| 1 | /*! | 
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| 2 | * @file world_entity.h | 
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| 3 | * Definition of the basic WorldEntity | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _WORLD_ENTITY_H | 
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| 7 | #define _WORLD_ENTITY_H | 
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| 8 |  | 
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| 9 | #include "p_node.h" | 
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| 10 | #include "synchronizeable.h" | 
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| 11 | #include "model.h" | 
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| 12 |  | 
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| 13 | #include "cr_engine.h" | 
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| 14 | #include "object_manager.h" | 
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| 15 | #include "glincl.h" | 
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| 16 | #include <vector> | 
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| 17 |  | 
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| 18 | #include "aabb_tree_node.h" | 
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| 19 |  | 
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| 20 | #include "physics_interface.h" | 
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| 21 |  | 
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| 22 |  | 
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| 23 |  | 
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| 24 | // FORWARD DECLARATION | 
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| 25 | namespace OrxSound { class SoundBuffer; class SoundSource; } | 
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| 26 | namespace OrxGui { class GLGuiWidget; class GLGuiBar; class GLGuiEnergyWidget; }; | 
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| 27 |  | 
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| 28 | class BVTree; | 
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| 29 | class BoundingVolume; | 
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| 30 | class AABBTreeNode; | 
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| 31 | class Model; | 
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| 32 | class CollisionHandle; | 
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| 33 | class Collision; | 
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| 34 |  | 
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| 35 |  | 
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| 36 | //class CharacterAttributes; | 
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| 37 |  | 
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| 38 |  | 
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| 39 | //! Basis-class all interactive stuff in the world is derived from | 
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| 40 | class WorldEntity : public PNode | 
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| 41 | { | 
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| 42 | public: | 
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| 43 | WorldEntity(); | 
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| 44 | virtual ~WorldEntity (); | 
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| 45 |  | 
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| 46 | virtual void loadParams(const TiXmlElement* root); | 
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| 47 |  | 
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| 48 | void loadModel(const std::string& fileName, float scaling = 1.0f, unsigned int modelNumber = 0, unsigned int obbTreeDepth = 4); | 
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| 49 | void loadModel2(const std::string& fileN, float scal = 1.0f){this->loadModel(fileN,scal,0,4);} | 
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| 50 | void setModel(Model* model, unsigned int modelNumber = 0); | 
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| 51 | Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; }; | 
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| 52 |  | 
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| 53 | inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; } | 
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| 54 |  | 
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| 55 | /** @param visibility if the Entity should be visible (been draw) */ | 
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| 56 | void setVisibiliy (bool visibility) { this->bVisible = visibility; }; | 
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| 57 | /** @returns true if the entity is visible, false otherwise */ | 
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| 58 | inline bool isVisible() const { return this->bVisible; }; | 
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| 59 |  | 
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| 60 | virtual void reset(); | 
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| 61 |  | 
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| 62 | virtual void postSpawn (); | 
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| 63 | virtual void leaveWorld (); | 
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| 64 |  | 
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| 65 | virtual void tick (float time); | 
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| 66 | virtual void draw () const; | 
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| 67 |  | 
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| 68 | /* --- Collision Detection Block  --- */ | 
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| 69 | bool buildObbTree(int depth); | 
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| 70 | virtual void collidesWith (WorldEntity* entity, const Vector& location); | 
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| 71 | virtual void collidesWithGround(const Vector& location); | 
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| 72 | virtual void collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2); | 
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| 73 |  | 
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| 74 |  | 
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| 75 | /** @returns a reference to the obb tree of this worldentity */ | 
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| 76 | inline BVTree* getOBBTree() const { return this->obbTree; }; | 
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| 77 | inline void setOBBTree(OBBTree* tree) { /*if( this->obbTree != NULL) delete this->obbTree;*/ this->obbTree = (BVTree*)tree; } | 
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| 78 | void drawBVTree(int depth, int drawMode) const; | 
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| 79 | inline AABB* getModelAABB() const { return (this->aabbNode)?this->aabbNode->getAABB():NULL;} | 
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| 80 |  | 
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| 81 | /* --- Collision Reaction Block --- */ | 
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| 82 | void subscribeReaction(CREngine::CRType type); | 
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| 83 | void subscribeReaction(CREngine::CRType type, long target1); | 
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| 84 | void subscribeReaction(CREngine::CRType type, long target1, long target2); | 
