| [2710] | 1 |  # | 
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 | 2 |  #             ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  #                             > www.orxonox.net < | 
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 | 4 |  # | 
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 | 5 |  #        This program is free software; you can redistribute it and/or | 
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 | 6 |  #         modify it under the terms of the GNU General Public License | 
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 | 7 |  #        as published by the Free Software Foundation; either version 2 | 
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 | 8 |  #            of the License, or (at your option) any later version. | 
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 | 9 |  # | 
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 | 10 |  #       This program is distributed in the hope that it will be useful, | 
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 | 11 |  #        but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 12 |  #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 13 |  #                 GNU General Public License for more details. | 
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 | 14 |  # | 
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 | 15 |  #   You should have received a copy of the GNU General Public License along | 
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 | 16 |  #      with this program; if not, write to the Free Software Foundation, | 
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 | 17 |  #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 18 |  # | 
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| [5695] | 19 |  # | 
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 | 20 |  #  Author: | 
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 | 21 |  #    Reto Grieder | 
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 | 22 |  #  Description: | 
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 | 23 |  #    Configures the compilers and sets build options. | 
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 | 24 |  # | 
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| [1505] | 25 |  | 
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| [5695] | 26 | # Required macros and functions | 
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| [2710] | 27 | INCLUDE(FlagUtilities) | 
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| [3196] | 28 | INCLUDE(TargetUtilities) | 
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| [2710] | 29 |  | 
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| [5695] | 30 | # Configure the two headers and set some options | 
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 | 31 | INCLUDE(OrxonoxConfig.cmake) | 
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| [2710] | 32 |  | 
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| [5695] | 33 | ################ Library Defines ################ | 
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| [2710] | 34 |  | 
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| [5695] | 35 | # Disable Boost auto linking completely | 
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 | 36 | ADD_COMPILER_FLAGS("-DBOOST_ALL_NO_LIB") | 
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| [2710] | 37 |  | 
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| [5695] | 38 | # If no defines are specified, these libs get linked statically | 
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 | 39 | ADD_COMPILER_FLAGS("-DBOOST_ALL_DYN_LINK" WIN32 LINK_BOOST_DYNAMIC) | 
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 | 40 | ADD_COMPILER_FLAGS("-DLUA_BUILD_AS_DLL"   WIN32 LINK_LUA_DYNAMIC) | 
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| [2710] | 41 |  | 
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 | 42 | ############## Include Directories ############## | 
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 | 43 |  | 
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 | 44 | # Set the search paths for include files | 
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 | 45 | INCLUDE_DIRECTORIES( | 
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 | 46 |   # External | 
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 | 47 |   ${Boost_INCLUDE_DIRS} | 
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 | 48 |   ${LUA_INCLUDE_DIR} | 
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| [3196] | 49 |   ${VLD_INCLUDE_DIR} | 
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| [2710] | 50 |  | 
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| [5752] | 51 |   # All includes in "externals" should be prefixed with the path | 
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 | 52 |   # relative to "external" to avoid conflicts | 
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 | 53 |   ${CMAKE_CURRENT_SOURCE_DIR}/external | 
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 | 54 |  | 
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| [2710] | 55 |   # OrxonoxConfig.h | 
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 | 56 |   ${CMAKE_CURRENT_BINARY_DIR} | 
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 | 57 | ) | 
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 | 58 |  | 
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| [5752] | 59 | ################### Tolua Bind ################## | 
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 | 60 |  | 
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 | 61 | # Create directory because the tolua application doesn't work otherwise | 
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 | 62 | IF(NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR}) | 
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 | 63 |   FILE(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR}) | 
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 | 64 | ENDIF() | 
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 | 65 |  | 
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 | 66 | INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR}) | 
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 | 67 |  | 
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| [2710] | 68 | ################ Sub Directories ################ | 
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 | 69 |  | 
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| [5738] | 70 | ADD_SUBDIRECTORY(external) | 
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 | 71 | ADD_SUBDIRECTORY(libraries) | 
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| [5752] | 72 | ADD_SUBDIRECTORY(orxonox) | 
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| [1505] | 73 |  | 
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| [5738] | 74 | ################ Executable ################ | 
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| [1854] | 75 |  | 
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| [5752] | 76 | INCLUDE_DIRECTORIES( | 
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 | 77 |   ${CMAKE_CURRENT_SOURCE_DIR}/libraries | 
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 | 78 |   ${CMAKE_CURRENT_SOURCE_DIR}/orxonox | 
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 | 79 | ) | 
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 | 80 |  | 
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| [5738] | 81 | # Translate argument | 
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 | 82 | IF(ORXONOX_USE_WINMAIN) | 
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 | 83 |   SET(ORXONOX_WIN32 WIN32) | 
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| [2710] | 84 | ENDIF() | 
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| [1810] | 85 |  | 
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| [5738] | 86 | ORXONOX_ADD_EXECUTABLE(orxonox-main | 
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 | 87 |   # When defined as WIN32 this removes the console window on Windows | 
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 | 88 |   ${ORXONOX_WIN32} | 
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 | 89 |   LINK_LIBRARIES | 
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 | 90 |     orxonox | 
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 | 91 |   SOURCE_FILES | 
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 | 92 |     Orxonox.cc | 
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 | 93 |   OUTPUT_NAME orxonox | 
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 | 94 | ) | 
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| [1810] | 95 |  | 
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| [5752] | 96 | # Get name to configure the run scripts | 
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| [5738] | 97 | GET_TARGET_PROPERTY(_exec_loc orxonox-main LOCATION) | 
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 | 98 | GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME) | 
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 | 99 | SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "") | 
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| [5744] | 100 |  | 
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 | 101 |  | 
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 | 102 | # When using Visual Studio we want to use the output directory as working | 
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 | 103 | # directory and we also want to specify where the external dlls | 
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 | 104 | # (lua, ogre, etc.) are. The problem hereby is that these information cannot | 
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 | 105 | # be specified in CMake because they are not stored in the actual project file. | 
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 | 106 | # This workaround will create a configured *.vcproj.user file that holds the | 
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 | 107 | # right values. When starting the solution for the first time, | 
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 | 108 | # these get written to the *vcproj.yourPCname.yourname.user | 
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 | 109 | IF(MSVC) | 
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 | 110 |   IF(CMAKE_CL_64) | 
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 | 111 |     SET(MSVC_PLATFORM "x64") | 
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 | 112 |   ELSE() | 
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 | 113 |     SET(MSVC_PLATFORM "Win32") | 
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 | 114 |   ENDIF() | 
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 | 115 |   STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1" | 
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 | 116 |          VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}") | 
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 | 117 |   CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox-main.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox-main.vcproj.user") | 
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 | 118 | ENDIF(MSVC) | 
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