| 1 | /*! | 
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| 2 |  * @file world_entity.h | 
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| 3 |  * Definition of the basic WorldEntity | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _WORLD_ENTITY_H | 
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| 7 | #define _WORLD_ENTITY_H | 
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| 8 |  | 
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| 9 | #include "p_node.h" | 
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| 10 | #include "synchronizeable.h" | 
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| 11 | #include "model.h" | 
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| 12 |  | 
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| 13 | #include "cr_engine.h" | 
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| 14 | #include "object_manager.h" | 
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| 15 | #include "glincl.h" | 
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| 16 | #include <vector> | 
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| 17 |  | 
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| 18 | #include "physics_interface.h" | 
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| 19 |  | 
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| 20 |  | 
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| 21 |  | 
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| 22 | // FORWARD DECLARATION | 
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| 23 | namespace OrxSound { class SoundBuffer; class SoundSource; } | 
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| 24 | namespace OrxGui { class GLGuiWidget; class GLGuiBar; }; | 
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| 25 |  | 
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| 26 | class BVTree; | 
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| 27 | class BoundingVolume; | 
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| 28 | class Model; | 
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| 29 | class CollisionHandle; | 
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| 30 | class Collision; | 
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| 31 | class Plane; | 
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| 32 |  | 
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| 33 |  | 
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| 34 | //class CharacterAttributes; | 
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| 35 |  | 
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| 36 |  | 
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| 37 | //! Basis-class all interactive stuff in the world is derived from | 
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| 38 | class WorldEntity : public PNode | 
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| 39 | { | 
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| 40 | public: | 
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| 41 |   WorldEntity(); | 
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| 42 |   virtual ~WorldEntity (); | 
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| 43 |  | 
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| 44 |   virtual void loadParams(const TiXmlElement* root); | 
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| 45 |  | 
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| 46 |   void loadModel(const std::string& fileName, float scaling = 1.0f, unsigned int modelNumber = 0, unsigned int obbTreeDepth = 4); | 
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| 47 |   void setModel(Model* model, unsigned int modelNumber = 0); | 
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| 48 |   Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; }; | 
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| 49 |  | 
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| 50 |   inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; } | 
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| 51 |  | 
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| 52 |   /** @param visibility if the Entity should be visible (been draw) */ | 
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| 53 |   void setVisibiliy (bool visibility) { this->bVisible = visibility; }; | 
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| 54 |   /** @returns true if the entity is visible, false otherwise */ | 
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| 55 |   inline bool isVisible() const { return this->bVisible; }; | 
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| 56 |  | 
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| 57 |   virtual void reset(); | 
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| 58 |  | 
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| 59 |   virtual void postSpawn (); | 
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| 60 |   virtual void leaveWorld (); | 
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| 61 |   virtual void destroy() {}; | 
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| 62 |  | 
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| 63 |   virtual void tick (float time); | 
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| 64 |   virtual void draw () const; | 
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| 65 |  | 
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| 66 |   /* --- Collision Detection Block  --- */ | 
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| 67 |   bool buildObbTree(int depth); | 
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| 68 |   virtual void collidesWith (WorldEntity* entity, const Vector& location); | 
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| 69 |   virtual void collidesWithGround(const Vector& location); | 
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| 70 |   virtual void collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2); | 
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| 71 |  | 
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| 72 |  | 
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| 73 | /** @returns a reference to the obb tree of this worldentity */ | 
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| 74 |   inline BVTree* getOBBTree() const { return this->obbTree; }; | 
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| 75 |   void drawBVTree(int depth, int drawMode) const; | 
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| 76 |  | 
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| 77 |   /* --- Collision Reaction Block --- */ | 
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| 78 |   void subscribeReaction(CREngine::CRType type); | 
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| 79 |   void subscribeReaction(CREngine::CRType type, long target1); | 
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| 80 |   void subscribeReaction(CREngine::CRType type, long target1, long target2); | 
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| 81 |   void subscribeReaction(CREngine::CRType type, long target1, long target2, long target3); | 
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| 82 |   void subscribeReaction(CREngine::CRType type, long target1, long target2, long target3, long target4); | 
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| 83 |  | 
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| 84 |   void unsubscribeReaction(CREngine::CRType type); | 
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| 85 |   void unsubscribeReaction(); | 
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| 86 |  | 
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| 87 |   bool registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB); | 
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| 88 |   bool registerCollision(WorldEntity* entity, Plane* plane, Vector position); | 
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| 89 |   /** @return true if there is at least on collision reaction subscribed */ | 
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| 90 |   inline bool isReactive() const { return this->bReactive; } | 
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| 91 |  | 
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| 92 |   CollisionHandle* getCollisionHandle(CREngine::CRType type) const { return this->collisionHandles[type]; } | 
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| 93 |  | 
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| 94 |  | 
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| 95 |   /* @returns the Count of Faces on this WorldEntity */ | 
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| 96 |   //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; }; | 
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| 97 |   //  void addAbility(Ability* ability); | 
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| 98 |   //  void removeAbility(Ability* ability); | 
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| 99 |   //  void setCharacterAttributes(CharacterAttributes* charAttr); | 
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| 100 |   //  CharacterAttributes* getCharacterAttributes(); | 
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| 101 |  | 
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| 102 |   /* --- Object Manager Block --- */ | 
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| 103 |   void toList(OM_LIST list); | 
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| 104 |  | 
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| 105 |   void toReflectionList(); | 