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| 85 | void subscribeReaction(CREngine::CRType type, long target1, long target2, long target3); | 
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| 86 | void subscribeReaction(CREngine::CRType type, long target1, long target2, long target3, long target4); | 
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| 87 |  | 
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| 88 | void unsubscribeReaction(CREngine::CRType type); | 
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| 89 | void unsubscribeReaction(); | 
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| 90 |  | 
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| 91 | bool registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB); | 
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| 92 | bool registerCollision(int type, WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall = false); | 
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| 93 | /** @return true if there is at least on collision reaction subscribed */ | 
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| 94 | inline bool isReactive() const { return this->bReactive; } | 
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| 95 |  | 
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| 96 | CollisionHandle* getCollisionHandle(CREngine::CRType type) const { return this->collisionHandles[type]; } | 
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| 97 |  | 
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| 98 | /** @returns true if this entity is standing on ground (BSP model) */ | 
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| 99 | bool isOnGround() const { return this->bOnGround; } | 
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| 100 | /** @param flag: marks if this entity is standing on ground */ | 
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| 101 | void setOnGround(bool flag) { this->bOnGround = flag; } | 
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| 102 |  | 
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| 103 | virtual void hit(float damage, WorldEntity* killer); | 
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| 104 |  | 
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| 105 | virtual void destroy( WorldEntity* killer ); | 
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| 106 |  | 
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| 107 |  | 
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| 108 | /* @returns the Count of Faces on this WorldEntity */ | 
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| 109 | //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; }; | 
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| 110 | //  void addAbility(Ability* ability); | 
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| 111 | //  void removeAbility(Ability* ability); | 
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| 112 | //  void setCharacterAttributes(CharacterAttributes* charAttr); | 
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| 113 | //  CharacterAttributes* getCharacterAttributes(); | 
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| 114 |  | 
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| 115 | /* --- Object Manager Block --- */ | 
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| 116 | void toList(OM_LIST list); | 
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| 117 |  | 
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| 118 | void toReflectionList(); | 
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| 119 | void removeFromReflectionList(); | 
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| 120 |  | 
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| 121 | /** @returns a Reference to the objectListNumber to set. */ | 
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| 122 | OM_LIST& getOMListNumber() { return this->objectListNumber; } | 
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| 123 | /** @returns a Reference to the Iterator */ | 
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| 124 | ObjectManager::EntityList::iterator& getEntityIterator() { return this->objectListIterator; } | 
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| 125 |  | 
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| 126 | void hide() { if( this->objectListNumber != OM_DEAD) this->lastObjectListNumber = this->objectListNumber; this->toList(OM_DEAD); } | 
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| 127 | void unhide() { if( this->objectListNumber != this->lastObjectListNumber) this->toList(this->lastObjectListNumber); } | 
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| 128 |  | 
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| 129 |  | 
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| 130 | /* --- Character Attribute Block --- */ | 
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| 131 | /** @returns the scaling of the model */ | 
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| 132 | float getScaling(){return this->scaling;} | 
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| 133 | /** @returns the damage dealt by this world entity */ | 
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| 134 | float getDamage() const { return this->damage; } | 
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| 135 | /** sets the damage dealt to @param damage damage per second */ | 
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| 136 | void setDamage(float damage) { this->damage = damage; } | 
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| 137 | /** @returns the Energy of the entity */ | 
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| 138 | float getHealth() const { return this->health; }; | 
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| 139 | /** @returns the Maximum energy this entity can be charged with */ | 
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| 140 | float getHealthMax() const { return this->healthMax; } | 
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| 141 | float increaseHealth(float health); | 
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| 142 | float decreaseHealth(float health); | 
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| 143 | void increaseHealthMax(float increaseHealth); | 
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| 144 | OrxGui::GLGuiWidget* getHealthWidget(); | 
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| 145 | bool hasHealthWidget() const { return this->healthWidget; }; | 
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| 146 |  | 
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| 147 | virtual void varChangeHandler( std::list<int> & id ); | 
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| 148 |  | 
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| 149 |  | 
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| 150 | //FIXME: the PhysicsInterface and the whole PEngine should probably be reviewed. Here its just used to store the vars | 
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| 151 | /* --- Physics Interface --- */ | 
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| 152 | inline PhysicsInterface getPhysicsInterface() const { return this->physicsInterface; } | 
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| 153 | inline float getMass() const { return this->physicsInterface.getMass(); } | 
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| 154 | inline float getTotalMass() const { return this->physicsInterface.getTotalMass(); } | 
