| 1 | /*! |
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| 2 | * @file world_entity.h |
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| 3 | * Definition of the basic WorldEntity |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _WORLD_ENTITY_H |
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| 7 | #define _WORLD_ENTITY_H |
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| 8 | |
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| 9 | #include "p_node.h" |
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| 10 | |
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| 11 | #include "factory.h" |
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| 12 | #include "model.h" |
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| 13 | |
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| 14 | |
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| 15 | // FORWARD DECLARATION |
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| 16 | class CharacterAttributes; |
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| 17 | class SoundEngine; |
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| 18 | class SoundBuffer; |
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| 19 | class SoundSource; |
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| 20 | class BVTree; |
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| 21 | |
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| 22 | |
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| 23 | //! Basis-class all interactive stuff in the world is derived from |
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| 24 | class WorldEntity : public PNode |
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| 25 | { |
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| 26 | public: |
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| 27 | WorldEntity(const TiXmlElement* root = NULL); |
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| 28 | virtual ~WorldEntity (); |
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| 29 | |
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| 30 | void loadParams(const TiXmlElement* root); |
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| 31 | |
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| 32 | /** @see loadModelWithScale(const char*, float) @param fileName the File to load */ |
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| 33 | void loadModel(const char* fileName) { this->loadModelWithScale(fileName, 1.0); }; |
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| 34 | void loadModelWithScale(const char* fileName, float scaling); |
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| 35 | |
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| 36 | bool buildObbTree(unsigned int depth); |
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| 37 | |
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| 38 | |
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| 39 | //void addAbility(Ability* ability); |
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| 40 | //void removeAbility(Ability* ability); |
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| 41 | |
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| 42 | /** @param visibility if the Entity should be visible (been draw) */ |
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| 43 | void setVisibiliy (bool visibility) { this->bVisible = visibility; }; |
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| 44 | /** @returns true if the entity is visible, false otherwise */ |
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| 45 | bool isVisible() const { return this->bVisible; }; |
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| 46 | |
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| 47 | void setCharacterAttributes(CharacterAttributes* charAttr); |
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| 48 | CharacterAttributes* getCharacterAttributes(); |
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| 49 | |
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| 50 | /** @returns a reference to the obb tree of this worldentity */ |
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| 51 | BVTree* getOBBTree() { return this->obbTree; }; |
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| 52 | |
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| 53 | virtual void postSpawn (); |
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| 54 | virtual void leftWorld (); |
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| 55 | |
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| 56 | virtual void hit (WorldEntity* weapon, Vector* loc); |
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| 57 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
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| 58 | |
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| 59 | /** @returns the Count of Faces on this WorldEntity */ |
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| 60 | virtual unsigned int getFaceCount () const { if (this->model) return this->model->getFaceCount(); else return 0; }; |
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| 61 | |
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| 62 | virtual void tick (float time); |
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| 63 | virtual void draw (); |
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| 64 | void drawBVTree(int depth, int drawMode); |
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| 65 | |
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| 66 | protected: |
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| 67 | Model* model; //!< The model that should be loaded for this entity. |
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| 68 | CharacterAttributes* charAttr; //!< the character attributes of a world_entity |
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| 69 | BVTree* obbTree; //!< this is the obb tree reference needed for collision detection |
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| 70 | |
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| 71 | private: |
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| 72 | bool bCollide; //!< If it should be considered for the collisiontest. |
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| 73 | bool bVisible; //!< If it should be visible. |
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| 74 | }; |
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| 75 | |
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| 76 | #endif /* _WORLD_ENTITY_H */ |
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