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| 106 |   void removeFromReflectionList(); | 
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| 107 |  | 
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| 108 |   /** @returns a Reference to the objectListNumber to set. */ | 
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| 109 |   OM_LIST& getOMListNumber() { return this->objectListNumber; } | 
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| 110 |   /** @returns a Reference to the Iterator */ | 
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| 111 |   ObjectManager::EntityList::iterator& getEntityIterator() { return this->objectListIterator; } | 
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| 112 |  | 
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| 113 |   /* --- Network Block --- */ | 
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| 114 |   int       writeState(const byte* data, int length, int sender); | 
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| 115 |   int       readState(byte* data, int maxLength ); | 
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| 116 |  | 
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| 117 |   /* --- Character Attribute Block --- */ | 
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| 118 |   /** @returns the damage dealt by this world entity */ | 
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| 119 |   float getDamage() const { return this->damage; } | 
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| 120 |   /** sets the damage dealt to @param damage damage per second */ | 
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| 121 |   void setDamage(float damage) { this->damage = damage; } | 
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| 122 |   /** @returns the Energy of the entity */ | 
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| 123 |   float getHealth() const { return this->health; }; | 
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| 124 |   /** @returns the Maximum energy this entity can be charged with */ | 
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| 125 |   float getHealthMax() const { return this->healthMax; } | 
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| 126 |   float increaseHealth(float health); | 
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| 127 |   float decreaseHealth(float health); | 
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| 128 |   void increaseHealthMax(float increaseHealth); | 
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| 129 |   OrxGui::GLGuiWidget* getHealthWidget(); | 
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| 130 |   bool hasHealthWidget() const { return this->healthWidget; }; | 
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| 131 |  | 
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| 132 |   virtual void varChangeHandler( std::list<int> & id ); | 
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| 133 |  | 
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| 134 |  | 
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| 135 |   //FIXME: the PhysicsInterface and the whole PEngine should probably be reviewed. Here its just used to store the vars | 
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| 136 |   /* --- Physics Interface --- */ | 
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| 137 |   inline PhysicsInterface getPhysicsInterface() const { return this->physicsInterface; } | 
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| 138 |   inline float getMass() const { return this->physicsInterface.getMass(); } | 
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| 139 |   inline float getTotalMass() const { return this->physicsInterface.getTotalMass(); } | 
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| 140 |  | 
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| 141 |  | 
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| 142 |   /* --- Misc Stuff Block --- */ | 
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| 143 |   void debugWE() { this->debugEntity(); } | 
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| 144 |   ;  ///FIXME | 
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| 145 |   void debugEntity() const; | 
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| 146 |  | 
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| 147 |  | 
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| 148 | protected: | 
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| 149 |   void setHealth(float health) { this->health = health; this->updateHealthWidget();}; | 
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| 150 |   void setHealthWidgetVisibilit(bool visibility); | 
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| 151 |   void setHealthMax(float healthMax); | 
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| 152 |   void createHealthWidget(); | 
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| 153 |  | 
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| 154 |   //  CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity | 
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| 155 | private: | 
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| 156 |   void updateHealthWidget(); | 
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| 157 |  | 
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| 158 | private: | 
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| 159 |   /// TODO maybe we will move the following three entries and the corresponding functions to Playable AND NPC | 
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| 160 |   float                   damage;             //!< the damage dealt to other objects by colliding. | 
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| 161 |   float                   health;             //!< The Energy of this Entity, if the Entity has any energy at all. | 
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| 162 |   float                   healthMax;          //!< The Maximal energy this entity can take. | 
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| 163 |   OrxGui::GLGuiBar*       healthWidget;       //!< The Slider (if wanted). | 
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| 164 |  | 
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| 165 |   std::vector<Model*>     models;             //!< The model that should be loaded for this entity. | 
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| 166 |   std::string             md2TextureFileName; //!< the file name of the md2 model texture, only if this | 
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| 167 |   std::string             modelLODName;       //!< the name of the model lod file | 
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| 168 |   BVTree*                 obbTree;            //!< this is the obb tree reference needed for collision detection | 
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| 169 |  | 
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| 170 |   bool                    bCollide;           //!< If it should be considered for the collisiontest. | 
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| 171 |   bool                    bVisible;           //!< If it should be visible. | 
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| 172 |  | 
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| 173 |   OM_LIST                 objectListNumber;                //!< The ObjectList from ObjectManager this Entity is in. | 
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| 174 |   ObjectManager::EntityList::iterator objectListIterator;  //!< The iterator position of this Entity in the given list of the ObjectManager. | 
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| 175 |  | 
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| 176 |  | 
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| 177 |  | 
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| 178 |   float                   scaling;                         //!< model's scaling factor | 
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| 179 |   int                     scaling_handle;                  //!< handle for syncing var | 
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| 180 |  | 
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| 181 |   std::string             modelFileName;                   //!< model's file name | 
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| 182 |   int                     modelFileName_handle;            //!< handle for syncing var | 
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| 183 |  | 
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| 184 |   CollisionHandle*        collisionHandles[CREngine::CR_NUMBER];  //!< the list of the collision reactions | 
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| 185 |   bool                    bReactive;                              //!< true if there is at least one collision reaction subscibed | 
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| 186 |  | 
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| 187 |   PhysicsInterface        physicsInterface;                //!< the physics object of the WorldEntity | 
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| 188 |  | 
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| 189 | }; | 
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| 190 |  | 
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| 191 | #endif /* _WORLD_ENTITY_H */ | 
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