Changeset 10186 in orxonox.OLD for branches/data_fix/src/world_entities/weapons
- Timestamp:
- Jan 7, 2007, 2:52:30 AM (19 years ago)
- Location:
- branches/data_fix/src/world_entities/weapons
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/data_fix/src/world_entities/weapons/aim.cc
r9869 r10186 43 43 this->loadParams(root); 44 44 else 45 this->setTexture(" maps/aim.png");45 this->setTexture("textures/aim.png"); 46 46 } 47 47 -
branches/data_fix/src/world_entities/weapons/crosshair.cc
r9869 r10186 37 37 this->loadParams(root); 38 38 else 39 this->setTexture(" maps/aim.png");39 this->setTexture("textures/aim.png"); 40 40 } 41 41 -
branches/data_fix/src/world_entities/weapons/fps_sniper_rifle.cc
r10114 r10186 84 84 this->material->setIllum(3); 85 85 this->material->setAmbient(1.0, 1.0, 1.0); 86 this->material->setDiffuseMap(" maps/rifle01tex.jpg");86 this->material->setDiffuseMap("textures/rifle01tex.jpg"); 87 87 88 88 this->setStateDuration(WS_SHOOTING, .1); … … 95 95 //this->minCharge = 2; 96 96 97 this->setActionSound(WA_SHOOT, "sound /laser.wav");98 this->setActionSound(WA_ACTIVATE, "sound /voices/lasers.wav");97 this->setActionSound(WA_SHOOT, "sounds/laser.wav"); 98 this->setActionSound(WA_ACTIVATE, "sounds/voices/lasers.wav"); 99 99 100 100
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