| 1 | /*! | 
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| 2 | * @file world_entity.h | 
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| 3 | * Definition of the basic WorldEntity | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _WORLD_ENTITY_H | 
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| 7 | #define _WORLD_ENTITY_H | 
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| 8 |  | 
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| 9 | #include "p_node.h" | 
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| 10 | #include "model.h" | 
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| 11 |  | 
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| 12 | // FORWARD DECLARATION | 
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| 13 | class CharacterAttributes; | 
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| 14 | class SoundEngine; | 
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| 15 | class SoundBuffer; | 
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| 16 | class SoundSource; | 
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| 17 | class BVTree; | 
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| 18 |  | 
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| 19 |  | 
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| 20 | //! Basis-class all interactive stuff in the world is derived from | 
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| 21 | class WorldEntity : public PNode | 
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| 22 | { | 
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| 23 | public: | 
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| 24 | WorldEntity(const TiXmlElement* root = NULL); | 
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| 25 | virtual ~WorldEntity (); | 
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| 26 |  | 
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| 27 | void loadParams(const TiXmlElement* root); | 
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| 28 |  | 
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| 29 | /** @see loadModelWithScale(const char*, float) @param fileName the File to load */ | 
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| 30 | void loadModel(const char* fileName) { this->loadModelWithScale(fileName, 1.0); }; | 
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| 31 | void loadModelWithScale(const char* fileName, float scaling); | 
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| 32 |  | 
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| 33 | bool buildObbTree(unsigned int depth); | 
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| 34 |  | 
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| 35 |  | 
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| 36 | //void addAbility(Ability* ability); | 
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| 37 | //void removeAbility(Ability* ability); | 
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| 38 |  | 
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| 39 | /** @param visibility if the Entity should be visible (been draw) */ | 
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| 40 | void setVisibiliy (bool visibility) { this->bVisible = visibility; }; | 
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| 41 | /** @returns true if the entity is visible, false otherwise */ | 
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| 42 | bool isVisible() const { return this->bVisible; }; | 
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| 43 |  | 
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| 44 | void setCharacterAttributes(CharacterAttributes* charAttr); | 
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| 45 | CharacterAttributes* getCharacterAttributes(); | 
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| 46 |  | 
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| 47 | /** @returns a reference to the obb tree of this worldentity */ | 
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| 48 | BVTree* getOBBTree() { return this->obbTree; }; | 
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| 49 |  | 
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| 50 | virtual void postSpawn (); | 
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| 51 | virtual void leftWorld (); | 
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| 52 |  | 
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| 53 | virtual void hit (WorldEntity* weapon, Vector* loc); | 
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| 54 | virtual void collidesWith (WorldEntity* entity, const Vector& location); | 
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| 55 |  | 
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| 56 | /** @returns the Count of Faces on this WorldEntity */ | 
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| 57 | virtual unsigned int getFaceCount () const { if (this->model) return this->model->getFaceCount(); else return 0; }; | 
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| 58 |  | 
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| 59 | virtual void tick (float time); | 
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| 60 | virtual void draw (); | 
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| 61 | void drawBVTree(int depth, int drawMode); | 
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| 62 |  | 
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| 63 | protected: | 
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| 64 | Model*                  model;            //!< The model that should be loaded for this entity. | 
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| 65 | CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity | 
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| 66 | BVTree*                 obbTree;          //!< this is the obb tree reference needed for collision detection | 
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| 67 |  | 
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| 68 | private: | 
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| 69 | bool                    bCollide;         //!< If it should be considered for the collisiontest. | 
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| 70 | bool                    bVisible;         //!< If it should be visible. | 
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| 71 | }; | 
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| 72 |  | 
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| 73 | #endif /* _WORLD_ENTITY_H */ | 
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