| 1 | /*! | 
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| 2 | * @file world_entity.h | 
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| 3 | * Definition of the basic WorldEntity | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _WORLD_ENTITY_H | 
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| 7 | #define _WORLD_ENTITY_H | 
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| 8 |  | 
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| 9 | #include "p_node.h" | 
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| 10 | #include "synchronizeable.h" | 
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| 11 | #include "model.h" | 
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| 12 |  | 
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| 13 | #include "object_manager.h" | 
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| 14 | #include "glincl.h" | 
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| 15 | #include <vector> | 
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| 16 |  | 
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| 17 | // FORWARD DECLARATION | 
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| 18 | namespace OrxSound { class SoundBuffer; class SoundSource; } | 
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| 19 | namespace OrxGui { class GLGuiWidget; class GLGuiBar; }; | 
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| 20 |  | 
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| 21 | class BVTree; | 
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| 22 | class Model; | 
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| 23 |  | 
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| 24 | //class CharacterAttributes; | 
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| 25 |  | 
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| 26 |  | 
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| 27 | //! Basis-class all interactive stuff in the world is derived from | 
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| 28 | class WorldEntity : public PNode | 
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| 29 | { | 
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| 30 | public: | 
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| 31 | WorldEntity(); | 
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| 32 | virtual ~WorldEntity (); | 
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| 33 |  | 
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| 34 | virtual void loadParams(const TiXmlElement* root); | 
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| 35 |  | 
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| 36 | void loadModel(const std::string& fileName, float scaling = 1.0f, unsigned int modelNumber = 0, unsigned int obbTreeDepth = 4); | 
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| 37 | void setModel(Model* model, unsigned int modelNumber = 0); | 
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| 38 | Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; }; | 
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| 39 |  | 
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| 40 | inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; } | 
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| 41 |  | 
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| 42 | /** @param visibility if the Entity should be visible (been draw) */ | 
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| 43 | void setVisibiliy (bool visibility) { this->bVisible = visibility; }; | 
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| 44 | /** @returns true if the entity is visible, false otherwise */ | 
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| 45 | inline bool isVisible() const { return this->bVisible; }; | 
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| 46 |  | 
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| 47 | virtual void reset(); | 
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| 48 |  | 
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| 49 | virtual void postSpawn (); | 
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| 50 | virtual void leaveWorld (); | 
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| 51 | virtual void destroy() {}; | 
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| 52 |  | 
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| 53 | virtual void tick (float time); | 
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| 54 | virtual void draw () const; | 
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| 55 |  | 
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| 56 | bool buildObbTree(int depth); | 
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| 57 | virtual void collidesWith (WorldEntity* entity, const Vector& location); | 
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| 58 | /** @returns a reference to the obb tree of this worldentity */ | 
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| 59 | inline BVTree* getOBBTree() const { return this->obbTree; }; | 
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| 60 | void drawBVTree(int depth, int drawMode) const; | 
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| 61 |  | 
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| 62 | void debugWE() { this->debugEntity(); } | 
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| 63 | ;  ///FIXME | 
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| 64 | void debugEntity() const; | 
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| 65 |  | 
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| 66 |  | 
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| 67 | /* @returns the Count of Faces on this WorldEntity */ | 
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| 68 | //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; }; | 
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| 69 | //  void addAbility(Ability* ability); | 
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| 70 | //  void removeAbility(Ability* ability); | 
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| 71 | //  void setCharacterAttributes(CharacterAttributes* charAttr); | 
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| 72 | //  CharacterAttributes* getCharacterAttributes(); | 
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| 73 |  | 
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| 74 | void toList(OM_LIST list); | 
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| 75 |  | 
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| 76 |  | 
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| 77 | /** @returns a Reference to the objectListNumber to set. */ | 
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| 78 | OM_LIST& getOMListNumber() { return this->objectListNumber; } | 
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| 79 | /** @returns a Reference to the Iterator */ | 
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| 80 | ObjectManager::EntityList::iterator& getEntityIterator() { return this->objectListIterator; } | 
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| 81 |  | 
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| 82 | int       writeState(const byte* data, int length, int sender); | 
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| 83 | int       readState(byte* data, int maxLength ); | 
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| 84 |  | 
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| 85 | /** @returns the Energy of the entity */ | 
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| 86 | float getHealth() const { return this->health; }; | 
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| 87 | /** @returns the Maximum energy this entity can be charged with */ | 
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| 88 | float getHealthMax() const { return this->healthMax; } | 
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| 89 | float increaseHealth(float health); | 
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| 90 | float decreaseHealth(float health); | 
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| 91 | void increaseHealthMax(float increaseHealth); | 
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| 92 | OrxGui::GLGuiWidget* getHealthWidget(); | 
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| 93 | bool hasHealthWidget() const { return this->healthWidget; }; | 
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| 94 |  | 
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| 95 | protected: | 
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| 96 | void setHealth(float health) { this->health = health; this->updateHealthWidget();}; | 
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| 97 | void setHealthWidgetVisibilit(bool visibility); | 
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| 98 | void setHealthMax(float healthMax); | 
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| 99 | void createHealthWidget(); | 
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| 100 |  | 
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| 101 | //  CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity | 
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| 102 | private: | 
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| 103 | void updateHealthWidget(); | 
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| 104 |  | 
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| 105 | private: | 
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| 106 | /// TODO maybe we will move the following three entries and the corresponding functions to Playable AND NPC | 
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| 107 | float                   health;             //!< The Energy of this Entity, if the Entity has any energy at all. | 
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| 108 | float                   healthMax;          //!< The Maximal energy this entity can take. | 
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| 109 | OrxGui::GLGuiBar*       healthWidget;       //!< The Slider (if wanted). | 
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| 110 |  | 
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| 111 | std::vector<Model*>     models;             //!< The model that should be loaded for this entity. | 
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| 112 | std::string             md2TextureFileName; //!< the file name of the md2 model texture, only if this | 
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| 113 | std::string             modelLODName;       //!< the name of the model lod file | 
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| 114 | BVTree*                 obbTree;            //!< this is the obb tree reference needed for collision detection | 
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| 115 |  | 
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| 116 | bool                    bCollide;           //!< If it should be considered for the collisiontest. | 
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| 117 | bool                    bVisible;           //!< If it should be visible. | 
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| 118 |  | 
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| 119 | OM_LIST                           objectListNumber;   //!< The ObjectList from ObjectManager this Entity is in. | 
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| 120 | ObjectManager::EntityList::iterator objectListIterator; //!< The iterator position of this Entity in the given list of the ObjectManager. | 
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| 121 |  | 
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| 122 | float                   scaling; | 
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| 123 |  | 
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| 124 |  | 
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| 125 | }; | 
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| 126 |  | 
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| 127 | #endif /* _WORLD_ENTITY_H */ | 
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