM_NULL);
     
    187172  animation3->setInfinity(ANIM_INF_CONSTANT);
    188173
    189 //   this->setEmissionPoint(3.8, 1.2, 0, 0);
    190 
    191174  animation2->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL);
    192175  animation2->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL);
     
    207190  pj->setParent(PNode::getNullParent());
    208191
    209 //   pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*250 + VECTOR_RAND(5));
    210 //   pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*130 + VECTOR_RAND(1));
    211192  pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*130 + VECTOR_RAND(1));
    212193
    213194  pj->setAbsCoor(this->emissionPoint[this->activeBarrel]->getAbsCoor());
    214 //   pj->setAbsCoor(this->getEmissionPoint(0));
    215195  pj->setAbsDir(this->getAbsDir());
    216 //   pj->toList(OM_GROUP_01_PROJ);
    217196  pj->activate();
    218197
  • branches/vs-enhencements/src/world_entities/weapons/light_blaster.cc

    r10618 r10644  
    5353{
    5454
    55   for (int i = 0; i < this->getBarrels(); i++)
    56   {
    57    //delete [] this->shootAnim[i];
    58    delete [] this->objComp[i];
    59   }
    60   delete [] this->emissionPoint;
    61    //delete [] this->shootAnim;
    62    delete [] this->objComp;
     55//   for (int i = 0; i < this->getBarrels(); i++)
     56//   {
     57//    //delete [] this->shootAnim[i];
     58//    delete [] this->objComp[i];
     59//   }
     60//   delete [] this->emissionPoint;
     61//    //delete [] this->shootAnim;
     62//    delete [] this->objComp;
    6363
    6464}
  • branches/vs-enhencements/src/world_entities/weapons/rf_cannon.cc

    r10641 r10644  
    5252RFCannon::~RFCannon()
    5353{
    54   for (int i = 0; i < this->getBarrels(); i++)
    55     delete [] this->objComp[i];
     54//   for (int i = 0; i < this->getBarrels(); i++)
     55//     delete [] this->objComp[i];
    5656
    57   delete [] this->emissionPoint;
    58   delete [] this->objComp;
     57//   delete [] this->emissionPoint;
     58//   delete [] this->objComp;
    5959}
    6060
     
    132132    pj->setParent(PNode::getNullParent());
    133133
    134     pj->setVelocity(this->getAbsDir().apply(Vector(0,1,0))*190);
     134    pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*190);
    135135
    136136    pj->setAbsCoor(this->emissionPoint[this->activeBarrel]->getAbsCoor());
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