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source: sandbox_light/src/orxonox/Main.cc @ 5789

Last change on this file since 5789 was 5789, checked in by rgrieder, 15 years ago

Stripped sandbox further down to get a light version that excludes almost all core features.
Also, the Ogre dependency has been removed and a little ogremath library been added.

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    The main function of Orxonox.
34*/
35
36#include "OrxonoxPrereqs.h"
37
38#include "core/CommandLine.h"
39#include "core/Core.h"
40#include "core/Clock.h"
41#include "core/LuaState.h"
42#include "ToluaBindOrxonox.h"
43#include "Main.h"
44
45DeclareToluaInterface(Orxonox);
46
47namespace orxonox
48{
49    void sandbox()
50    {
51    }
52
53    /**
54    @brief
55        Main method. Game starts here (except for static initialisations).
56    */
57    int main(const std::string& strCmdLine)
58    {
59        // Create the Core
60        Core* core = new Core(strCmdLine);
61        // Set up a basic clock to keep time
62        Clock* clock = new Clock();
63
64        sandbox();
65
66        delete clock;
67        delete core;
68        return 0;
69    }
70}
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