| 1 | /*! |
|---|
| 2 | * @file world_entity.h |
|---|
| 3 | * Definition of the basic WorldEntity |
|---|
| 4 | */ |
|---|
| 5 | |
|---|
| 6 | #ifndef _WORLD_ENTITY_H |
|---|
| 7 | #define _WORLD_ENTITY_H |
|---|
| 8 | |
|---|
| 9 | #include "p_node.h" |
|---|
| 10 | |
|---|
| 11 | #include "glincl.h" |
|---|
| 12 | |
|---|
| 13 | // FORWARD DECLARATION |
|---|
| 14 | class SoundBuffer; |
|---|
| 15 | class SoundSource; |
|---|
| 16 | class BVTree; |
|---|
| 17 | class Model; |
|---|
| 18 | |
|---|
| 19 | //class CharacterAttributes; |
|---|
| 20 | |
|---|
| 21 | |
|---|
| 22 | //! Basis-class all interactive stuff in the world is derived from |
|---|
| 23 | class WorldEntity : public PNode |
|---|
| 24 | { |
|---|
| 25 | public: |
|---|
| 26 | WorldEntity(const TiXmlElement* root = NULL); |
|---|
| 27 | virtual ~WorldEntity (); |
|---|
| 28 | |
|---|
| 29 | void loadParams(const TiXmlElement* root); |
|---|
| 30 | void loadModel(const char* fileName, float scaling = 1.0f); |
|---|
| 31 | bool buildObbTree(unsigned int depth); |
|---|
| 32 | |
|---|
| 33 | /** @param visibility if the Entity should be visible (been draw) */ |
|---|
| 34 | void setVisibiliy (bool visibility) { this->bVisible = visibility; }; |
|---|
| 35 | /** @returns true if the entity is visible, false otherwise */ |
|---|
| 36 | inline bool isVisible() const { return this->bVisible; }; |
|---|
| 37 | |
|---|
| 38 | |
|---|
| 39 | |
|---|
| 40 | virtual void postSpawn (); |
|---|
| 41 | virtual void leftWorld (); |
|---|
| 42 | |
|---|
| 43 | virtual void tick (float time); |
|---|
| 44 | virtual void draw () const; |
|---|
| 45 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
|---|
| 46 | |
|---|
| 47 | void drawBVTree(unsigned int depth, int drawMode) const; |
|---|
| 48 | /** @returns a reference to the obb tree of this worldentity */ |
|---|
| 49 | BVTree* getOBBTree() const { return this->obbTree; }; |
|---|
| 50 | |
|---|
| 51 | /* @returns the Count of Faces on this WorldEntity */ |
|---|
| 52 | //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; }; |
|---|
| 53 | // void addAbility(Ability* ability); |
|---|
| 54 | // void removeAbility(Ability* ability); |
|---|
| 55 | // void setCharacterAttributes(CharacterAttributes* charAttr); |
|---|
| 56 | // CharacterAttributes* getCharacterAttributes(); |
|---|
| 57 | |
|---|
| 58 | |
|---|
| 59 | protected: |
|---|
| 60 | Model* model; //!< The model that should be loaded for this entity. |
|---|
| 61 | BVTree* obbTree; //!< this is the obb tree reference needed for collision detection |
|---|
| 62 | // CharacterAttributes* charAttr; //!< the character attributes of a world_entity |
|---|
| 63 | |
|---|
| 64 | private: |
|---|
| 65 | bool bCollide; //!< If it should be considered for the collisiontest. |
|---|
| 66 | bool bVisible; //!< If it should be visible. |
|---|
| 67 | }; |
|---|
| 68 | |
|---|
| 69 | #endif /* _WORLD_ENTITY_H */ |
|---|