| 1 |  # | 
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| 2 |  #             ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  #                             > www.orxonox.net < | 
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| 4 |  # | 
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| 5 |  #        This program is free software; you can redistribute it and/or | 
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| 6 |  #         modify it under the terms of the GNU General Public License | 
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| 7 |  #        as published by the Free Software Foundation; either version 2 | 
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| 8 |  #            of the License, or (at your option) any later version. | 
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| 9 |  # | 
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| 10 |  #       This program is distributed in the hope that it will be useful, | 
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| 11 |  #        but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 12 |  #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 13 |  #                 GNU General Public License for more details. | 
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| 14 |  # | 
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| 15 |  #   You should have received a copy of the GNU General Public License along | 
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| 16 |  #      with this program; if not, write to the Free Software Foundation, | 
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| 17 |  #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 18 |  # | 
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| 19 |  # | 
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| 20 |  #  Author: | 
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| 21 |  #    Reto Grieder | 
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| 22 |  #  Description: | 
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| 23 |  #    Configures the compilers and sets build options. | 
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| 24 |  # | 
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| 25 |  | 
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| 26 | # Required macros and functions | 
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| 27 | INCLUDE(FlagUtilities) | 
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| 28 | INCLUDE(TargetUtilities) | 
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| 29 |  | 
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| 30 | # Configure the two headers and set some options | 
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| 31 | INCLUDE(OrxonoxConfig.cmake) | 
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| 32 |  | 
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| 33 | ################ Library Defines ################ | 
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| 34 |  | 
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| 35 | # Disable Boost auto linking completely | 
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| 36 | ADD_COMPILER_FLAGS("-DBOOST_ALL_NO_LIB") | 
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| 37 |  | 
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| 38 | # If no defines are specified, these libs get linked statically | 
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| 39 | ADD_COMPILER_FLAGS("-DBOOST_ALL_DYN_LINK" WIN32 LINK_BOOST_DYNAMIC) | 
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| 40 | ADD_COMPILER_FLAGS("-DLUA_BUILD_AS_DLL"   WIN32 LINK_LUA_DYNAMIC) | 
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| 41 | # If no defines are specified, these libs get linked dynamically | 
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| 42 | ADD_COMPILER_FLAGS("-DOGRE_STATIC_LIB"    WIN32 NOT LINK_OGRE_DYNAMIC) | 
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| 43 |  | 
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| 44 | ############## Include Directories ############## | 
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| 45 |  | 
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| 46 | # Set the search paths for include files | 
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| 47 | INCLUDE_DIRECTORIES( | 
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| 48 |   # External | 
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| 49 |   ${OGRE_INCLUDE_DIR} | 
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| 50 |   ${Boost_INCLUDE_DIRS} | 
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| 51 |   ${LUA_INCLUDE_DIR} | 
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| 52 |   ${VLD_INCLUDE_DIR} | 
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| 53 |  | 
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| 54 |   # All includes in "externals" should be prefixed with the path | 
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| 55 |   # relative to "external" to avoid conflicts | 
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| 56 |   ${CMAKE_CURRENT_SOURCE_DIR}/external | 
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| 57 |  | 
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| 58 |   # OrxonoxConfig.h | 
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| 59 |   ${CMAKE_CURRENT_BINARY_DIR} | 
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| 60 | ) | 
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| 61 |  | 
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| 62 | ################### Tolua Bind ################## | 
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| 63 |  | 
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| 64 | # Create directory because the tolua application doesn't work otherwise | 
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| 65 | IF(NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR}) | 
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| 66 |   FILE(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR}) | 
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| 67 | ENDIF() | 
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| 68 |  | 
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| 69 | INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR}) | 
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| 70 |  | 
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| 71 | ################ Sub Directories ################ | 
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| 72 |  | 
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| 73 | ADD_SUBDIRECTORY(external) | 
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| 74 | ADD_SUBDIRECTORY(libraries) | 
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| 75 | ADD_SUBDIRECTORY(orxonox) | 
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| 76 | ADD_SUBDIRECTORY(modules) | 
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| 77 |  | 
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| 78 | ################ Executable ################ | 
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| 79 |  | 
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| 80 | INCLUDE_DIRECTORIES( | 
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| 81 |   ${CMAKE_CURRENT_SOURCE_DIR}/libraries | 
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| 82 |   ${CMAKE_CURRENT_SOURCE_DIR}/orxonox | 
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| 83 | ) | 
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| 84 |  | 
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| 85 | # Translate argument | 
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| 86 | IF(ORXONOX_USE_WINMAIN) | 
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| 87 |   SET(ORXONOX_WIN32 WIN32) | 
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| 88 | ENDIF() | 
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| 89 |  | 
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| 90 | ORXONOX_ADD_EXECUTABLE(orxonox-main | 
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| 91 |   # When defined as WIN32 this removes the console window on Windows | 
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| 92 |   ${ORXONOX_WIN32} | 
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| 93 |   LINK_LIBRARIES | 
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| 94 |     orxonox | 
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| 95 |   SOURCE_FILES | 
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| 96 |     Orxonox.cc | 
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| 97 |   OUTPUT_NAME orxonox | 
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| 98 | ) | 
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| 99 |  | 
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| 100 | # Get name to configure the run scripts | 
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| 101 | GET_TARGET_PROPERTY(_exec_loc orxonox-main LOCATION) | 
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| 102 | GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME) | 
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| 103 | SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "") | 
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| 104 |  | 
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| 105 |  | 
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| 106 | # When using Visual Studio we want to use the output directory as working | 
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| 107 | # directory and we also want to specify where the external dlls | 
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| 108 | # (lua, ogre, etc.) are. The problem hereby is that these information cannot | 
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| 109 | # be specified in CMake because they are not stored in the actual project file. | 
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| 110 | # This workaround will create a configured *.vcproj.user file that holds the | 
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| 111 | # right values. When starting the solution for the first time, | 
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| 112 | # these get written to the *vcproj.yourPCname.yourname.user | 
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| 113 | IF(MSVC) | 
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| 114 |   IF(CMAKE_CL_64) | 
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| 115 |     SET(MSVC_PLATFORM "x64") | 
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| 116 |   ELSE() | 
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| 117 |     SET(MSVC_PLATFORM "Win32") | 
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| 118 |   ENDIF() | 
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| 119 |   STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1" | 
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| 120 |          VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}") | 
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| 121 |   CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox-main.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox-main.vcproj.user") | 
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| 122 | ENDIF(MSVC) | 
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