- Timestamp:
- Jan 28, 2007, 1:45:41 AM (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/story_entities/game_world.cc
r10428 r10430 65 65 CREATE_SCRIPTABLE_CLASS(GameWorld, 66 66 addMethod("setPlaymode", Executor1<GameWorld, lua_State*,const std::string&>(&GameWorld::setPlaymode)) 67 ->addMethod("s etSoundtrack", Executor1<GameWorld, lua_State*, const std::string&>(&GameWorld::showText))68 ->addMethod("s howText", Executor1<GameWorld, lua_State*, const std::string&>(&GameWorld::setSoundtrack))67 ->addMethod("showText", Executor1<GameWorld, lua_State*, const std::string&>(&GameWorld::showText)) 68 ->addMethod("setSoundtrack", Executor1<GameWorld, lua_State*, const std::string&>(&GameWorld::setSoundtrack)) 69 69 ->addMethod("getStoryID", Executor0ret<StoryEntity, lua_State*, int>(&StoryEntity::getStoryID)) 70 70 ->addMethod("setNextStoryName", Executor1ret<StoryEntity, lua_State*, bool, const std::string&>(&StoryEntity::setNextStoryName)) … … 248 248 void GameWorld::showText(const std::string& text) 249 249 { 250 if ( this->dataTank->localPlayer != NULL)250 if ( this->dataTank->localPlayer != NULL) 251 251 this->dataTank->localPlayer->hud().notifyUser(text); 252 PRINTF(0)("===============\n==========\n========\n"); 252 253 } 253 254
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