| [612] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| [1293] | 3 | * > www.orxonox.net < |
|---|
| [612] | 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
|---|
| [1755] | 24 | * Reto Grieder |
|---|
| [612] | 25 | * Co-authors: |
|---|
| 26 | * ... |
|---|
| 27 | * |
|---|
| 28 | */ |
|---|
| [5693] | 29 | |
|---|
| [3196] | 30 | /** |
|---|
| 31 | @file |
|---|
| 32 | @brief |
|---|
| [5693] | 33 | The main function of Orxonox. |
|---|
| [3196] | 34 | */ |
|---|
| [612] | 35 | |
|---|
| [3196] | 36 | #include "OrxonoxPrereqs.h" |
|---|
| [3323] | 37 | #include "SpecialConfig.h" |
|---|
| [612] | 38 | |
|---|
| [3280] | 39 | #include "util/Exception.h" |
|---|
| [3370] | 40 | #include "core/CommandLine.h" |
|---|
| [2896] | 41 | #include "core/Game.h" |
|---|
| [5695] | 42 | #include "core/LuaState.h" |
|---|
| [5693] | 43 | #include "Main.h" |
|---|
| [612] | 44 | |
|---|
| [5693] | 45 | namespace orxonox |
|---|
| [622] | 46 | { |
|---|
| [5693] | 47 | /** |
|---|
| 48 | @brief |
|---|
| 49 | Main method. Game starts here (except for static initialisations). |
|---|
| 50 | */ |
|---|
| 51 | int main(const std::string& strCmdLine) |
|---|
| [2103] | 52 | { |
|---|
| [5693] | 53 | Game* game = new Game(strCmdLine); |
|---|
| [2103] | 54 | |
|---|
| [3280] | 55 | game->setStateHierarchy( |
|---|
| [2896] | 56 | "root" |
|---|
| 57 | ); |
|---|
| [2710] | 58 | |
|---|
| [3280] | 59 | game->requestState("root"); |
|---|
| [3370] | 60 | |
|---|
| [5693] | 61 | game->run(); |
|---|
| 62 | delete game; |
|---|
| [2716] | 63 | |
|---|
| [5693] | 64 | return 0; |
|---|
| 65 | } |
|---|
| [612] | 66 | } |
|---|