- Timestamp:
- Jan 27, 2007, 11:25:24 PM (18 years ago)
- Location:
- trunk/src/world_entities/weapons
- Files:
-
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/world_entities/weapons/acid_launcher.cc
r10415 r10418 102 102 103 103 this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_1.wav"); 104 this->setActionSound(WA_ACTIVATE, "sounds/vocals/ missiles.wav");104 this->setActionSound(WA_ACTIVATE, "sounds/vocals/rockets.wav"); 105 105 this->setActionSound(WA_RELOAD, "sounds/vocals/reload.wav"); 106 106 -
trunk/src/world_entities/weapons/boomerang_gun.cc
r10415 r10418 95 95 96 96 this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_3.wav"); 97 this->setActionSound(WA_ACTIVATE, "sounds/vocals/ missiles.wav");97 this->setActionSound(WA_ACTIVATE, "sounds/vocals/rockets.wav"); 98 98 this->setActionSound(WA_RELOAD, "sounds/vocals/reload.wav"); 99 99 -
trunk/src/world_entities/weapons/spike_launcher.cc
r10415 r10418 111 111 112 112 // this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_1.wav"); 113 // this->setActionSound(WA_ACTIVATE, "sounds/vocals/ missiles.wav");113 // this->setActionSound(WA_ACTIVATE, "sounds/vocals/rockets.wav"); 114 114 // this->setActionSound(WA_RELOAD, "sounds/vocals/reload.wav"); 115 115 -
trunk/src/world_entities/weapons/spike_thrower.cc
r10415 r10418 105 105 106 106 this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_1.wav"); 107 this->setActionSound(WA_ACTIVATE, "sounds/vocals/ missiles.wav");107 this->setActionSound(WA_ACTIVATE, "sounds/vocals/rockets.wav"); 108 108 this->setActionSound(WA_RELOAD, "sounds/vocals/reload.wav"); 109 109 -
trunk/src/world_entities/weapons/swarm_launcher.cc
r10415 r10418 103 103 104 104 this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_1.wav"); 105 this->setActionSound(WA_ACTIVATE, "sounds/vocals/ missiles.wav");105 this->setActionSound(WA_ACTIVATE, "sounds/vocals/rockets.wav"); 106 106 this->setActionSound(WA_RELOAD, "sounds/vocals/reload.wav"); 107 107 -
trunk/src/world_entities/weapons/turret.cc
r10415 r10418 94 94 95 95 this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_3.wav"); 96 this->setActionSound(WA_ACTIVATE, "sounds/vocals/ missiles.wav");96 this->setActionSound(WA_ACTIVATE, "sounds/vocals/rockets.wav"); 97 97 this->setActionSound(WA_RELOAD, "sounds/vocals/reload.wav"); 98 98
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