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source: orxonox.OLD/trunk/src/world_entities/world_entity.h @ 5501

Last change on this file since 5501 was 5501, checked in by bensch, 18 years ago

orxonox/trunk: minor movement in the Source.

File size: 2.2 KB
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1/*!
2 * @file world_entity.h
3 * Definition of the basic WorldEntity
4*/
5
6#ifndef _WORLD_ENTITY_H
7#define _WORLD_ENTITY_H
8
9#include "p_node.h"
10#include "model.h"
11
12// FORWARD DECLARATION
13class SoundBuffer;
14class SoundSource;
15class BVTree;
16
17//class CharacterAttributes;
18
19
20//! Basis-class all interactive stuff in the world is derived from
21class WorldEntity : public PNode
22{
23 public:
24  WorldEntity(const TiXmlElement* root = NULL);
25  virtual ~WorldEntity ();
26
27  void loadParams(const TiXmlElement* root);
28
29  /** @see loadModelWithScale(const char*, float) @param fileName the File to load */
30  void loadModel(const char* fileName, float scaling = 1.0f);
31
32  bool buildObbTree(unsigned int depth);
33
34
35  //void addAbility(Ability* ability);
36  //void removeAbility(Ability* ability);
37
38  /** @param visibility if the Entity should be visible (been draw) */
39  void setVisibiliy (bool visibility) { this->bVisible = visibility; };
40  /** @returns true if the entity is visible, false otherwise */
41  bool isVisible() const { return this->bVisible; };
42
43//  void setCharacterAttributes(CharacterAttributes* charAttr);
44//  CharacterAttributes* getCharacterAttributes();
45
46  /** @returns a reference to the obb tree of this worldentity */
47  BVTree* getOBBTree() { return this->obbTree; };
48
49  virtual void postSpawn ();
50  virtual void leftWorld ();
51
52  virtual void tick (float time);
53  virtual void draw () const;
54  virtual void collidesWith (WorldEntity* entity, const Vector& location);
55
56
57  /** @returns the Count of Faces on this WorldEntity */
58  virtual unsigned int getFaceCount () const { if (this->model) return this->model->getFaceCount(); else return 0; };
59
60  void drawBVTree(unsigned int depth, int drawMode) const;
61
62 protected:
63  Model*                  model;            //!< The model that should be loaded for this entity.
64  BVTree*                 obbTree;          //!< this is the obb tree reference needed for collision detection
65  //  CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity
66
67 private:
68  bool                    bCollide;         //!< If it should be considered for the collisiontest.
69  bool                    bVisible;         //!< If it should be visible.
70};
71
72#endif /* _WORLD_ENTITY_H */
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