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Ignore:
Timestamp:
May 13, 2014, 12:38:37 PM (10 years ago)
Author:
noep
Message:

Fixed CollisionShapes of ShipParts reappearing at their spawnposition after destruction.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/modularships/data/levels/templates/ModularSpaceShipTest.oxt

    r10053 r10054  
    5757        </StaticEntity>
    5858       
    59         <StaticEntity name="two" position="0,0,60" direction="0,0,0" collisionType=static mass=100 friction=0.01 >
     59        <StaticEntity name="two" position="0,0,62" direction="0,0,0" collisionType=static mass=100 friction=0.01 >
     60            <attached>
     61                <Model position="0,0,0" mesh="cube.mesh" scale3D="30,30,30" />
     62            </attached>
     63            <collisionShapes>
     64                <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />
     65            </collisionShapes>
     66        </StaticEntity>
     67       
     68        <StaticEntity name="two_2" position="0,0,124" direction="0,0,0" collisionType=static mass=100 friction=0.01 >
    6069            <attached>
    6170                <Model position="0,0,0" mesh="cube.mesh" scale3D="30,30,30" />
     
    7584        </StaticEntity>
    7685       
    77         <StaticEntity name="four" position="0,0,-60" direction="0,0,0" collisionType=static mass=100 friction=0.01 >
     86        <StaticEntity name="four" position="0,0,-59" direction="0,0,0" collisionType=static mass=100 friction=0.01 >
     87            <attached>
     88                <Model position="0,0,0" mesh="cube.mesh" scale3D="30,30,30" />
     89            </attached>
     90            <collisionShapes>
     91                <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />
     92            </collisionShapes>
     93        </StaticEntity>
     94       
     95        <StaticEntity name="four_2" position="0,0,-118" direction="0,0,0" collisionType=static mass=100 friction=0.01 >
    7896            <attached>
    7997                <Model position="0,0,0" mesh="cube.mesh" scale3D="30,30,30" />
     
    87105   
    88106    <parts>
    89         <ShipPart name="one" initialhealth="15" damageabsorption="1" />
    90         <ShipPart name="two" initialhealth="15" damageabsorption="1" />
    91         <ShipPart name="three" initialhealth="18" damageabsorption="1" />
     107        <ShipPart name="one" initialhealth="20" damageabsorption="1" />
     108        <ShipPart name="two" initialhealth="20" damageabsorption="1" />
     109        <ShipPart name="two_2" initialhealth="20" damageabsorption="1" />
     110        <ShipPart name="three" initialhealth="20" damageabsorption="1" />
    92111        <ShipPart name="four" initialhealth="20" damageabsorption="1" />
     112        <ShipPart name="four_2" initialhealth="20" damageabsorption="1" />
    93113    </parts>
    94114   
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