- Timestamp:
 - Jan 10, 2007, 6:47:42 PM (19 years ago)
 - Location:
 - branches/playability/src/world_entities
 - Files:
 - 
          
- 2 edited
 
- 
          projectiles/spike_ball.cc (modified) (2 diffs)
 - 
          weapons/weapon.cc (modified) (1 diff)
 
 
Legend:
- Unmodified
 - Added
 - Removed
 
- 
        
branches/playability/src/world_entities/projectiles/spike_ball.cc
r10224 r10229 48 48 49 49 this->setMinEnergy(1); 50 this->setHealthMax( 0);50 this->setHealthMax(1); 51 51 this->lifeSpan = 1.0; 52 52 … … 76 76 this->weaponMan->addWeapon(cannon, 0, 0); 77 77 this->weaponMan->changeWeaponConfig(0); 78 79 this->weaponMan->getWeapon(0)->increaseEnergy(50); 78 80 } 79 81  - 
        
branches/playability/src/world_entities/weapons/weapon.cc
r10152 r10229 586 586 bool Weapon::fireW() 587 587 { 588 printf("fireW Weapon\n"); 588 589 //if (likely(this->currentState != WS_INACTIVE)) 589 590 if (this->minCharge <= this->energy)  
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