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| 155 | inline void setVelocity(const Vector& vel) { this->velocity = vel; } | 
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| 156 |  | 
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| 157 |  | 
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| 158 | /* --- Misc Stuff Block --- */ | 
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| 159 | void debugWE() { this->debugEntity(); } | 
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| 160 | ;  ///FIXME | 
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| 161 | void debugEntity() const; | 
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| 162 |  | 
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| 163 |  | 
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| 164 | protected: | 
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| 165 | void setHealth(float health) { this->health = health; this->updateHealthWidget();}; | 
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| 166 | void setHealthWidgetVisibilit(bool visibility); | 
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| 167 | void setHealthMax(float healthMax); | 
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| 168 | void createHealthWidget(); | 
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| 169 |  | 
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| 170 | //  CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity | 
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| 171 | private: | 
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| 172 | void updateHealthWidget(); | 
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| 173 |  | 
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| 174 | private: | 
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| 175 | /// TODO maybe we will move the following three entries and the corresponding functions to Playable AND NPC | 
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| 176 | float                   damage;             //!< the damage dealt to other objects by colliding. | 
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| 177 | float                   health;             //!< The Energy of this Entity, if the Entity has any energy at all. | 
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| 178 | float                   healthMax;          //!< The Maximal energy this entity can take. | 
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| 179 | OrxGui::GLGuiEnergyWidget* healthWidget;    //!< The Slider (if wanted). | 
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| 180 |  | 
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| 181 | std::vector<Model*>     models;             //!< The model that should be loaded for this entity. | 
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| 182 | std::string             md2TextureFileName; //!< the file name of the md2 model texture, only if this | 
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| 183 | std::string             modelLODName;       //!< the name of the model lod file | 
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| 184 | BVTree*                 obbTree;            //!< this is the obb tree reference needed for collision detection | 
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| 185 | AABBTreeNode*           aabbNode;           //!< the tree node of the first level of a axis aligned bounding boxes tree: model dimension | 
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| 186 |  | 
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| 187 | bool                    bCollide;           //!< If it should be considered for the collisiontest. | 
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| 188 | bool                    bVisible;           //!< If it should be visible. | 
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| 189 |  | 
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| 190 | OM_LIST                 objectListNumber;                //!< The ObjectList from ObjectManager this Entity is in. | 
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| 191 | ObjectManager::EntityList::iterator objectListIterator;  //!< The iterator position of this Entity in the given list of the ObjectManager. | 
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| 192 | OM_LIST                 lastObjectListNumber;            //!< the last ObjectList from the ObjectManager this Entity was is in | 
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| 193 |  | 
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| 194 |  | 
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| 195 |  | 
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| 196 | float                   scaling;                         //!< model's scaling factor | 
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| 197 | int                     scaling_handle;                  //!< handle for syncing var | 
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| 198 |  | 
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| 199 | std::string             modelFileName;                   //!< model's file name | 
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| 200 | int                     modelFileName_handle;            //!< handle for syncing var | 
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| 201 |  | 
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| 202 | int                     list_write;                      //!< entity's list | 
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| 203 | int                     list_handle;                     //!< handle for list changes | 
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| 204 |  | 
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| 205 | float                   health_write; | 
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| 206 | int                     health_handle; | 
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| 207 |  | 
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| 208 | float                   healthMax_write; | 
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| 209 | int                     healthMax_handle; | 
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| 210 |  | 
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| 211 | CollisionHandle*        collisionHandles[CREngine::CR_NUMBER];  //!< the list of the collision reactions | 
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| 212 | bool                    bReactive;                              //!< true if there is at least one collision reaction subscibed | 
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| 213 |  | 
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| 214 | PhysicsInterface        physicsInterface;                //!< the physics object of the WorldEntity | 
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| 215 | bool                    bOnGround;                       //!< true if this entity is standing on the ground | 
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| 216 |  | 
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| 217 | protected: | 
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| 218 | Vector                  velocity;                        //!< speed of the entity | 
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| 219 |  | 
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| 220 | }; | 
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| 221 |  | 
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| 222 | #endif /* _WORLD_ENTITY_H */ | 
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