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Ignore:
Timestamp:
Sep 27, 2015, 10:03:53 PM (9 years ago)
Author:
landauf
Message:

cleanup: empty level is empty again & tabs→spaces.

Location:
code/branches/weaponFS15/src/modules/weapons/munitions
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/weaponFS15/src/modules/weapons/munitions/GravityBombMunition.cc

    r10455 r10601  
    1212RegisterClass(GravityBombMunition);
    1313
    14         GravityBombMunition::GravityBombMunition(Context* context) : Munition(context)
    15         {
    16                 RegisterObject(GravityBombMunition);
    17                 this->maxMunitionPerMagazine_ = 1;
    18                 this->maxMagazines_ = 30;
    19                 this->magazines_ = 15;
     14    GravityBombMunition::GravityBombMunition(Context* context) : Munition(context)
     15    {
     16        RegisterObject(GravityBombMunition);
     17        this->maxMunitionPerMagazine_ = 1;
     18        this->maxMagazines_ = 30;
     19        this->magazines_ = 15;
    2020
    21                 this->bUseSeparateMagazines_ = false;
    22                 this->bStackMunition_ = true;
     21        this->bUseSeparateMagazines_ = false;
     22        this->bStackMunition_ = true;
    2323
    24                 this->bAllowMunitionRefilling_ = true;
    25                 this->bAllowMultiMunitionRemovementUnderflow_ = false;
    26         }
     24        this->bAllowMunitionRefilling_ = true;
     25        this->bAllowMultiMunitionRemovementUnderflow_ = false;
     26    }
    2727
    2828}
  • code/branches/weaponFS15/src/modules/weapons/munitions/GravityBombMunition.h

    r10455 r10601  
    1414namespace orxonox
    1515{
    16         /**
    17          * @class       GravityBombMunition
    18         *
    19          * @brief       This class is used to set the behaviour of various
    20          *                      munition specific attributes of the GravityBomb like max count of munition per magazine.
    21         *
    22          * @author      Manuel
    23          * @date        23.05.2015
    24         */
    25         class _WeaponsExport GravityBombMunition : public Munition
     16    /**
     17     * @class   GravityBombMunition
     18    *
     19     * @brief   This class is used to set the behaviour of various
     20     *          munition specific attributes of the GravityBomb like max count of munition per magazine.
     21    *
     22     * @author  Manuel
     23     * @date    23.05.2015
     24    */
     25    class _WeaponsExport GravityBombMunition : public Munition
    2626    {
    2727        public:
    28                         GravityBombMunition(Context* context);
     28            GravityBombMunition(Context* context);
    2929            virtual ~GravityBombMunition() {}
    3030    };
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